Water wyrd

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Revision as of 16:19, 28 June 2020 by GS4-XERAPHINA (talk | contribs) (updated family to elemental, removed outdated play.net bestiary link, added link to wyrd on wikipedia article, fixed link to sonic weapon)
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Water wyrd
Level 35
Family Elemental family creatures
Body Type Hybrid
Classification(s) Magical
Element-based
Area(s) Found The Ruined Tower
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Trident 215 - 229 AS
Bolt Spells
Minor Water (903) 212 - 237 AS
Misc. Offensive Spells
Elemental Wave (410)
Major Elemental Wave (435)
Combat Maneuvers
Water blast
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 132 - 206
Ranged
Bolt 120 - 173
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Treasure Attributes
Coins No
Gems Yes
Magic Items No
Boxes No
Skin None
Other None

The water wyrd's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling.

Hunting strategies

If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd. This means it can be e-bladed, enchanted, made from a magical metal (naturally enchanted), or a sonic weapon.

Regrettably, water wyrds can disarm sonic weapons and will attack in the period of time between the disarming and the weapon returning to the bard's hand. They are also capable of stunning PCs for up to 12 rounds.

Being composed of water, the water wyrd does not take any critical injuries and cannot be stunned. They can, however, be knocked to the ground and webbed. Sonic weapons do damage them, though not much.

They also appear to have some vulnerability to fire:

You gesture at a water wyrd.
You hurl a roaring ball of fire at a water wyrd!
  AS: +258 vs DS: +126 with AvD: +48 + d100 roll: +96 = +276
   ... and hit for 76 points of damage!
   The water wyrd gurgles in agony as steam billows about!
The roaring ball of fire strikes a water wyrd, blossoming into a much larger sphere of flame upon impact.
   ... 30 points of damage!
   The water wyrd gurgles in agony as steam billows about!
Cast Roundtime 3 Seconds.

Other information

The water wyrd has a maneuver attack, shooting a blast of water. This can be successfully avoided:

The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.
Suddenly its eyes flash open and it hurls a blast of water at you!

With a quick duck to the side you easily dodge the watery blast!
Roundtime: 3 sec.

Or not:

The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls a blast of water at you!

Your attempt to dodge the water jet is a moment too slow, and the powerful bolt hammers into you!

  ... 35 points of damage!
Strike to neck throws you to the ground violently.
You are stunned for 12 rounds!

Roundtime: 15 sec.

The water wyrd leaves no corpse, instead collapsing into a puddle of water:

The water wyrd gurgles eerily and collapses into a puddle of water.

And sometimes leaving behind a gem or shell in the process:

The glimmer of an iridescent pearl catches your eye as the water wyrd gurgles eerily and collapses into a puddle of water.

References

Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
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