Difference between revisions of "Arctic wolverine"

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m (added hp)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture = [[Image:Artic_Wolverine_Colored.jpg|thumb|upright=0.75|left]]
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| picture = Artic_Wolverine_Colored.jpg
| level = 24
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
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| family = Wolverine<!-- Add creature to family page list, which will be linked on preview/save -->
| family = wolverine
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| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Claws.
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Northern Mountains]]<br>[[Dark Caves]]<br>[[Quiet Forest]]<br>
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| area = Dark Caves<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
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| area2 = Northern Mountains
| bcs = <Not Known>
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| area3 = Quiet Forest
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 210
 
| hitpoints = 210
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|Bite|+194 [[Attack strength|AS]]}}
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| PAA = 194
  {{creature ability|Claw|+204 [[Attack strength|AS]]}}
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| PA2 = Claw
| nobolt =  
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| PAB = 204
| nowarding =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
 
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| OS2 =  
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+129 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 129
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |+72 [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |+72 [[Target defense|TD]]}}
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| BarTD = 72
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 72
  {{creature ability|[[Minor Elemental]] |+72 [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD = 72
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD =
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
| noability =
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| MnMTD =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | coins = ?
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  | coins =  
  | magic items = ?
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  | magic items =  
  | gems = ?
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  | gems =  
  | boxes = ?
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  | boxes =  
  | other = ?
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  | other =  
 
  | skin = a wolverine tail
 
  | skin = a wolverine tail
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 10:30, 4 February 2019

Arctic wolverine
Artic Wolverine Colored.jpg
Level 24
Family Wolverine family creatures
Body Type Quadruped
Area(s) Found Dark Caves
Northern Mountains
Quiet Forest
BCS Yes
HP 210
Speed
Attack Attributes
Physical Attacks
Bite 194 AS
Claw 204 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 129
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 72
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 72
Wizard Base
Minor Elemental
Major Elemental 72
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a wolverine tail
Other

Similar to his cousin of the more temperate climates, the arctic wolverine is possessed with a ferocious nature far out of proportion to his size, making him an extremely vicious opponent. Swift and agile, with claws and teeth backed by muscles like coiled springs, the arctic wolverine will take on and defeat foes three times his size. His shaggy hide is a mixture of light brown and icy white, affording him good cover in the frosty fields, and his toes are webbed, providing a snowshoe effect for increased agility in the snow.

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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