Citizenship: Difference between revisions

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Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.
Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.

==Citizenship Clerk Locations==

As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.

Racial Restrictions for Various Cities:
* [[Wehnimer's Landing]] - No Restrictions, [[Moot Hall]] (Lich Room #398)
* [[Solhaven]] - No Restrictions
* [[Icemule Trace]] - No Restrictions, [[Clovertooth Hall]] (Lich Room #2437)
* [[River's Rest]] - No Restrictions, Captain's Quarters
* [[Teras Isle]] - No Restrictions
* [[Zul Logoth]] - [[Dwarf]] Only. Other races can attain partial citizenship. Municipal Hall (Lich Room #16903)
* [[Ta'Illistim]] - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial, [[Ta'Illistim Keep]] (Lich Room #18146)
* [[Ta'Vaalor]] - [[Vaalor]] elf only, other [[Elf]] and [[Sylvankind]] allowed partial, [[Wyvern Keep]] (Lich Room #10320)
* [[Cysaegir]] - No Restrictions
* [[Mist Harbor]] - No Restrictions, [[Hale Hall]] (Lich Room #16696)


==Citizenship Benefits==
==Citizenship Benefits==
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<small>{verb} set {standard/culture}</small>
<small>{verb} set {standard/culture}</small>

==City-specific Citizenship and Locations==

As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.

Racial Restrictions for Various Cities:
* [[Wehnimer's Landing]] - No Restrictions, [[Moot Hall]] (Lich Room #398)
* [[Solhaven]] - No Restrictions
* [[Icemule Trace]] - No Restrictions, [[Clovertooth Hall]] (Lich Room #2437)
* [[River's Rest]] - No Restrictions, Captain's Quarters
* [[Teras Isle]] - No Restrictions
* [[Zul Logoth]] - [[Dwarf]] Only. Other races can attain partial citizenship. Municipal Hall (Lich Room #16903)
* [[Ta'Illistim]] - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial, [[Ta'Illistim Keep]] (Lich Room #18146)
* [[Ta'Vaalor]] - [[Vaalor]] elf only, other [[Elf]] and [[Sylvankind]] allowed partial, [[Wyvern Keep]] (Lich Room #10320)
* [[Cysaegir]] - No Restrictions
* [[Mist Harbor]] - No Restrictions, [[Hale Hall]] (Lich Room #16696)


[[Category:Towns]]
[[Category:Towns]]

Revision as of 14:13, 15 November 2016

Citizenship can be achieved in many of the cities and towns found in Elanthia. In some cities, citizenship is limited by race. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character's current citizenship status.

Earning Citizenship

Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town's citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character's race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.

A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship. While purchasing from NPCs does gain one citizenship points, these actions must be done over time. Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points. Purchasing goods over time is effective. Doing tasks for the city's local branch of the Adventurer's Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known. It takes approximately eight hours to gain citizenship through performing various tasks.

It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.

The eligibility tiers are as follows:

  • Tier 0: You've got ALOT of work ahead of you, <character name>.
  • Tier 1: You've started on the path to citizenship, <character name>.
  • Tier 2: Ahhh, <character name>, you're progressing nicely towards citizenship.
  • Tier 3: <character name>, you certainly are gaining a lot of recognition around town lately.
  • Tier 4: Greetings, <character name>. How is life treating you today?

Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.

Citizenship Clerk Locations

As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.

Racial Restrictions for Various Cities:

Citizenship Benefits

Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.

Citizenship Benefits include:

  • A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.
  • Bank note exchanges provide benefits to citizens.
  • Discounts when using the Chronomage system from the town of citizenship.
  • Player run shops may be purchased in a city by its citizens.
  • Zul Logoth citizens receive a discount on the price of cart rides.
  • Citizens of Icemule Trace do not have to pay to use the various gates.
  • Citizens of Wehnimer's Landing do not have to pay to use the west gate.
  • Citizens of River's Rest receive discounted rates for the Live Bait and no charge for the races at Bertha's.
  • There is a citizen-only lounge for residents of Kharam Dzu on the Glaesen Star.
  • Citizens of Mist Harbor can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.
  • The captain of the ferry across the Lake of Fear asks for less bribe money from citizens of Ta'Vaalor. Vaalor citizens also do not have to pay for their papers and have the option to join the Crimson Legion Reserves.
  • Certain towns have citizenship pins and citizen-specific verbs.

Citizenship-specific verbs

River's Rest
FLY You flap your arms and let out a harsh scream, imitating a blood eagle.
FLY <person> or <creature> Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.
FLY <self> Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.
FLY <object> Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).
GLANCE <self> You glance over yourself, making sure you are a presentable River Rat.
Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.
GLANCE <creature> You glance at (target) and try to determine if it would give a River Rat a good fight.
Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.
GLANCE <player> You glance at (target) and try to determine if they are a citizen of River's Rest.
Senglent glances at <player>, carefully inspecting <him> with an expression of cocksureness.
MUMBLE <person> You glance at (target) and mumble something about imperial lackeys.
MUMBLE <self> You mumble something about imperial taxes and revolution.
MUMBLE <object> or <creature> You mumble some foul oaths that would make a deckhand blush to (target).
RAISE DRINK You raise your <drink> in a toast to River's Rest!
SNORT You start to snorfle, but you inhale as you do and plummet into a coughing fit!
SNORT <person> You snorfle at (target), sounding a lot like an aardvark.
WHISTLE <self> You whistle a carefree tune, the perfect picture of innocence.
WHISTLE <target> or <creature> You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.
Kharam Dzu
PANIC You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?
PANIC <self> Your palms start to sweat as panic sets in. Somebody should go ring the gong!
PANIC <person> As the feeling of panic rises up in you, you shout to <person>, "Quick, go ring the gong!"
PANIC <creature> The presence of the <creature> is too much for you to take! You recoil in a panic, flailing and whimpering. Somebody should go ring the gong!
PANIC <object> You recoil from <object> in panic, expecting it to be as hot as lava.
DUST <self> You rub your hands together compulsively.
DUST <object> You dust off the <object> compulsively. It just won't come clean!
Citizen dusts off the <object> compulsively as if he will never be satisfied with its condition.
DUST <creature> You hedge toward <object>, inspecting it for ash.
Citizen hedges toward <creature>, his fingers twitching.
Mist Harbor
SMOOCH Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.
SMOOCH <creature> You bite your lip and stare at (creature) in consternation.
SMOOCH <object> You smooch the palm of your hand and blow it at (object).
SMOOCH <self> You open your mouth to speak. After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.
SMOOCH <person> Dependent on demeanor (see below)
SMOOCH (Target demeanor cold) It looks like (person) would hit you hard, in your face, if you tried to smooch her.
SMOOCH (Target demeanor reserved) You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.
SMOOCH (Target demeanor neutral) You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.
SMOOCH (Target demeanor friendly)
(Your demeanor reserved or cold)
You smooch (person) on the tip of her nose.
You smooch your fingertips and touch them to (person's) cheek.
SMOOCH (Target demeanor warm)
(Your demeanor reserved or cold)
You smooch (person) repeatedly all over her face.
You smooch your fingertips and touch them to (person's) lips.
EXPRESS <self> You open and close your mouth several times, unsure of just how to express yourself.
EXPRESS <person> You glance at (person) and babble, unable to form a coherent thought.
EXPRESS <creature> You glance at a kobold with a look of utter disdain.
EXPRESS <object> You study <object>, looking for any imperfections.
EXPRESS (despair) You cry out in despair, tears streaming down your face.
EXPRESS (elation) You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.
EXPRESS (overcome) Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.
EXPRESS (rage) You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.
SLAP <self> Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.
SLAP <self> (annoyed) You bury your face in your palm, feeling highly annoyed.
SLAP <self> (defeated) You sigh and lower your head into your waiting palm.
SLAP <self> (embarrassed) You bury your reddening face in your palm, groaning at your current state of embarrassment.
SLAP <self> (forgetful) Suddenly remembering something, you gasp aloud and slap yourself on the forehead.
SLAP <self> (frustrated) You bury your face in your palm, shaking your head in frustration at your present circumstances.
LAUGH (mirth) Your shoulders shake subtly as you struggle to conceal your expression of mirth.
LAUGH (raucous) You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.
STRETCH (arm) You swing your arm about, and while there might be a few pops, it still seems to work.
STRETCH (hand) You clench your hand repeatedly, ensuring all the fingers still work as they should.
STRETCH (neck) You slowly move your head around, trying to remove any stiffness from your neck.
STRETCH (toes) You flex your toes to make sure none of them are broken.
Solhaven
FOLD SOLHAVEN You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?
Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.
FOLD You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.
FOLD <person> You fold your arms over your chest and stare (target) down. After all you've seen, you just aren't that impressed.
Havener folds her arms over her chest and stares you down, looking totally unimpressed.
PINCH SOLHAVEN You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.
Ta'Illistim
CURTSY Straightening your back, you give a formal, low curtsy. In time with your greater movement, you incline your head as well in a brief nod.
CURTSY <creature> Such a gesture would be beneath you.
Illistimi glances at (target), regarding it with a critical eye.
CURTSY <object> You defer to the (target), favoring it with a perfunctory curtsy.
CURTSY <person> Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.
PONDER Oh, to only have the right book at hand!
PONDER <creature> You regard (target), pondering what a quirk of nature it surely is.
Illistimi ponders (target), taking note of its nature.
PONDER <object> You purse your mouth, pondering the (target). Even without a mirror, you know your face reflects your roiling thoughts.
Illistimi purses his mouth, pondering the (target). The expression on his face speaks volumes.
PONDER <self> You pause to consider recent events, and your place in them.
Illistimi looks suddenly very self-aware.
PONDER <person> Ruminating upon (target), you give consideration to his/her qualifications.
SALUTE
Random
With your face alight with pride, you cry out in (language), "Bless the Shining City!"
With your face alight with pride, you cry out in (language), "Long live Illistim's Argent Mirror!"
With your face alight with pride, you cry out in (language), "Knowledge, above all things!"
With your face alight with pride, you cry out in (language), "All hail the peacock and scroll!"
SCOLD How uncouth!
Illistimi expounds on the value of a good education.
SCOLD <creature> You sniff disdainfully, dismissing (target) with a stern look.
SCOLD <object> You vent your frustration at your (target), hoping no one notices you're talking to an inanimate object.
Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.
SCOLD <self> You berate yourself for a complete lack of forethought.
Illistimi berates himself for a complete lack of forethought.
SCOLD <person> You shoot (target) the smallest of dismayed glances, conveying your disapproval.
Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.
Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.
TURN You turn around to avoid anyone seeing your look of consternation.
TURN <creature> You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.
TURN <held object> You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.
TURN <self> You give a short glance over your shoulder.
TURN <person> You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.
Ta'Vaalor
GIGGLE Just as you are about to giggle you remember that soldiers don't act like schoolgirls.
There is no third-person messaging.
SALUTE (holding item) You snap to attention and bring your (item) to your chest in salute.
SALUTE (empty hands) You snap to attention and strike your chest with a closed fist.
SALUTE <self> (holding item) You snap to attention and bring your (item) to your chest in salute, practicing your form.
SALUTE <self> {empty hands) You snap to attention and strike your chest with a closed fist, practicing your form.
SALUTE <person> (holding item) You snap to attention and bring your (item) to your chest in a display of respect to (target).
SALUTE <person> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SALUTE <creature> (holding item) You snap to attention and bring your (item) to your chest in a honorific display towards (target). May the best warrior win!
SALUTE <creature> (empty hands) You snap to attention and strike your chest with a closed fist in a honorific display towards (target). May the best warrior win!
SALUTE <object> (holding item) You snap to attention and bring your (object) to your chest in a display of respect to (target).
SALUTE <object> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SCREAM (First person) You bolster your morale with a Vaalor call to arms, belting out in (language), "(random message as noted below)!"
SCREAM (random) Elf belts out in (language), "For Honor, Pride, and Glory!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember Shadowguard!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "<Elf's Family Name>!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the honor of Noble Qalinor!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the glory of the Fortress!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the pride of the Vaalor!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember the Sabrar!" A look of renewed pride overcomes his expression.
TURN You turn in a slow, precise circle, assessing your surroundings from every direction.
TURN <self> You turn sharply on your heel, reversing direction with military precision.
TURN <person> / <creature> / <object> With military precision, you turn sharply on your heel to face <target>.
Wehnimer's Landing
NUDGE You push forward purposefully, letting nothing and no one stand in your way!
Landingite storms about, wildly swinging his elbows around.
NUDGE <target> You push past (target), roughly bumping into (him/her) on your way past.
Landingite rudely pushes past you, bumping into your shoulder on his way.
Landingite roughly brushes past (target). How rude!
PONDER You place your hands on your hips and casually survey your surroundings.
PONDER <creature> You skeptically consider (target).
Landingite skeptically considers (target).
PONDER <object> You give a skeptical look at (target) while placing your hands on your hips.
Landingite gives a skeptical look at (target) while placing his hands on his hips.
PONDER <self> You eye the surroundings with a skeptical look.
Landingite eyes the surroundings with a skeptical look.
PONDER <person> You place your hands on your hips and eye (target) with a skeptical look.

{verb} set {standard/culture}