White vysan: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 3<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Vysan<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = vysan |
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| type = Biped<!-- Creature body type --> |
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| attacks = Charges, Ensnares and Pounds. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Icemule Environs]]<br> |
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| otherclass2 = |
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| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical= |
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| PAA = 54 |
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{{creature ability|[[Pound (attack)|Pound]]|+44 [[Attack strength|AS]]}} |
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| PA2 = Pound |
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{{creature ability|[[Ensnare (attack)|Ensnare]]|+54 [[Attack strength|AS]]}} |
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| PAB = 44 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| noability = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+4 - 18 [[Defensive strength|DS]]}} |
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| Melee = 4 - 18 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |+9 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 9 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 9 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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⚫ | |||
| magic items = Yes |
| magic items = Yes |
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⚫ | |||
| boxes = Yes |
| boxes = Yes |
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| skin = none |
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| other = Yes |
| other = Yes |
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| skin = none |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 11:29, 15 November 2019
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The white vysan is a peculiar beast, ivory white and extremely bloated with gas to the point that it can float from place to place. Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle. Blending in well with snowy backgrounds, it prefers cold, icy areas, moving slowly from location to location in search of food.
Hunting strategies
While the white vysan is not undead, it appears in an area which is heavy in undead. Make sure you don't use up blessings on your weapon, if you can help it, while fighting this creature. Also, use of wands such as a bloodwood wand or other wands/magical items which are not particularly useful against undead are suitable for this beast.
Vysans are immune to fire.
Other information
Vysans have the chance to flare cold upon a successful hit against a target. These flares may cause death even if the initial hit was minimal.
A white vysan pounds at you with its fist!
AS: +44 vs DS: +57 with AvD: +44 + d100 roll: +98 = +129
... and hits for 13 points of damage!
Jarring blow to your back.
A white vysan's touch brings the chill of death!
... 20 points of damage!
Frigid blast rearranges your neckbone.
You are stunned for 4 rounds!
!SR>stance d
You are still stunned.
Unable to dodge you shriek in terror as the white vysan grasps your neck with its frigid claws!
... 20 points of damage!
Frigid blast rearranges your neckbone.
References
Near-level creatures - edit | ||||||||||
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