Armament bane: Difference between revisions
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* [[Huge air elemental]] |
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* [[Huge earth elemental]] |
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* [[Huge fire elemental]] |
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* [[Huge ice elemental]] |
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* [[Huge lava elemental]] |
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* [[Huge lightning elemental]] |
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* [[Huge steam elemental]] |
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* [[Huge water elemental]] |
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* [[Ice elemental]] |
* [[Ice elemental]] |
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* [[Ithzir adept]] |
* [[Ithzir adept]] |
Revision as of 19:46, 4 October 2017
Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant).
Creature Bane
A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
Demon Bane
Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.
Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.
Extraplanar Bane
Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
- Abyran'ra
- Darkly inked fetish master
- Earth elemental
- Enormous rift crawler
- Fallen crusader
- Fire elemental
- Glistening cerebralite
- Greater earth elemental
- Greater water elemental
- Huge air elemental
- Huge earth elemental
- Huge fire elemental
- Huge ice elemental
- Huge lava elemental
- Huge lightning elemental
- Huge steam elemental
- Huge water elemental
- Ice elemental
- Ithzir adept
- Ithzir champion
- Ithzir herald
- Ithzir initiate
- Ithzir janissary
- Ithzir seer
- Ithzir scout
- Ki-lin
- Lesser ice elemental
- Lich
- Lost soul
- Murky soul siphon
- N'ecare
- Necleriine
- Oculoth
- Raving lunatic
- Vaespilon
- Vathor
- Vvrael destroyer
- Vvrael warlock
- Vvrael witch
- Water elemental
Grim Bane
Grim Bane will give either flares, weighting, or extra enchant against all enemies of the Guardians of Sunfist.
Magical Bane
Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
- Caedera
- Csetairi
- Cyclops
- Dark vortece
- Dhu goleras
- Earth elemental
- Enormous rift crawler
- Fenghai
- Fire elemental
- Golem family creatures (many types, but perhaps not all)
- Greater construct
- Greater earth elemental
- Greater water elemental
- Horned vor'taz
- Ice elemental
- Krynch
- Lesser construct
- Lesser ice elemental
- Lich qyn'arj
- Major glacei
- Massive pyrothag
- Mezic
- Minor glacei
- Moulis
- Shrickhen
- Stone mastiff
- Stone sentinel
- Storm griffin
- Wood sprite
Undead Bane
Undead Bane is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from permabless as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.
Known Types of Offensive (weapon) Undead Bane
- Fire Flares
- Lightning Flares
- Plasma Flares
- Disruption Flares
- Crit Weighting
- Added Attack Strength
Known Types of Defensive (shield) Undead Bane
- % Block Chance
Temporary Undead Bane
There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Undead Bane ability.
Resources
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