Moaning phantom: Difference between revisions
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| family = phantom |
| family = phantom |
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| attacks = Brawls and Magic. |
| attacks = Brawls and Magic. |
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| area = [[Glaise Cnoc |
| area = [[Glaise Cnoc Cemetery]]<br> |
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| undead = Yes |
| undead = Yes |
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| bcs = <Not Known> |
| bcs = <Not Known> |
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{{Creature end}} |
{{Creature end}} |
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Barely still connected to the living plane, the moaning phantom flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
Barely still connected to the living plane, the '''moaning phantom''' flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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[[Category:Glaise Cnoc |
[[Category:Glaise Cnoc Cemetery creatures]] |
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[[Category:The Graveyard creatures]] |
Revision as of 11:02, 26 July 2010
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Barely still connected to the living plane, the moaning phantom flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state.[1]
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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