Huge fire elemental: Difference between revisions
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(→Other information: Added maneuver log.) |
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| type = elemental |
| type = elemental |
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| family = elemental |
| family = elemental |
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⚫ | |||
| attacks = <Not Known> |
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⚫ | |||
| undead = No |
| undead = No |
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| bcs = |
| bcs = Yes |
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| asg = 10 ([[natural armor|natural]]) |
| asg = 10 ([[natural armor|natural]]) |
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}} |
}} |
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They have a mass maneuver that deals fire damage to both legs and knocks down affected targets: |
They have a mass maneuver that deals fire damage to both legs and knocks down affected targets: |
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<pre{{log2}}> |
<pre{{log2|margin-right=26em}}> |
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A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! |
A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! |
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The ground around a huge fire elemental begins to boil violently! |
The ground around a huge fire elemental begins to boil violently! |
Revision as of 21:18, 30 June 2015
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The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Huge fire elementals cannot, even temporarily, be calmed.
They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:
A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! The ground around a huge fire elemental begins to boil violently! A huge lightning elemental is injured. ... 25 points of damage! ... 20 points of damage! A huge lightning elemental is injured. ... 15 points of damage! ... 10 points of damage! A huge steam elemental is injured. The steam elemental absorbs the heat. The steam elemental absorbs the heat. You are injured and knocked to the ground. ... 10 points of damage! Burst of flames to right leg burns skin bright red. ... 5 points of damage! Minor burns to left leg. That hurts a bit.
Near-level creatures - edit | ||||||||||
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