Grifflet: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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Grifflets, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
Grifflets, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
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Therefore, melee hunters should wait until the grifflet itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. |
Therefore, melee hunters should wait until the grifflet itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. |
Revision as of 20:27, 14 December 2007
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The grifflet is a young, yet magnificent beast. Mottled brown feathers marked with light splotches cover the grifflet's front legs, forebody, and wings, while the creature's eagle-like head is almost completely grey. The rear half of the grifflet's body is that of a young lion, with short, pale yellow fur and a long feline tail. Even at this immature stage of life, the horse-sized grifflet is a deadly foe.[1]
Hunting strategies
Grifflets, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Therefore, melee hunters should wait until the grifflet itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, Tremors (909) and Boil Earth (917)) do not affect them as they are not on the ground.
They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.
Other information
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References
Near-level creatures - edit | ||||||||||
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