Flesh golem: Difference between revisions

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{{creature ability|Pound (double attack)|+300 [[AS]]}}
{{creature ability|Pound (double attack)|+300 [[AS]]}}
{{creature ability|Stomp|+306 [[AS]]}}
{{creature ability|Stomp|+306 [[AS]]}}
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{{creature ability|[[Twin Hammerfist]]}}
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{{Creature defense attributes
{{Creature defense attributes
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The [[flesh golem]] has the ability to slap its hands to the ground, causing you to fall down, become stunned, and sometimes change your stance;
The [[flesh golem]] has the ability to slap its hands to the ground, causing you to fall down, become stunned, and sometimes change your stance.

<br>
The flesh golems have access to the [[combat maneuver]] [[Twin Hammerfist]];
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[Roll result: 154 (open d100: 84)]<br>
[Roll result: 154 (open d100: 84)]<br>

Revision as of 05:29, 8 December 2008

Flesh golem
Picture
Level 50
Family golem family creatures
Body Type N/A
Undead N/A
Areas Found Marsh Keep
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Pound (double attack) +300 AS
Stomp +306 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Twin Hammerfist
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +146 DS
Ranged <N/A> DS
Bolt +163 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base +185 TD
Empath Base +183 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +204 TD
Major Spiritual +183 TD
Minor Spiritual +183 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin none
Other ?

Overlapping layers of skin are stitched together in a patchwork pattern over a frame of bone to resemble the form of a man. Dark creases in the flesh offer the only indication of features in the golem's face, while the rest of its body is composed of blubbery mass and the occasional portion of some humanoid race, from kobold to krolvin. Two lengthy, thick arms that end in huge swollen fists distract from the great height of the golem.

Hunting strategies

The flesh golem is the easiest creature to use Mana Leech (516) in the lower levels of the Marsh Keep. This will allow a good supply of mana to use against the other creatures, such as tomb trolls and tomb troll necromancers.

Other information

The flesh golem has the ability to create a noxious cloud causing harm to an adventurer if the vapors are breathed in.

A flesh golem shudders as a green miasma seeps from numerous cracks and orifices in the golem and forms a huge noxious cloud that wafts directly towards you.
Flinging yourself backwards out of the path of the cloud, you avoid the noxious vapors.


The flesh golem has the ability to slam its foot onto the floor, causing those in the room to possibly fall down;

A flesh golem lifts its huge foot up and slams it into the floor, shaking everything violently!
You lose your footing and fall to the floor!
Roundtime: 2 sec.


The flesh golem has the ability to slap its hands to the ground, causing you to fall down, become stunned, and sometimes change your stance.


The flesh golems have access to the combat maneuver Twin Hammerfist;

[Roll result: 154 (open d100: 84)]
A flesh golem raises its hands high, laces them together and brings them crashing down towards you!
A flesh golem catches you square in the back! You topple to the ground in a dazed heap!
Roundtime: 5 sec.

See Also

References

Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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