Frozen corpse: Difference between revisions

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(updated family to humanoid, removed outdated play.net link, added link to wikipedia article on zombie/corpse)
m (Changed family from humanoid to zombie as zombie family is a sub-family to humanoid, but has other specific conditions)
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| level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Zombie <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->

Revision as of 11:52, 25 June 2020

Frozen corpse
Level 42
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Mini-boss
Area(s) Found Arctic Tundra
Nightmare Gorge
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Ice Pick 282 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 218 - 244
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 123
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 151
Wizard Base
Minor Elemental 153
Major Elemental 168
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin scalp
Other

Unearthed from his place of resting by the avalanches, the frozen corpse stiffly roams the ice fields looking for rest again. Ranging from dwarf to giantman in size, the frozen corpse attacks ruthlessly any living thing in his path, perhaps blaming the living for his current predicament. His features are taut and drawn, but most of the flesh is still intact, preserved by the subzero cold. His movements are punctuated by the loud screeching of ice against ice in his joints and a continual crackling as his frozen appendages fracture.

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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