Shrickhen: Difference between revisions
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |+281 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+281 to +285 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
Revision as of 15:23, 5 May 2009
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Seemingly cobbled together from leftover bodily parts, no two shrickhen are alike. One may have the lower body of a troll supporting the torso of a fire salamander from which a dark orc's arm extends on one side and a gremlin's arm extends on the other, all topped by a timberwolf's head. A second may have a mezic's leg, a coyote's leg, a pyrothag's arm, and a shan warrior's arm, each connected in almost the right place to the torso of a krolvin warfarer, with the entire grouping utilizing the one-eyed head of a cyclops for navigation. These hideous conglomerations definitely have two things in common: a total lack of fear and an insatiable need to consume flesh.[1]
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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