Krag dweller: Difference between revisions
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* They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic. |
* They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic. |
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* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]]. |
* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]]. |
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* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]] and [[Fire critical table|fire |
* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]], and [[Fire critical table|fire]]; however [[Pain (711)]] is quite effective. |
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* Immune to [[Web (118)]], including web bolt. |
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* Moderate perception (sniffing out a 2x hiding [[Ranger|ranger]] with appropriate spells running approximately 1 in 20 times). |
* Moderate perception (sniffing out a 2x hiding [[Ranger|ranger]] with appropriate spells running approximately 1 in 20 times). |
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* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon and an empty other hand. |
* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon and an empty other hand. |
Revision as of 04:40, 23 October 2020
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The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.
Hunting strategies
If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.
- Krag dwellers have physical attacks in the moderate range for their level.
- They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.
- Immune to many types of magic including most elemental and nature magic such as Spike Thorn (616) and Tangle Weed (610).
- Immune to Dark Catalyst (719), Implosion (720), and fire; however Pain (711) is quite effective.
- Immune to Web (118), including web bolt.
- Moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
- Carry no treasure but can be skinned while holding a one-handed blunt weapon and an empty other hand.
- Cannot be stunned by normal attacks.
- Gain advantage by using unbalance, knocks them down and gives you a bit of time to get damage in before they stand up again.
- This makes it easier for ambushers to strike the head or eyes.
Other information
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
Near-level creatures - edit | ||||||||||
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