Mist wraith: Difference between revisions
Jump to navigation
Jump to search
SLONCESKIJ (talk | contribs) mNo edit summary |
m (added sorcerer TD) |
||
Line 27: | Line 27: | ||
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}} |
||
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}} |
||
{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}} |
||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}} |
Revision as of 12:10, 17 May 2009
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.[1]
Hunting strategies
If a mist wraith lands a hit, there is a chance for a warding roll:
A mist wraith extends an evil talon!
A mist wraith claws at you!
AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 ... and hits for 10 points of damage! Jarring blow to your back. CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 Warding failed!
You feel the very essence being ripped from your body!
If the warding fails, the adventurer will lose 1 spirit point.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|