Huge air elemental

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Revision as of 12:26, 12 May 2015 by ZHOUY1 (talk | contribs) (Added a few attributes.)
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Huge air elemental
Picture
Level 95
Family elemental family creatures
Body Type elemental
Undead No
Areas Found Elemental Confluence
BCS <Not Known>
HP <Not Known>
Armor [10 (natural)]
Attack Attributes
Bolt Attacks
Hand of Tonis (505) +448 AS
Warding Attacks
Slow (504) +335 CS
Maneuver Attacks
Elemental Wave (410)
Major Elemental Wave (435)
Call Wind (912)
Wind blast
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +312 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Gems yes
Other essence of air

The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.

Hunting strategies

Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.

They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.

Other information

Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.

Physical and bolt attacks against them sometimes pass through harmlessly:

Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit
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