Call Familiar (920)
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Call Familiar enables a wizard to summon an animal to their side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.
Call Familiar is used in conjunction with Familiar Gate (930) for easy transport to wherever the familiar is located.
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use the SUMMON verb to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player's Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender. At 100 ranks the adjective will always match, at 120 ranks the article will always match, and at 140 ranks all specified attributes will always match.
- Syntax - SUMMON [gender] [[article] adjective] {type}
Commands
Familiars are controlled using the TELL verb.
TELL FAMILIAR | Description |
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LOOK [player, object, creature] | look through a familiar's eyes |
READ | read an object in the room it is in |
ANCHOR | sets an anchor room for the familiar to return to (50 Water Lore ranks) |
GO ANCHOR | familiar will return to the set anchor room |
GO - ENTER - CLIMB | move in a direction, traverse a portal, or send a familiar into a home |
SAY | speak through a familiar |
GET | pick up and hold a small item |
DROP | drop a held item |
FIND | search for another character |
EMOTE [options] | familiar actions |
ACT [options] | set activity level and demeanor of a familiar |
STAY | remain in the current room; cease following a character |
RETURN | return familiar to caster's room, even when the caster is invisible |
WATCH | watch the room a familiar is in |
STOP | cease watching the room |
RESCUE | send a familiar to look for help when the caster is dead |
FLY, LAND, STAND, SIT | more familiar actions |
SLEEP | Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide |
HIDE | Used to tell a sleeping familiar to hide immediately at it's currently location |
LEAVE | the familiar will leave and the spell will need to be recast |
Lore Benefits
Elemental Lore, Air
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill. Familiars use a "round system" for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.
Elemental Lore, Air ranks 24 100 Approximate % time reduction 25% 50%
- Not all thresholds shown, only those provided in release post. Benefit is hard to quantify.
Elemental Lore, Water
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earthnode of a caster's choice. Setting an anchor will allow the mage to TELL FAMILIAR TO GO ANCHOR, and the familiar will return to that room. The controlling mage can set the anchor room remotely through the familiar using TELL FAMILIAR ANCHOR. The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast. Each mage has one anchor setting.
75 ranks of Elemental Lore, Water will unlock the ability to TELL FAMILIAR TO TRAVEL <town>. The familiar will travel to any town within the same zone. Once the familiar has reached the town, you may cast spell 930 to open a gate.
Binding Rune and Familiar Talismans
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.
Once the wizard has a binding runestone, he must purchase a familiar talisman from the local Wizard Guild shop.
- WAVE the binding runestone at the familiar talisman in order to prepare it
- WAVE the prepared familiar talisman at the familiar of choice.
- Seal the familiar talisman by casting the Call Familiar spell at it.
- To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges.
Using the GAZE verb to look at a talisman will reveal the familiar the talisman summons.
>gaze my talisman As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.
More advanced familiar talismans can be made via Alchemy.
Familiars
- This section is player research. Some available descriptors may not yet be recorded.
Animal | Locations | Base descriptors* | Secondary descriptors** | Emotes | ||
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Bat | Teras Isle Elven Nations |
small | large | short-nosed | bare-backed | Shriek |
fruit | spotted | little-collar | long-tailed | |||
pygmy | long-tongued | |||||
Bandicoot | Isle of the Four Winds | charcoal grey | burnished | cord-tailed | blunt-eared | Chitter, Scratch, Gaze, Wiggle, Twitch |
yellowish brown | light brown | bottle-nosed | stubby-eared | |||
fuzzy grey | dusty brown | short-nosed | ebon-eared | |||
fuzzy brown | golden brown | long-nosed | pink-eyed | |||
reddish brown | gold | onyx-nosed | pinch-eyed | |||
greyish brown | plump | |||||
Cat | Wehnimer's Landing Solhaven River's Rest Icemule Trace Teras Isle Elven Nations |
black | calico | blue-eyed | disheveled | Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge |
charcoal | ginger | fat | fluffy | |||
grey | tabby | green-eyed | long-haired | |||
white | orange-eyed | plump | ||||
shabby | short-haired | |||||
sleek | ||||||
Alchemy | silver-eyed pure white | |||||
silver-ruffed charcoal black | ||||||
Chameleon | Teras Isle Elven Nations |
black | brown | large | small | Hiss, Shift, Lick |
dwarf | forest | |||||
green | grey | |||||
leaf | mountain | |||||
ochre | spotted | |||||
veiled | ||||||
Cockatiel | Isle of the Four Winds | light green | pale yellow | pink-cheeked | white-winged | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
pale green | dusty yellow | ruby-cheeked | white-faced | |||
dusty grey | bright yellow | croak-beaked | white-banded | |||
saffron yellow | albino | beady-eyed | grey-banded | |||
green-faced | ||||||
Coyote | Alchemy | lithe golden-eyed | ||||
Falcon | Wehnimer's Landing Solhaven River's Rest Elven Nations Zul Logoth |
long-winged | narrow-winged | large | ruffled | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
red-footed | red-necked | sleek | small | |||
Fox | Icemule Trace Aenatumgana Elven Nations |
arctic | bat-eared | disheveled | sleek | Growl, Bark, Squint, Clean, Paw, Wag |
black | blue | |||||
desert | grey | |||||
kit | red | |||||
swift | ||||||
Alchemy | black-footed plump red | |||||
Frog | Wehnimer's Landing River's Rest Teras Isle Zul Logoth |
brown | bull | large | plump | Croak, Link, Blink |
green | green tree | slimy | small | |||
horned | tree | speckled | ||||
Alchemy | heavy-set bull | |||||
Gyrfalcon | Icemule Trace | [no descriptors] | Squawk, Ruffle, Preen, Peck, Flap, Stretch | |||
Hare | Icemule Trace | black | broom | black-tailed | white-tailed | Chitter, Scratch, Gaze, Wiggle, Twitch |
cape | mountain | |||||
red | savanna | |||||
scrub | snowshoe | |||||
woolly | ||||||
Hawk | Wehnimer's Landing Solhaven River's Rest Elven Nations |
black | black-mantled | large | ruffled | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
grey-bellied | grey-headed | sleek | small | |||
red-chested | red-tailed | |||||
spot-tailed | white-bellied | |||||
Alchemy | dappled broad-winged | |||||
Hummingbird | Isle of the Four Winds | dusty brown | viridian | white-bellied | white-winged | Flit, Sing, Hover, Squawk, Dart |
burnt umber | jade green | plum-bellied | yellow-winged | |||
violet | emerald | plum-sheened | ruby-throated | |||
turquoise | celadon | plum-crested | delicate | |||
burnished grey | green-black | blunt-nosed | needle-nosed | |||
Iguana | Isle of the Four Winds | pale green | light viridian | spike-backed | drab | Gaze, Hiss, Lick, Stretch, Lay, Freeze |
leafy green | jade green | short-snouted | aged | |||
grass green | emerald | long-snouted | scaly | |||
russet brown | deep green | three-toed | split-tailed | |||
Jackal | Alchemy | rangy dappled grey | ||||
Lemur | Teras Isle | bamboo | black | greater | lesser | Screech, Jump, Search, Forage |
brown | crowned | sleek | small | |||
dwarf | fork-crowned | |||||
golden | fork-marked | |||||
grey | grey-headed | |||||
mouse | red-bellied | |||||
ring-tailed | red-collared | |||||
ruffled | white-collared | |||||
Marmoset | Isle of the Four Winds | dark brown | dark grey | petite | blunt-faced | Peep, Leap, Search, Hunt |
chocolate brown | light grey | fuzzy | lion-faced | |||
burnt umber | inky black | ebon-bellied | white-bellied | |||
russet | albino | strip-headed | pink-handed | |||
auburn | ||||||
Melomys | Isle of the Four Winds | dark brown | dark grey | plump | blunt-nosed | Squeak, Clean, Yawn |
chocolate brown | inky black | fluffy | pointy-faced | |||
burnt umber | auburn | beady-eyed | fuzzy-faced | |||
albino | russet | pink-eyed | ebon-eyed | |||
dusty brown | light brown | long-tailed | ||||
brown | ||||||
Merlin | Alchemy | slim dove grey | ||||
Mouse | Wehnimer's Landing Solhaven River's Rest Teras Isle Elven Nations |
black | brown | fat | plump | Squeak, Clean, Yawn |
field | forest | sleek | tiny | |||
furry | ||||||
grey | white | |||||
[no descriptor] | ||||||
Owl | Wehnimer's Landing Solhaven River's Rest Icemule Trace Aenatumgana Elven Nations |
barn | pygmy | greater | lesser | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
barred | screech | ruffled | sleek | |||
bay | snowy | |||||
crested | sooty | |||||
eagle | speckled | |||||
elf | spectacled | |||||
grass | spotted | |||||
great white | striped | |||||
grey | tawny | |||||
hawk | white | |||||
horned | white-faced | |||||
maned | wood | |||||
masked | ||||||
Alchemy | dark-eyed grey barred | |||||
Parakeet | Isle of the Four Winds | deep green | grass green | brown-banded | yellow-necked | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
jade green | soft white | grey-winged | yellow-headed | |||
sky blue | dusky rose | plum-headed | ||||
dusky grey | ||||||
Merlin | Alchemy | slim dove grey | ||||
Pelican | Teras Isle | brown | pink-backed | large | ruffled | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
white | spot-billed | small | sleek | |||
Penguin | Icemule Trace Aenatumgana |
crested | emperor | [no descriptors] | Squawk, Flap, Shake | |
king | royal | |||||
yellow-eyed | little blue | |||||
Pitohui | Teras Isle | rusty | hooded | [no descriptors] | Squawk, Ruffle, Preen, Peck, Flap, Stretch | |
red-brown | black | |||||
brown | crested | |||||
Ptarmigan | Icemule Trace | rock | [no descriptors] | Squawk, Ruffle, Preen, Peck, Flap, Stretch | ||
Pygmy-Parrot | Isle of the Four Winds | peacock blue | bright yellow | blunt-faced | yellow-capped | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
deep green | celadon | puff-faced | croak-beaked | |||
emerald | indigo | brown-faced | ruby-bellied | |||
pale green | viridian | umber-faced | white-bellied | |||
yellow-capped | ebon-faced | |||||
Raven | Wehnimer's Landing Solhaven River's Rest Elven Nations Zul Logoth |
[no descriptors] | large | ruffled | Squawk, Ruffle, Preen, Peck, Flap, Stretch | |
small | sleek | |||||
Alchemy | glossy coal black | |||||
Toad | Alchemy | squat pebble-backed | Croak, Lick, Blink | |||
Serpent | Isle of the Four Winds | jade green | dark brown | sinuous | white-bellied | Hiss, Coil, Strike |
emerald | pale grey | slender | wide-bodied | |||
leaf green | dark grey | tiny | onyx-bellied | |||
dusty green | diamond-scaled | spotted | wide-headed | |||
grass green | teardrop-scaled | plain | flat-headed | |||
ruby | white-banded | blunt-nosed | slit-eyed | |||
coral-banded | fork-tongued | |||||
Sugar-Glider | Isle of the Four Winds | dusky grey | straw yellow | fuzzy | pink-eared | Glide, Twitch, Touch, Scrub, Nuzzle |
albino white | pale brown | whiskered | plump-cheeked | |||
dusty brown | sandy brown | bug-eyed | pot-bellied | |||
fuzzy brown | white-bellied | pink-faced | ||||
dusty yellow | ||||||
Tamarin | Isle of the Four Winds | dusky brown | dark grey | white-maned | pink-cheeked | Peep, Leap, Search, Hunt |
fuzzy brown | fuzzy grey | brown-maned | mustachioed | |||
light brown | burnished grey | red-maned | pinch-faced | |||
dusty brown | burnished red | brown-crested | blunt-faced | |||
golden red | red-crested | |||||
Tarsier | Isle of the Four Winds | peach-hued | light grey | flop-eared | brown-faced | Trill, Leap, Search, Hunt |
light brown | speckled grey | large-eared | fuzzy-faced | |||
dirty brown | dark grey | pink-eared | blunt-faced | |||
deep brown | russet | wrinkled | wide-eyed | |||
pale brown | dusty brown | blunt-tailed | bug-eyed | |||
drowsy | ||||||
Toucan | Teras Isle | blue | bright blue | black-banded | ivory-billed | Squawk, Ruffle, Preen, Peck, Flap, Stretch |
collared | emerald | black-billed | red-billed | |||
green | hooded | black-necked | red-necked | |||
speckled | [no descriptor] | blue-banded | spot-billed | |||
curl-crested | stripe-billed | |||||
fiery-billed | yellow-browed | |||||
grey-breasted | yellow-ridged | |||||
groove-billed | ||||||
Wolf | Wehnimer's Landing Solhaven River's Rest Icemule Trace Aenatumgana Elven Nations |
arctic | blue | [no descriptors] | Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant | |
great white | grey | |||||
Alchemy | amber-eyed grizzled timber | |||||
Air Wyrdling | Requires Attunement: Air Located Anywhere |
[no descriptors] | cloudy-eyed | long-eared | ||
ethereal | long-nosed | |||||
foggy-eyed | soft-featured | |||||
lithe | white-eyed | |||||
Earth Wyrdling | Requires Attunement: Earth Located Anywhere |
[no descriptors] | amber-eyed | large-nosed | ||
crumbling | rough | |||||
crystal-eyed | round-eared | |||||
dusty | squat | |||||
dusty-eyed | stout | |||||
Fire Wyrdling | Requires Attunement: Fire Located Anywhere |
[no descriptors] | angular | sharp-eared | ||
ember-eyed | sharp-nosed | |||||
lanky | smoky | |||||
red-eyed | smoky-eyed | |||||
scaled | smoldering | |||||
Lightning Wyrdling | Requires Attunement: Lightning Located Anywhere |
[no descriptors] | angular | nebulous | Snicker, Grin, Squint, Blink, Wave, Bow, Stare | |
hook-nosed | scaled | |||||
jagged-eared | silver-eyed | |||||
lanky | spark-eyed | |||||
Water Wyrdling | Requires Attunement: Water Located Anywhere |
[no descriptors] | blue-eyed | misty-eyed | ||
frothy-eyed | sleek | |||||
lithe | small-nosed | |||||
long-eared | smooth | |||||
misty |
- * - Not all descriptors are found in all areas for a given creature
- ** - Secondary descriptor may be blank
- Sources:
Resources
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |