Baesrukha: Difference between revisions

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(updated family to humanoid. Removed play.net bestiary link)
(HPs (240), natural armor ASG 8 double leather equivalent, log2 creature description, treasure (coins, gems, items, boxes))
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| area = Black Moor<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Black Moor<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = ?
| hitpoints = 240
| roundtime = ? <!-- Creature speed -->
| roundtime = ? <!-- Creature speed -->
}}
}}
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 8 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
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| MnETD = 188
| MnETD = 188
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 165
| MnMTD = ?
| MnMTD = ?
| DSP1 = Elemental Defense I <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Elemental Defense I <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = [[Glowing violet essence dust]],
| other = [[Glowing violet essence dust]],
[[Glowing violet essence shard]]
[[Glowing violet essence shard]]
| skin = ?
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


Her emaciated form roughly humanoid, the '''baesrukha''' glides along the ground, clawing at the air with bloodied talons. Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth. Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.
<pre{{log2|margin-right=26em}}>Her emaciated form roughly humanoid, the '''baesrukha''' glides along the ground, clawing at the air with bloodied talons. Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth. Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.</pre>


==Hunting strategies==
==Hunting strategies==

Revision as of 16:07, 2 May 2021

Baesrukha
Baesrukha Colored.jpg
Level 42
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Black Moor
BCS Yes
HP 240
Speed ?
Attack Attributes
Physical Attacks
Claw 273 AS
Bite 262 AS
Bolt Spells
Major Fire (908) 220 AS
Warding Spells
Cold Snap (512) ? CS
Elemental Blast (409) 212 CS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt 159
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 140 to 153
Cleric Base ?
Empath Base 169
Paladin Base ?
Ranger Base ?
Sorcerer Base 179
Wizard Base ?
Minor Elemental 188
Major Elemental 173
Minor Spiritual 165
Major Spiritual ?
Minor Mental ?
Defensive Spells
Elemental Defense I
Elemental Defense II
Elemental Defense III
Thurfel's Ward
Elemental Bias
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glowing violet essence dust,

Glowing violet essence shard

Her emaciated form roughly humanoid, the baesrukha glides along the ground, clawing at the air with bloodied talons.  Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth.  Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

...departing in 10 mins...
The baesrukha leans over and strokes the side of your face and mutters, "Yes, a fine candidate you  shall make." 
DEAD>
A baesrukha steps over to your corpse, as he does so, a shadowy tendril of ectoplasm shoots out and affixes itself to your chest!  Red liquid can be seen flowing through it and the baesrukha's features begin to fill out and he take on a ruddy glow as yours begin to shrivel in return.

The tendril snaps loose and recedes back into the baesrukha's form!
Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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