Sheruvian initiate
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The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.[1]
Hunting strategies
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Other Information
Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below:
A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53
A clean miss.
When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122
... and hits for 7 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!
You feel slightly drained!
References
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