Eidolon: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (torment tactics)
m (add to behind the scenes, hunting strategy, other info)
Line 63: Line 63:


==Hunting strategies==
==Hunting strategies==
Eidolon will sometimes be "bound by some unseen force" and become "frozen in place." They will cast [[Torment (718)]] at you, which is a back-and-forth until either of you is dead spell, except the eidolon are immune to unbalancing. It will sometimes hit them and end the spell early. Stance offensive will boost TD and maximize the backlash of Torment on the eidolon, so it is wise to avoid fighting them when other creatures are in the room. [[Waern]] grapples, for example, will cause stuns. Incanting [[Wall of Force (140)]] mitigates the DS loss.
Eidolon will sometimes be "bound by some unseen force" and become "frozen in place." They will cast [[Torment (718)]] at you, which is a back-and-forth until either of you is dead spell, except the eidolon are immune to unbalancing. It will sometimes hit them and end the spell early. Stance offensive will boost TD and maximize the backlash of Torment on the eidolon, so it is wise to avoid fighting them when other creatures are in the room if they can ward you. [[Waern]] grapples will cause stuns. Incanting [[Wall of Force (140)]] mitigates the DS loss.

When hunting waern and [[dybbuk]]s the eidolon are an environmental hazard, while when hunting eidolon the waern are a nuisance creature. When the eidolon cast the hex curse there is no warding, which will cause a 25 TD pushdown. This will be blocked by unused acuity flares. Bonespear Tower is a relatively popular hunting place, so be cautious with [[area of effect]] spells. Swarms can pile up inside rooms with doorways. The eidolons in any number are especially vulnerable to an open implosion-dispel cycle from becoming stun locked.
==Other information==
==Other information==
They cast the itching Curse which will disarm you. This is dangerous in the tower because weapons can be lost. When you are dead they claw your body, which makes you hidden from sight. The [[spectral shade|spectral shades]] do the same thing in [[Foggy Valley]]. Teleportation magic does not work in Bonespear Tower, and parts of the surrounding region are overtly anti-magical, making spell casting impossible. Eidolon are 7 levels higher than [[waern]]s and [[dybbuk]]s.
They cast the itching Curse which will disarm you. This is dangerous in the tower because weapons can be lost. When you are dead they claw your body, which makes you hidden from sight. The [[spectral shade|spectral shades]] do the same thing in [[Foggy Valley]]. Teleportation magic does not work for entering Bonespear Tower, and parts of the surrounding region are overtly anti-magical, making spell casting impossible.

Eidolon are seven levels higher than [[waern]]s and [[dybbuk]]s. The roof is an eidolon only area, but it is only one room. It is open to the sky so it is possible to use [[Call Lightning (125)]] there to blast open boxes without having to leave the premises. The tower shakes causing knock downs.


==Behind The Scenes==
==Behind The Scenes==
Eidolon was the name of a city in the [[ICE age|I.C.E. Age]] history that floated above sea level using what we now call [[veniom]]. It would have been located on the continent of Emer, which was changed to [[Finnia]], and does not exist in modern Elanthian history. While Eidolon was shifted to "Veilmor" in the Elanthian Herald glossary, it was probably the root word for [[Idolone]]. Idolone was used by the town guard [[Quin Telaren]] as a proposed "run away with me" fantasy with Helga, whose family was even older, originating in GemStone II. Eidolon was the capital of the city-state Sel-Kai, the largest merchant center of [[Shadow World]], likely the root of [[Kai-Toka]]. These were retconned to be cities in what is now the [[Turamzzyrian Empire]]. The word "eidolon" itself as a deceased spirit comes from ancient Greek literature. [https://en.wikipedia.org/wiki/The_Dark_Eidolon "The Dark Eidolon"] by C.A. Smith may have [[Muylari#Behind The Scenes|influenced]] [[Shadow Valley]].
Eidolon was the name of a city in the [[ICE age|I.C.E. Age]] history that floated above sea level using what we now call [[veniom]]. It would have been located on the continent of Emer, which was changed to [[Finnia]], and does not exist in modern Elanthian history. While Eidolon was shifted to "Veilmor" in the Elanthian Herald glossary, it was probably the root word for [[Idolone]]. Idolone was used by the town guard [[Quin Telaren]] as a proposed "run away with me" fantasy with Helga, whose family was even older, originating in GemStone II. Eidolon was the capital of the city-state Sel-Kai, the largest merchant center of [[Shadow World]], likely the root of [[Kai-Toka]]. These were retconned to be cities in what is now the [[Turamzzyrian Empire]]. The word "eidolon" itself as a deceased spirit comes from ancient Greek literature. [https://en.wikipedia.org/wiki/The_Dark_Eidolon "The Dark Eidolon"] by Clark Ashton Smith may have [[Muylari#Behind The Scenes|influenced]] [[Shadow Valley]]. His [http://www.eldritchdark.com/writings/short-stories/27/the-colossus-of-ylourgne "The Colossus of Ylourgne"] unambiguously influenced Bonespear Tower and [[Castle Anwyn]]. The word "misshapen" is used often in the Bonespear story. This is a signature adjective for that author when describing horrors.


== References ==
== References ==

Revision as of 03:33, 2 May 2017

Eidolon
Eidolon Colored.jpg
Level 55
Family Eidolon family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Bonespear Tower
BCS <Not Known>
HP 238
Speed ?
Attack Attributes
Physical Attacks
closed fist +307 AS
Warding Attacks
Pain (711)
Curse (715)
Pestilence (716)
Torment (718)
Repel (Fear) +251 CS
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +179 to +209 TD
Ranger Base +204 TD
Sorcerer Base +250 to +254 TD
Wizard Base <N/A> TD
Cleric Base +250 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +217 to +242 TD
Major Spiritual <N/A> TD
Minor Spiritual +240 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I
Spirit Defense
Lesser Shroud
Elemental Defense I
Elemental Defense II
Elemental Defense III
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin None
Other ?

The eidolon is a nightmarish vision of pure evil, appearing from the shadows like a disconcerting fragment of thought that haunts you relentlessly. The eidolon's eyes shine out of its ephemeral silhouette like twin coals, radiating hatred and hunger. The monstrous apparition is as big as it is misshapen, towering over a tall giantman as it moves in rapid spurts that defy the eye's ability to follow its progress. As it conjures and strikes, its extremities contort and blur through each other, amplifying its grotesque demeanor.

Hunting strategies

Eidolon will sometimes be "bound by some unseen force" and become "frozen in place." They will cast Torment (718) at you, which is a back-and-forth until either of you is dead spell, except the eidolon are immune to unbalancing. It will sometimes hit them and end the spell early. Stance offensive will boost TD and maximize the backlash of Torment on the eidolon, so it is wise to avoid fighting them when other creatures are in the room if they can ward you. Waern grapples will cause stuns. Incanting Wall of Force (140) mitigates the DS loss.

When hunting waern and dybbuks the eidolon are an environmental hazard, while when hunting eidolon the waern are a nuisance creature. When the eidolon cast the hex curse there is no warding, which will cause a 25 TD pushdown. This will be blocked by unused acuity flares. Bonespear Tower is a relatively popular hunting place, so be cautious with area of effect spells. Swarms can pile up inside rooms with doorways. The eidolons in any number are especially vulnerable to an open implosion-dispel cycle from becoming stun locked.

Other information

They cast the itching Curse which will disarm you. This is dangerous in the tower because weapons can be lost. When you are dead they claw your body, which makes you hidden from sight. The spectral shades do the same thing in Foggy Valley. Teleportation magic does not work for entering Bonespear Tower, and parts of the surrounding region are overtly anti-magical, making spell casting impossible.

Eidolon are seven levels higher than waerns and dybbuks. The roof is an eidolon only area, but it is only one room. It is open to the sky so it is possible to use Call Lightning (125) there to blast open boxes without having to leave the premises. The tower shakes causing knock downs.

Behind The Scenes

Eidolon was the name of a city in the I.C.E. Age history that floated above sea level using what we now call veniom. It would have been located on the continent of Emer, which was changed to Finnia, and does not exist in modern Elanthian history. While Eidolon was shifted to "Veilmor" in the Elanthian Herald glossary, it was probably the root word for Idolone. Idolone was used by the town guard Quin Telaren as a proposed "run away with me" fantasy with Helga, whose family was even older, originating in GemStone II. Eidolon was the capital of the city-state Sel-Kai, the largest merchant center of Shadow World, likely the root of Kai-Toka. These were retconned to be cities in what is now the Turamzzyrian Empire. The word "eidolon" itself as a deceased spirit comes from ancient Greek literature. "The Dark Eidolon" by Clark Ashton Smith may have influenced Shadow Valley. His "The Colossus of Ylourgne" unambiguously influenced Bonespear Tower and Castle Anwyn. The word "misshapen" is used often in the Bonespear story. This is a signature adjective for that author when describing horrors.

References

Near-level creatures - edit
Level 53 Level 54 Level 55 Level 56 Level 57
edit edit edit edit edit