Ithzir adept

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Ithzir adept
Ithzir adept.jpg
Level 96
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Quarterstaff 408 AS
Bolt Spells
Cone of Elements (518) 379 AS
Major Cold (907) 379 AS
Major Fire (908) 379 AS
Major Shock (910) 379 AS
Minor Acid (904) 379 AS
Minor Fire (906) 379 AS
Minor Water (903) 379 AS
Warding Spells
Weapon Fire (915) 402 CS
Misc. Offensive Spells
Call Wind (912)
Lightning mote
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee 369 - 418
Ranged 369 - 413
Bolt 364 - 421
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 379 - 391
Cleric Base 398 - 409
Empath Base 383
Paladin Base
Ranger Base
Sorcerer Base 411 - 425
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 376 - 392
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Barrier (430)
Thurfel's Ward (503)
Elemental Focus (513)
Prismatic Guard (905)
Mass Blur (911)
Wizard Shield (919)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other
The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.

Hunting strategies

This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.

Other information

Ithzir Adepts are wizards, and tend to cast bolt spells at their opponents, as well as CS-based spells such as Weapon Fire (915). Their DS is also the highest of any Ithzir. They are extraplanar beings.

Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:

An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 75 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.

References

* Extraplanar beings (saved post)
Near-level creatures - edit
Level 94 * triton dissembler * triton warlock Level 95 *huge air elemental *huge earth elemental *huge ice elemental *huge water elemental Level 96 * greater construct * Ithzir adept * lithe veiled sentinel * siren * triton assassin * triton executioner Level 97 * fallen crusader * Ithzir seer * patchwork flesh monstrosity * shambling lurk Level 98 * deathsworn fanatic * spectral triton defender * spectral triton protector * triton brawler * triton combatant
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