Moulis

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Revision as of 20:20, 3 March 2016 by PFLATS (talk | contribs) (moulis only sprout from arms, not legs. I'll test hands later.)
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Moulis
Picture
Level 75
Family moulis family creatures
Body Type Plantlife
Undead No
Areas Found Blighted Forest
BCS <Not Known>
HP <Not Known>
Armor [12] Brigandine armor
Attack Attributes
Physical Attacks
Attack +380 AS
Bolt Attacks
Cone of Elements (518)
Warding Attacks
Ice Patch (512) +331 to +349 CS
Immolation (519)
Maneuver Attacks
Splinter Barrage
Offensive Spells & Abilities
Strength (509)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +211 DS
Bard Base +264 to +270 TD
Ranger Base <N/A> TD
Sorcerer Base +299 to +317 TD
Wizard Base <N/A> TD
Cleric Base +282 to +291 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +316 TD
Minor Elemental +332 TD
Major Spiritual <N/A> TD
Minor Spiritual +277 to +286 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Elemental Deflection (507)
Elemental Bias (508)
Stone Skin (520)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?

Waving its myriad of oddly flexible, root-like appendages, the moulis scuttles about its home area. It is not known what the moulis searches for, as observations have usually yielded a quick death for the observer, yet it is known that the moulis is an intelligent, lethal foe capable of commanding the forces of magic as well as a powerful physical attack. It appears to be nothing more than a writhing mass of tubers, roots and thin hair strands in various shades of brown--until a vicious attack springs from the center of the creature.

Hunting strategies

Moulis are generally a fairly easy enemy to fight. They are fairly average melee users who possess a handful of Wizard spells which they use on a somewhat frequent basis, some warding, some bolt.

Splinter

They have a few unique quirks that complicate things; first, they have a fairly unique maneuver in which they fling wooden splinters of themself at you. These are fairly easy to dodge, unencumbered, even for a pure, but on minor failures, they will inflict a minor on most or all limbs and pin you to the wall, incapable of moving for around 20 seconds, perhaps more, followed by your falling to the floor prone. Functionally, it is like being inflicted with Bind, but does not seem to have a way to break the immobility. The moulis will attack immediately following the maneuver, often offering them a chance to stun you in a now weakened state. Major failures can hit more significantly, causing major wounds or critical deaths, but are uncommon for unencumbered characters.

A moulis spins and whips its fibrous appendages around, flinging several slivers of itself towards you. Your hasty attempt to duck out of the way brings you directly into the line of flight of the splinters. One pierces skull!
... 15 points of damage!
Beautiful head shot neatly slices off your ear!
Roundtime: 7 sec.

Sprouts

Another interesting quirk involves their ability to spawn new moulis if their arms are severed. Similar to Troll Kings (though without the regeneration) once an arm is severed, it falls to the ground as a scraping, which will slowly grow every 3 or 4 attack cycles through various phases, including a bud and a sprout. The new moulis is fairly weak, but not helpless once it reaches its full form. Moulis spawned this way do count towards Adventurer's Guild culling tasks, and likely other tasks as well.

Reproductive Cycle

If a moulis should be in the presence of dead body, they will plant eggs of some sort in the body of the dead individual, which will hatch sometime later, perhaps 20 to 25 minutes later. This is enough that if a body is not revived and decays, the newly decayed player will still have them, at which point they will burst out of his or her chest, killing him all over again. To this end, it is best to keep the corpse preserved until such time as the moulis leave the body.

The messaging for being implanted is:

A moulis sends one of its fibers slinking along your chest. Suddenly it begins to burrow into your chest cavity. Even while dead you can feel what would have been excruciating pain as the fiber moves around your insides. The fiber flips away from your body and retreats back into the moulis leaving only a small hole where it had entered.

Again, make sure that the eggs hatch and the moulis scrapings erupt from the body prior to being raised, or the body will die again shortly after:

A searing pain hits you and knocks you prone, your body jerking spasmodically. As you watch, your body rips open and several moulis scrapings burrow out and drop to the ground!

While the body is in a sanctuary, moulis eggs will not hatch but will incubate indefinitely, so it is advisable to keep the body out of towns while waiting for the scrapings to come out. Under very rare circumstances (such as invasions), living characters may be afflicted with the necrotrophic effect, which will likewise delay triggering while they are in a sanctuary.

Other

Otherwise, they are fairly simple enemies. Their maneuver is uncommon, and their bolts are very easy to dodge for a pure. Their CS is average, and not particularly difficult to ward off, and their TD is very much the lowest in the Labyrinth. They have been known to leave area-cast ice patches around the Labyrinth if you allow them to prepare spells and then leave the room.


References

Near-level creatures - edit
Level 73 Level 74 Level 75 Level 76 Level 77
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