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'''Phase''' is a utility oriented spell with several individual functions. Each use requires the expenditure of four (4) mana. Items made of [[mithril]], items which are [[enruned]], and items with [[glyph]]s (including the [[Trap#Glyph|glyph trap]]) will resist this spell. Some items with [[rune]]s or silver in their description may resist this spell. Some [[herb]]s, [[wand]]s, and [[scroll]]s have also be known to resist the effects of this magic. |
'''Phase''' is a utility oriented spell with several individual functions. Each use requires the expenditure of four (4) mana. Items made of [[mithril]], items which are [[enruned]], and items with [[glyph]]s (including the [[Trap#Glyph|glyph trap]]) will resist this spell. Some items with [[rune]]s or silver in their description may resist this spell. Some [[herb]]s, [[wand]]s, and [[scroll]]s have also be known to resist the effects of this magic. |
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Revision as of 10:33, 24 September 2015
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Phase is a utility oriented spell with several individual functions. Each use requires the expenditure of four (4) mana. Items made of mithril, items which are enruned, and items with glyphs (including the glyph trap) will resist this spell. Some items with runes or silver in their description may resist this spell. Some herbs, wands, and scrolls have also be known to resist the effects of this magic.
Phasing For Weightlessness
One may cast Phase at most any basic item to turn it into a ‘shifting’ item of the same type (the adjective will literally be replaced with “shifting”). This shifting item will generally have no weight and therefore not add to one’s encumbrance. Shifting items may be put in other containers, but may not be worn or otherwise used for their intended purpose until the reversal of the spell's effect. Phasing the item again, dropping the item, or casting Spirit Dispel or Elemental Dispel at it will end the effect.
- The duration for this effect is 600 sec + 6 sec per Sorcerer Base spell rank (capped at level).
- Phasing a locked container (treasure boxes included) will cause the items within to become weightless as well (certain items within locked and phased containers may continue to resist its effects). Note that the weightless effect only goes one layer deep; that is, items inside a container within the locked container are not made weightless when the locked container is phased. Furthermore, 'locked' is a generalized term, and in regards to Phasing, should be loosely understood to mean any container whose present state prevents the container from being OPENed; thus any items with scripts using other verbs to open and close them would be considered 'locked' in this context if their contents are not directly accessible.
- Common containers such as packs, rucksacks, and satchels can have locks installed on them by a rogue skilled in Lock Mastery; a full list of nouns is found on that page. In order to use only one key, it is possible to have duplicate locks installed on different containers. However, note that a lock assembly can only be duplicated before it is installed, and only by its original creator. Thus, if one wants to use the same key for future containers as well, an extra assembly is required, and the assembly needs to be duplicated by the same rogue.
- All containers created before this feature of phasing was implemented will resist the magic! Although GMs have suggested a special merchant might remove this anti-magical property from old containers, in practice this service is yet to materialize. As such, always check if a container can be phased before having a lock installed on it.
- Containers will always consider items their original mass when considering its capacity. Thus, the best containers for this purpose are light (5 lbs or less) and have a medium capacity.
- The weight threshold for items phased in this way begins at 10 pounds or under. It will be increased by training in Sorcerous Lore, Demonology by 2 lbs for every bonus corresponding to Seed 3 of the summation chart (max 44 lbs at 187 ranks).
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Phasing Non-Corporeal Creatures
The combat utility function of Phase. One may cast at non-corporeal undead creatures to temporarily solidify them, making them prone to forms of attack they normally would not be (such as Limb Disruption and Bone Shatter) as well as more susceptible to other spells and attacks. If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).
- This form of casting is subject to a normal warding check, using the caster's Sorcerer Base casting strength.
- The duration for this effect is 20 sec + 3 sec per warding failure.
- Some phasable creatures include: banshee, Ithzir, rotting woodsman, wraith, spectral warrior, lost soul.
Phasing Through Items
One may also cast the spell at portals (doors, gates, etc.) or evoke at containers (boxes, sacks, etc.). When cast at a portal, it may cause the caster to move through it to the other side. If evoked at a container, the caster attempts to move their hand through the container, grasp an object within, and remove it.
- Using Phase in this way will always incur a nominal amount of roundtime.
- WARNING: Evoking Phase at boxes can trigger traps.
- Extreme failures can cause the caster's hand to be severed and remain within the container.
- Locked containers can be more difficult to phase through.
Messaging
- NEEDS UPDATING
You channel at a dented iron box. Suddenly you notice the box's form dim slightly as it becomes less substantial. You quickly stick your hand inside it and fish around for something to grab. You grab hold of something and pull it out! You found some neat thrak hide shoes! Roundtime: 5 sec. Cast Roundtime 3 Seconds. Roundtime: 3 sec.
General Utility
Phase has many general uses which vary depending on the item.
Treasure
It is helpful to diagnose some items found within the treasure system. When CAST at a given item, if it becomes momentarily insubstantial and appears lighter (becomes shifting) rather than resisting the magic, the following applies to different categories:
- Gems: Indicates it is an orb gems, suitable for use with Holy Receptacle (325) and Charge Item (517).
- Various magic items: Indicates items such as wands; black, blue and white crystals; and crystal, glass and ruby amulets are fresh.
- Scrolls: Indicates it is fresh and suitable for use with Scroll Infusion (714).
Although magic items and scrolls found directly by the caster are certainly known to be fresh, the status or properties of items bought from the pawnshop, given to the caster, or forgotten about may be readily and easily assessed with Phase.
Traps
Phase is also useful with locked treasure boxes to ascertain if they may be trapped with a glyph. As noted at the top of the article, boxes which have a glyph trap will resist this magic (note: CAST Phase, do not CHANNEL), but the magical resistance is to Phase is harmless. On the other hand, Piercing Gaze (416) will set off the trap, and Call Lightning (125) will be rebounded to the caster by a glyph trap. Thus, first casting Phase at a treasure box is a good first step to safely opening boxes magically.
Chalk
The chalk used with Planar Shift (740) can be bundled with Phase. Although a rough stick of white chalk used for intrarealm travel has many uses, a piece of crystalline chalk used for interrealm travel has only one use and is a good target for bundling. Simply cast Phase at two pieces of chalk, bundle them together, and dispel Phase (likely by dropping once).
Defensive Phasing
Prior to the overhaul of the combat maneuvers system, it was rumored that a self-cast version of Phase was in the works. This function of the spell would have afforded the sorcerer some modicum of protection against maneuver type attacks. Now that the combat maneuver system has received multiple enhancements, however, and no motions have been made to increase sorcerer maneuver defense, it appears increasingly unlikely that defensive Phase will be implemented.
Alchemy Recipe
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