Mist wraith: Difference between revisions

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{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}}

Revision as of 12:10, 17 May 2009

Mist wraith
Picture
Level 5
Family wraith family creatures
Body Type Biped
Undead No
Areas Found Glaise Cnoc Cemetary
Cairnfang Forest
The Citadel
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Closed fist +81 AS
Claw +71 AS
Ensnare +81 AS
Defense Attributes
Melee +10 DS
Ranged <N/A> DS
Bolt -8 DS
Bard Base +15 TD
Ranger Base +15 TD
Sorcerer Base +15 TD
Wizard Base <N/A> TD
Cleric Base +15 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +15 TD
Major Spiritual +15 TD
Minor Spiritual +15 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin mist wraith eye
Other ?

The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.[1]

Hunting strategies

If a mist wraith lands a hit, there is a chance for a warding roll:


A mist wraith extends an evil talon! A mist wraith claws at you!

 AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137
  ... and hits for 10 points of damage!
  Jarring blow to your back.
 CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108
 Warding failed!

You feel the very essence being ripped from your body!


If the warding fails, the adventurer will lose 1 spirit point.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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