Gaunt feral selkie: Difference between revisions

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(Updating info to add info about shapeshifting and respective abilities used in the two forms)
m (Adding DESCRIPTION for humanoid form and Sweep attack for same)
 
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| OS2 = Earthen Fury (917) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Earthen Fury (917) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Headbutt
| MN1 = Headbutt
| MN2 = Bull Rush <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Bull Rush
| MN3 = Sweep<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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{{Creature end}}
{{Creature end}}

<pre{{log2|margin-right=26em}}>Clad in sealskin and sailcloth, the feral selkie is a half-krolvin in his middle years. Her hair is unkempt and her eyes are wild and unfocused. Rattling bones, dried iceblossoms, and bits of kelp adorn her ritualistic attire, held in place by bits of fraying twine. Unwashed and obviously addled, the selkie looks as if she has one foot firmly in a world that you cannot see.</pre>
Or:
<pre{{log2|margin-right=26em}}>The selkie's large, dark eyes hold more than a glimmer of unnatural intellect. His fur is soft and sleek over an agile musculature more suited to the water than dry land. The selkie's sharp teeth are yellowed and an overwhelming odor of fish guts rises from his mouth in a noxious cloud.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>
<pre{{log2|margin-right=26em}}>The selkie's large, dark eyes hold more than a glimmer of unnatural intellect. His fur is soft and sleek over an agile musculature more suited to the water than dry land. The selkie's sharp teeth are yellowed and an overwhelming odor of fish guts rises from his mouth in a noxious cloud.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>


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Selkies have a humanoid form and a seal form.
Selkies have a humanoid form and a seal form.


In humanoid form, they act as [[Wizard|wizards]], casting [[Hand of Tonis (505)]](both bolt and SMR versions), [[Major Cold (907)]] and [[Earthen Fury (917)]].
In humanoid form, they act as [[Wizard|wizards]], casting [[Hand of Tonis (505)]](both bolt and SMR versions), [[Major Cold (907)]] and [[Earthen Fury (917)]]. They also [[Sweep]].


They may transform into seal form:
They may transform into seal form:

Latest revision as of 17:18, 6 August 2024


Gaunt feral selkie
Level 57
Family Fey family creatures
Body Type Biped
Area(s) Found Crawling Shore
BCS Yes
HP
Speed
Attack Attributes
Bolt Spells
Hand of Tonis (505)
Major Cold (907)
Misc. Offensive Spells
Hand of Tonis (505)
Earthen Fury (917)
Combat Maneuvers
Headbutt
Bull Rush
Sweep
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Iron Skin (1202)
Foresight (1204)
Brace (1214)
Other Unique Abilities
Transformation
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes Yes
Skin ?
Other ?
Clad in sealskin and sailcloth, the feral selkie is a half-krolvin in his middle years.  Her hair is unkempt and her eyes are wild and unfocused.  Rattling bones, dried iceblossoms, and bits of kelp adorn her ritualistic attire, held in place by bits of fraying twine.  Unwashed and obviously addled, the selkie looks as if she has one foot firmly in a world that you cannot see.

Or:

The selkie's large, dark eyes hold more than a glimmer of unnatural intellect.  His fur is soft and sleek over an agile musculature more suited to the water than dry land.  The selkie's sharp teeth are yellowed and an overwhelming odor of fish guts rises from his mouth in a noxious cloud. 

Appraisal:

The feral selkie is medium in size, about six feet high in his current state.

Hunting Strategies

Selkies have a humanoid form and a seal form.

In humanoid form, they act as wizards, casting Hand of Tonis (505)(both bolt and SMR versions), Major Cold (907) and Earthen Fury (917). They also Sweep.

They may transform into seal form:

A look of intense concentration knits a gaunt feral selkie's features.  Autumnal colors flash beneath his skin as his hands sprout webbing, inflating into slick flippers.  His features contort and shift as his musculature rearranges.  At the same time, his skin becomes sleekly furred and spotted.  He falls to the ground in his newfound seal form and raises his whiskered snout skyward!

In seal form, they act as a melee attacker, using Charge (attack), Bite (attack), Headbutt and Bull Rush.

They can also shift back to humanoid form:

Tremors pass through a gaunt feral selkie's body, followed by flashes of autumnal color that glow beneath his skin.  His hair sprouts longer and thins in places, becoming bristly and revealing blue-grey flesh.  His sharp teeth soften and become decidedly humanoid.  As he rises from the ground to stand bipedally, the last vestiges of his seal form recede, leaving him decidedly humanoid in shape and stature.

They wear several Minor Mental spells, including Brace, which will cause weapon droppage when a selkie parries or their arms are struck.

Other Information

They do a lot of galumphing in seal form.

Near-level creatures - edit
Level 55 Level 56 Level 57 Level 58


Level 59
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