Huge fire elemental: Difference between revisions

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m (Fixed formatting.)
(Added standard defensive spells.)
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| ability =
{{creature ability|[[Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II]]}}
{{creature ability|[[Elemental Bias]]}}
{{creature ability|[[Elemental Defense III]]}}
{{creature ability|[[Elemental Targeting]]}}
{{creature ability|[[Elemental Barrier]]}}
}}
}}
{{Creature treasure
{{Creature treasure

Revision as of 13:39, 9 November 2015

Huge fire elemental
Picture
Level 95
Family elemental family creatures
Body Type elemental
Undead No
Areas Found Elemental Confluence
BCS Yes
HP <Not Known>
Armor [10 (natural)]
Attack Attributes
Physical Attacks
Claw +460 AS
Bolt Attacks
Minor Fire (906) +469 AS
Major Fire (908) +469 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Mass Boil Earth
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +307 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base +312 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Elemental Defense I
Elemental Defense II
Elemental Bias
Elemental Defense III
Elemental Targeting
Elemental Barrier
Treasure Attributes
Gems yes
Other essence of fire

The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Huge fire elementals cannot, even temporarily, be calmed.

They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:

A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a huge fire elemental begins to boil violently!
A huge lightning elemental is injured.
   ... 25 points of damage!
   ... 20 points of damage!
A huge lightning elemental is injured.
   ... 15 points of damage!
   ... 10 points of damage!
A huge steam elemental is injured.
The steam elemental absorbs the heat.
The steam elemental absorbs the heat.
You are injured and knocked to the ground.
   ... 10 points of damage!
   Burst of flames to right leg burns skin bright red.
   ... 5 points of damage!
   Minor burns to left leg.  That hurts a bit.
Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


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