The official GemStone IV encyclopedia.
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Hunting Strategies
- General Advice
- Oozes are essentially noncorporeal, uncrittable, unstunnable damage sponges that often divide themselves into oozelings upon getting hit, where each oozeling has a fraction of the original ooze's health but otherwise has similar combat abilities and stats on all fronts. If left unchecked long enough, the oozelings' health will grow. Since oozes reduce their own health by splitting and since they split when they're attacked, firing off AoE attacks can clear rooms more quickly than using powerful single-target attacks. Clash, Cyclone, Divine Incarnation (1650) Onslaught, Divine Wrath (335), Judgment (1630), Nature's Fury (635), Pulverize, Song of Sonic Disruption (1030), Volley, Whirling Blade, and Whirlwind are all good. In particular, Divine Wrath, Song of Sonic Disruption, and Volley stand out due to respectively multiple rounds of damage, low mana cost (upon renewal), and low stamina cost mixed with multiple rounds of damage. All three of those options can lead to rooms going from one ooze to ten in no time, then down to zero also in no time, as oozes divide time and again.
- If absorbed by an ooze, an adventurer can attack its organ until it spits them out.
Other Information
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Near-level creatures - edit
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