Skeletal giant: Difference between revisions
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| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Sentoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sentoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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|levelp2 = 35 |
|levelp2 = 35 |
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[[Category:Sentoph creatures]] |
Revision as of 20:06, 20 March 2020
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Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living.
Hunting strategies
Skeletal giants have an extraordinary ability to "sniff out" players in hiding, making it tricky to ambush them while hidden. However, their lack of armor makes it very easy to remove their legs and to land criticals.
Other information
Skeletal giants cannot be stunned.
References
Near-level creatures - edit |
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