Darkwoode

The official GemStone IV encyclopedia.
Revision as of 11:33, 27 April 2021 by SPYRIDONM3 (talk | contribs) (Attack attributes: Tremors (909), Major Shock (910))
Jump to navigation Jump to search
Darkwoode
Darkwoode Colored.jpg
Level 13
Family Tree family creatures
Body Type Plantlife
Classification(s) Corporeal undead
Area(s) Found The Toadwort
Sentoph
Foggy Valley
BCS Yes
HP 120
Speed 5
Attack Attributes
Physical Attacks
Claw 127 AS
Ensnare 137 AS
Bolt Spells
Minor Water (903) 125 AS
Major Shock (910) 125 AS
Misc. Offensive Spells
Call Wind (912)
Tremors (909)
Defense Attributes
Armor
Reinforced Leather (natural) ASG 7N
Defensive Strength (DS)
Melee 73
Ranged ?
Bolt 57
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 39
Cleric Base 39
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 39
Wizard Base ?
Minor Elemental 39
Major Elemental 39
Minor Spiritual 39
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other No
A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit.  An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree.  Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.
A darkwoode vanishes in a brisk wind that rips through the trees!
A darkwoode gestures mystically!
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
You are unaffected.
The wind then subsides.
A darkwoode gestures mystically!
The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground stops shaking as quickly as it started.
Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
edit edit edit edit edit