User:FIRENSIA/Sandbox: Difference between revisions

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(→‎Annexes Table (Example 1): filled in WL note info)
(→‎Annexes Table (Example 1): added bench to Zul info)
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| Silvergate, Hallway || 21250
| Silvergate, Hallway || 21250
|-
|-
| rowspan="2" style="background:#F8F8FF" | [[Zul Logoth]] || style="background:#F8F8FF" | [[Rockslinger Relocation Services|Rockslinger's]]: || style="background:#F8F8FF" | 9494 || rowspan="2" style="background:#F8F8FF" | '''in''': go curtain<br>'''out''': go curtain|| rowspan="2" style="background:#F8F8FF" | 1 locker stall, blackboard (inn news), wastebasket (trash)
| rowspan="2" style="background:#F8F8FF" | [[Zul Logoth]] || style="background:#F8F8FF" | [[Rockslinger Relocation Services|Rockslinger's]]: || style="background:#F8F8FF" | 9494 || rowspan="2" style="background:#F8F8FF" | '''in''': go curtain<br>'''out''': go curtain|| rowspan="2" style="background:#F8F8FF" | 1 locker stall, blackboard (inn news), wastebasket (trash), bench (seat)
|-
|-
| style="background:#F8F8FF" | Silvergate Annex|| style="background:#F8F8FF" | 9499, then: go silvergate arch
| style="background:#F8F8FF" | Silvergate Annex|| style="background:#F8F8FF" | 9499, then: go silvergate arch

Revision as of 08:55, 28 November 2019

Just a place for me to 'speriment.

Silvergate Locker Table

Annexes Table (Example 1)

Location Building
House Annex Name
Building RNUM
Annex RNUM
Enter Locker
Exit Locker
Notes
Icemule Trace Silvermule Gaming Hall: 20015 in: lean tart book, go curtain
out: go curtain, pull lever
1 locker stall, blackboard (inn news), wastebasket (trash)
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu (Teras Isle) Adventurer's Rest: 1934 in: pull tome, go curtain
out: go curtain, pull lever
1 locker stall, blackboard (inn news), wastebasket (trash)
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 in: go curtain
out: go curtain
1 locker stall, bin (trash), no inn news yet
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 in: W, go curtain
out: go curtain, E
1 locker stall, blackboard (inn news), no trash can yet
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 in: go opening
out: go opening
2 locker stalls, blackboard (inn news), wastebasket (trash)
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 in: pull sconce, go opening
out: go opening, pull ring
1 locker stall, blackboard (inn news), wastebasket (trash), fireplace
The Hunting Lounge 24495
Ta'Vaalor Dancing Dahcre: 10398 in: pull statue, go opening
out: go curtain, pull ring
1 locker stall, blackboard (inn news), wastebasket (trash), fireplace, bar with refreshments
Mana Sword Dahcre Chamber 10413, then: go silver arch
Wehnimer's Landing Silvergate Inn: 3735 in: go boar, D, go curtain
out: go curtain, go stair, out
This is actually not an Annex, here you experience all the comforts of HOME!
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: 9494 in: go curtain
out: go curtain
1 locker stall, blackboard (inn news), wastebasket (trash), bench (seat)
Silvergate Annex 9499, then: go silvergate arch

Annexes Table (Example 2)

Location Building
House Annex Name
Building RNUM
Annex RNUM
Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall: 20015 enter: lean tart book, go curtain
exit: go curtain, pull lever
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu (Teras Isle) Adventurer's Rest: 1934 enter: pull tome, go curtain
exit: go curtain, pull lever
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 enter: go curtain
exit: go curtain
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 enter: W, go curtain
exit: go curtain, E
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 enter: go opening
exit: go opening
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 enter: pull sconce, go opening
exit: go opening, pull ring
The Hunting Lounge 24495
Ta'Vaalor ________: ________ enter: ________
exit: ________
Dancing Dahcre, Hallway 10413
Wehnimer's Landing Silvergate Inn: 3735 enter: go boar, D, go curtain
exit: go curtain, go stair, out
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: ________ enter: ________
exit: ________
Silvergate Annex ________

Annexes Table (Example 3)

Location Building House Annex Name (RNUM) Lockers Inn News? Trash?
Icemule Trace Silvermule Gaming Hall (20015) Cloudberry Room (20015, then: Cloudberry Arch) 1 blackboard wastebasket
Kharam Dzu (Teras Isle)
Adventurer's Rest (1934) Opal Lounge (27389) 1 blackboard wastebasket
Mist Harbor Hale Hall {3652) Annex, Silvergate Inn Lobby (27634) 1 no bin
River's Rest Timor's Storage (10952) Silvergate Inn Annex (27903) 1 blackboard N/A
Solhaven Solhaven Warehouse (5689) Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door) 2 blackboard wastebasket
Ta'Illistim The Hunting Lounge
Ta'Vaalor Dancing Dahcre, Hallway (10413)
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Annexes Table (Example 4)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
20015
20015, then: Cloudberry Arch
enter: lean tart book, go curtain
exit: go curtain, pull lever
Kharam Dzu
(Teras Isle)
Adventurer's Rest:
Opal Lounge
1934
27389
enter: pull tome, go curtain
exit: go curtain, pull lever
Mist Harbor Hale Hall:
Annex, Silvergate Inn Lobby
3652
27634
enter: go curtain
exit: go curtain
River's Rest Timor's Storage:
Silvergate Inn Annex
10952
27903
enter: W, Go Curtain
exit: Go Curtain, E
Solhaven Solhaven Warehouse:
Lockers, Antechamber
5689
5689, then: E, Go Stair, W, W, N, N, N, Go Door
enter: go opening
exit: go opening
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
Dancing Dahcre, Hallway
10413
Zul Logoth Rockslinger's:
Silvergate Annex

Annexes Table (Example 5)

Location Building House Annex Name (RNUM) Lockers Inn News?
Icemule Trace Cloudberry Room
Kharam Dzu Adventurers' Rest (1934) Opal Lounge (27389)
Mist Harbor Annex, Silvergate Inn Lobby
River's Rest Timor's Storage Silvergate Inn Annex (27903) 1 blackboard
Solhaven Lockers, Antechamber
Ta'Illistim The Hunting Lounge
Ta'Vaalor
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Annexes Table (Example 6)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
Teras Isle ________:
________
Mist Harbor ________:
Annex, Silvergate Inn Lobby
River's Rest Timor's Storage:
Silvergate Inn Annex
27903
Solhaven ________:
Lockers, Antechamber
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
________
Zul Logoth Rockslinger's:
Silvergate Annex

Mirrors of Elanthia

Cysaegir:

  • [Rhyaesdid Hall, Second Floor - 17132] (upper level)
  • [Rhyaesdid Hall, Locker Annex - 9681] (lower level)
  • [Rhyaesdid Hall, Locker Annex - 9682] (lower level)

Wehnimer's Landing

  • Elaraeyn's Boutique - 4051
  • Elaraeyn's Boutique - 4052
  • Temple Wedding Room

Shields Section for Loresinging Article

Young bards (and some of us older ones) need this information.

Shields

Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.

Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.

A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:

  • First verse (reveals standard information about weight, value, material):
The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
  • Second verse (reveals purpose, faint aura of magic alludes to magic material):
You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
  • Third verse (reveals enchant, alludes to a defensive purpose):
It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
  • Fourth verse (reveals sanctification/bless and defensive purpose):
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
You feel that you have reached the end of the aegis's song.

Examples of special messaging for shields:

  • spikes
  • ensorcell
  • cleric blessed
  • sanctified
Verse 2: You sense that this is some type of holy item.
Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.

Tiers Table Examples

Example 1: Wing Status

TIER VERB WING
STATUS
FIRST THIRD
Locked
(Tier 1)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
Unlocked
(Tier 2)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3

Example 2: Conditional Verbs

TIER VERB FIRST THIRD
Tier 1 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB Message1 Message3
Tier 2 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
(situation) Message1 Message2

Shopping in Elanthia

Does a page like this already exist?

I need to first research IF such a guide as this exists, or, is someone else already working on such a thing, in which case, I offer to help contribute instead of making a new page.

Tell about Ways to Shop

I also want to be sure to include a discussion of the various "ways to shop" in Elanthia, because I find that even players for over 20 years sometimes don't know much about some of the shopping options that exist. These include: forum shopping, player shops, backrooms, special event merchants, GALD merchants. Merchant Guide has excellent technical information. Some pages about these various things may already exist, but I have yet to find any general shopping guide that does what I hope to see in Shopping in Elanthia.

Tie together existing info

I want this guide to have links to all pertinent pages concerning shopping and things that affect shopping in various settings.

Explain and Demonstrate

I would also like for it to show a non-researchy and not-too-in-depth comparison of the bonuses and penalties of various shopping modifiers. It does not need to look like a table or chart of information, those exist elsewhere, and are often difficult to understand in terms of "what does this mean for me when i go to buy a heavy backpack from the General Store in Wehnimer's Landing if I am a human?"

Bonuses and Penalty Examples

I hope to add a few examples of what a bonus or penalty ACTUALLY LOOKS LIKE when you are shopping, although this requires more testing or research:

TRADING BONUS kicks in (though other things may be kicking in as well here, including INFLUENCE BONUS/PENALTY and/or RACIAL BONUS/PENALTY, although I'm pretty sure if you are getting a RACIAL PENALTY, you will notice they look at you funny and often mention they don't like "your kind"... need to find examples of that):

You ask about the price of a leather lockpick case.
You draw closer to Nerm in a friendly way, sharing a few bits of local gossip to draw him out a bit before getting down to business.  Perhaps the tactic worked, for he knocked some off to reach the final price of 2838 silvers.

Then CITIZENSHIP BONUS kicks in:

You ask about the price of a leather lockpick case.
Nerm says, "Since you're a citizen of this town, I'll drop the price to 2554."

Slim Jyhm's, Picks 'n Such is the origin of the above examples.

Ways to Save

Include this "tips and tricks" section for young and old folks alike...

"Cheapest Deepest" containers

Because you don't have to spend a million to find a decent looking cloak that holds a significant amount. Etc.

Common Things You Thought Required GALD

Note common shops where you can find really nice-looking or customized stuff... OR mining stuff... OR pirate stuff... OR aelotoi stuff... OR a nice-enough-looking ball gown for a young player.

Lightening/Deepening Notes

These need their own page worked on and linked in to this guide. They seem to be one of the ways people waste a lot of money without realizing they are wasting at all. I see a lot of people wasting millions sometimes because someone else misled them about how these notes work. That's why I want to include a reference to this in Shopping in Elanthia. Let the Buyer Beware!

Pawnshops

Discuss ways to find what you're looking for at the local pawnshops, including highlight strings, aliases for looking at all the tables without typing out all those confounded table names, and TAP/GET/INSPECT before you buy!

Player Shops

Warn about moldy food and drinkables. Warn about shops sometimes overcharging and the value of comparison shopping. Warn about checking gswiki to be sure that 4 million silver item in a player shop is not commonly available in the General Store in Wehnimer's Landing.

Jewelry Shops

Believe it or not, some players still don't know that jewelry shops contain sales tables with clasps, imbeddables, and some interesting jewelry. They need to know!

Helpful Links

To look up that fantastic item you see at the pawnshop but are not sure what it is or does:

  • [ps.lichproject.org Search Player Shops]
  • [gswiki.play.net Search Gswiki]
  • [www.google.com Search Google]

Future Project

Side project for my next two week vacation: Figure out which shops in each town are affected OR UNAFFECTED by citizenship status, racial bonus, level, trading bonus, etc. I have noticed that even in towns with a racial penalty, sometimes it seems that not EVERY merchant gives the penalty, however, I want to check that out in depth to be sure I'm not just wrong. This project would take extensive testing and logging and comparison of various NPC merchant messages for different characters.