Banshee: Difference between revisions
SPYRIDONM1 (talk | contribs) (added hitpoints) |
SLONCESKIJ (talk | contribs) m (updated CS and TD #'s) |
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| type = Biped |
| type = Biped |
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| family = banshee |
| family = banshee |
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| attacks = Claws |
| attacks = Claws and Magic. |
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| area = [[Darkstone Castle]]<br>[[Fhorian Village]]<br> |
| area = [[Darkstone Castle]]<br>[[Fhorian Village]]<br> |
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| undead = Yes ([[non-corporeal]]) |
| undead = Yes ([[non-corporeal]]) |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{Creature ability|[[Claw (attack)|Claw]]| |
{{Creature ability|[[Claw (attack)|Claw]]|+275 [[Attack strength|AS]]}} |
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| warding = |
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{{Creature ability|[[Scream]]|+230 [[Casting strength|CS]]}} |
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| nobolt= |
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| nomaneuver= |
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| noability = |
| noability = |
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}} |
}} |
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{{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}} |
{{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |+ |
{{creature ability|[[Bolt]] |+236 [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+204 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] | |
{{creature ability|[[Minor Spiritual]] |+193 [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Hitpoint|Hitpoints]] |300 |<N/A> [[Health]]}} |
{{creature ability|[[Hitpoint|Hitpoints]] |300 |<N/A> [[Health]]}} |
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| ability = |
| ability = |
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{{Creature ability|"Bright blue glow"|+ |
{{Creature ability|"Bright blue glow"|+100 DS/TD, Special}} |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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==Other information== |
==Other information== |
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===TD boost=== |
===TD boost=== |
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When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a + |
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. |
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Example: |
Example: |
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<div {{log|margin-right=350px}}> |
<div {{log|margin-right=350px}}> |
Revision as of 10:43, 6 May 2015
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Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!
Appraisal: The banshee is medium in size and about five feet high in her current state.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
TD boost
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its target defense (TD) and defensive strength (DS) against magic. Example:
You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!
The banshee raises her hand to protect herself and a bright green glow surrounds her!
CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.
Wearing off:
The glow fades from a banshee.
Wail
A banshee's wail attack has a chance to bind her target. There is no visible roll.
Example of a successful wail:
A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704
You don't seem to be able to move to do that.
Wearing off:
The feeling of utter terror recedes.
Treasure
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.
References
Near-level creatures - edit | ||||||||||
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