Item properties: Difference between revisions

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m (→‎Shields: remove duplicate item)
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|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]
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|-
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]
|2. Primary || [[Padding]], [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]
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|-
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]], [[Voln armor]], [[Ithziri armor]]
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]], [[Voln armor]], [[Ithziri armor]]

Revision as of 21:00, 8 September 2016

During RtCF 2013 Run 2, in an effort to improve humanity's grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form The Charts of Clarity. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.

Once birthed from the mind of Kitsun!
Once entrusted to the endlessly pasted clipboard of Metadi!
Behold ye now as The Charts of Clarity are fully revealed to the world in an act of selfless charity.

Weapon

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessed
3. Script Blink, Splitter, Fusion, Disarm Returning, Bazzelwyn, Weapon Moods (Dhyne), Loresong, Bubble flares, Rotflares, Knockout flares, Poleaxe flares
Both Primary and Combat Coraesine, greater elemental flares
4. Bane (weapon) Undead Bane, Giantbane, Trollbane, Magicbane
5. Inherent Metal Adamantine, Kroderine, White ora, Eonake
6. Forged Quality Player Forging (Perfect, Superior, Fine) - cannot go with fusion
7. Enhancive Enhancive or premium enhancive
8. Ensorcell Temporary or Permanent

Armor

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Padding, Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Loresong, Voln armor, Ithziri armor
4. Resistances[1] Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2]
5. Bane TBD
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent

Shields

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Loresong
Both Primary and Combat Banshee flares, Shield harness
4. Resistances Permanent, Vulnerabilities
5. Bane Undead Bane
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent
  1. Allows all but no overlap
  2. If a cap is being applied, vulnerabilities subtract from it.

Nota Bene

Regardless of the mechanical functioning, actual services given to players are always subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that you get to do it.

Blackswan plate has both a loresong and fusion slots so take the armor info with a grain of salt.

See Also