Bloodriven Village/shop listing February 2021 part 1
February Treasure Trove Information and High End Scrip Shop Listings
Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.
A Mist Opportunity
A Moment in Time
Accessories of Crime
Alchemical Attraction
Art of Lore
==At the Ready==BVShop:At the Ready
Autumnal Den
Bare Aggression
Be Warez
Best Tressed
Bloodbenders
Blood Red Rose
Bloodriven Bowery
Bolt From The Blue
Bundle Up
Cacographic Critters
The Cover Up
a narrow building at the end of the wall, Map Room 3, Lich# 26857, go narrow building
The Cover Up, Men's Room
[The Cover Up, Men's Room - 23751] | |
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. | |
Obvious exits: out |
On the iron stand you see:
Containers [1]: a crystal bowlIn the bowl you see: some star-shaped mint chocolate.
On the short male mannequin you see: a faded ebon leather vestment beaded in pale bone, a layered shroud of well-brushed wolf pelts, a dark leather duster branded in skeletal designs, a heavy ashen suede robe hung in various bone fetishes, a charcoal felted wool overcoat with long buckskin lapels, a shaggy bear fur coat covered in a myriad of buckles and a leaf-branded pale leather cloak shaded in gradient inks.
a faded ebon leather vestment beaded in pale bone Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a layered shroud of well-brushed wolf pelts Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a dark leather duster branded in skeletal designs Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a heavy ashen suede robe hung in various bone fetishes Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a charcoal felted wool overcoat with long buckskin lapels Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a shaggy bear fur coat covered in a myriad of buckles Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a leaf-branded pale leather cloak shaded in gradient inks Weight: 6 pounds
Pocketed: huge (140-159)cloak-worn
functionalWhisper cloak - Tier 2/2 1,100 On the tall male mannequin you see: a muted sepia tweed overcoat with umber leather pockets, a blackened grey nubuck longcoat hooked down each sleeve, a sigil-stitched raw linen gaberdine trimmed in thick suede, a rough leather-scaled robe dyed a matte jet black, a fitted navy blue leather coat with an iron-braced sleeve, a buckskin greatcloak caught with a thin copper pauldron and a snowy white silk longcloak mantled in tonal furs.
a muted sepia tweed overcoat with umber leather pockets Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a blackened grey nubuck longcoat hooked down each sleeve Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a sigil-stitched raw linen gaberdine trimmed in thick suede Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a rough leather-scaled robe dyed a matte jet black Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a fitted navy blue leather coat with an iron-braced sleeve Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a buckskin greatcloak caught with a thin copper pauldron Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a snowy white silk longcloak mantled in tonal furs Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75
a narrow building at the end of the wall, Map Room 3, go doorway
The Cover Up, Women's Room
[The Cover Up, Women's Room - 23752] | |
The back of the shop has been decorated marginally more than the front room but still lacks flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the sunlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. | |
Obvious exits: none |
On the tall female mannequin you see: a caramel mink cloak lined in flora-embroidered velvet, a silk-backed tatted ecru lace overcoat, a nacre-beaded dark sapphire suede longcoat, a lace-cut obsidian velvet duster lined in tonal leather, a flora-sewn iridescent lilac satin robe, a split-back greyish taupe tweed longcoat and an oiled ivory leather robe spilling layers of pale lace.
a caramel mink cloak lined in flora-embroidered velvet Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a silk-backed tatted ecru lace overcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a nacre-beaded dark sapphire suede longcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a lace-cut obsidian velvet duster lined in tonal leather Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a flora-sewn iridescent lilac satin robe Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a split-back greyish taupe tweed longcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 an oiled ivory leather robe spilling layers of pale lace Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 On the petite female mannequin you see: a chain-draped gilded wine lace shroud, a sage-colored wild silk robe banded in linden rings, a brushed amethyst wool longcoat with a high ivory tulle collar, a cognac nubuck leather coat blackened down the shoulders, a thorn-branded garnet leather duster, a rose gold raw silk cloak draped with soft furs and a fur-collared copper and turquoise tartan longcoat.
a chain-draped gilded wine lace shroud Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a sage-colored wild silk robe banded in linden rings Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a brushed amethyst wool longcoat with a high ivory tulle collar Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a cognac nubuck leather coat blackened down the shoulders Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75 a thorn-branded garnet leather duster Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 examineExamine:
You notice a skeletal dark alabaster clasp secured at the top of the garnet leather duster.
a thorn-branded garnet leather duster
75 a rose gold raw silk cloak draped with soft furs Weight: 6 pounds
Pocketed: huge (140-159)cloak-worn
functionalWhisper cloak - Tier 2/2 1,100 a fur-collared copper and turquoise tartan longcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalWhisper cloak - Tier 0/2 75
Covert Couriers
Crosswinds and Crosshairs
Cultural Cuts
Currents and Safeguards
==Cut and Dried==BVShop:Cut and Dried
Curved Cuts
Den of the Poisoned Heretics
Drawing the Line
Dunh's Lab
Essencetials
Fatal Afflares
Gamac's Goods
Get Thee Behind Me
Haunt of the Silent Investors
In Your Element
Just For Kicks
Lair of the Ophidian Cabal
The Librarium
a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure
The Librarium, Study
[The Librarium, Study - 28328] | |
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a arched doorway and a narrow set of stairs. | |
Obvious exits: out |
note
The books for sale come with one chapter and have some basic functionality. The book's chapter is on 'elemental magic,' the tome's is on 'general spellcraft,' and the volume's is on conjuring'. A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase). A sturdy manual (also in the case) can then give your book yet more personality. The splendid manuals will give your books the most personality yet. The books in this study have a scholarly flair, and only the chapters sold here can be added to them.
In the glass case you see: a heavy leather book, a silver-hinged leather tome, a creaky leather volume, a flimsy leather-bound manual, a sturdy canvas-bound manual and a splendid gold-painted manual.
a heavy leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 scholarly analyzeAnalyze:
You analyze the leather book and sense that the creator has provided the following information:
This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the Turamzzyrian Empire
You have a primary earmark at the chapter on "the Turamzzyrian Empire"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a silver-hinged leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 scholarly analyzeAnalyze:
You analyze the leather tome and sense that the creator has provided the following information:
This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the Imperial Drakes
You have a primary earmark at the chapter on "the Imperial Drakes"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a creaky leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 scholarly analyzeAnalyze:
You analyze the leather volume and sense that the creator has provided the following information:
This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... Wyrdeep Forest
You have a primary earmark at the chapter on "Wyrdeep Forest"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a flimsy leather-bound manual Weight: <1 pound analyze, examineAnalyze:
Your manual is used to unlock the potential of things held in your other hand.
This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.
You need only RAISE your manual while holding a compatible piece of equipment in your other hand.
Your manual may not be altered or changed in any way.
Examine:
You glance at the leather-bound manual.
You notice something written on it...
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.250 a sturdy canvas-bound manual Weight: <1 pound analyze, examineAnalyze:
Your manual is used to unlock the potential of things held in your other hand.
This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.
You need only RAISE your manual while holding a compatible piece of equipment in your other hand.
Your manual may not be altered or changed in any way.
Examine:
You glance at the canvas-bound manual.
You notice something written on it...
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.250 a splendid gold-painted manual Weight: <1 pound analyze, examineAnalyze:
Your manual is used to unlock the potential of things held in your other hand.
This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4.
You need only RAISE your manual while holding a compatible piece of equipment in your other hand.
Your manual may not be altered or changed in any way.
Examine:
You glance at the gold-painted manual.
You notice something written on it...
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.1,000 On the shelf you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the white papers and sense that the creator has provided the following information:
Examine:
Glancing over some white papers, you ascertain that these are papers about the Barony of Oire.250 some tidy papers Weight: <1 pound analyze, examineAnalyze:
You analyze the tidy papers and sense that the creator has provided the following information:
Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Sea of Fire.250 some neat papers Weight: <1 pound analyze, examineAnalyze:
You analyze the neat papers and sense that the creator has provided the following information:
Examine:
Glancing over some neat papers, you ascertain that these are papers about Darkstone Castle.250 some curling papers Weight: <1 pound analyze, examineAnalyze:
You analyze the curling papers and sense that the creator has provided the following information:
Examine:
Glancing over some curling papers, you ascertain that these are papers about Wehnimer's Landing.250 some aged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the aged papers and sense that the creator has provided the following information:
Examine:
Glancing over some aged papers, you ascertain that these are papers about the Demonwall.250 some tattered papers Weight: <1 pound Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:
Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Order of the Golvern Star.250 some torn papers Weight: <1 pound analyze, examineAnalyze:
You analyze the torn papers and sense that the creator has provided the following information:
Examine:
Glancing over some torn papers, you ascertain that these are papers about Chaston's Edict.250 some ragged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ragged papers and sense that the creator has provided the following information:
Examine:
Glancing over some ragged papers, you ascertain that these are papers about the Hall of Mages.250 some yellowed papers Weight: <1 pound analyze, examineAnalyze:
You analyze the yellowed papers and sense that the creator has provided the following information:
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Selanthian wines.250 some plain papers Weight: <1 pound analyze, examineAnalyze:
You analyze the plain papers and sense that the creator has provided the following information:
Examine:
Glancing over some plain papers, you ascertain that these are papers about the Earldom of North Hendor.250
, [Map Room #], Lich# 28328, go stairs
The Librarium, Sanctuary
[The Librarium, Sanctuary - 28329] | |
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs. | |
Obvious exits: down |
note
The books come with one chapter and have some basic functionality. The book concerns 'the Arkati,' the tome concerns 'the lesser spirits' and the volume concerns 'the spirit world'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sacred flair, and only chapters sold here can be added to them.
On the small altar you see: a gold-hinged leather book, a plain leather tome and a silver leather volume.
a gold-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sacred analyzeAnalyze:
You analyze the leather book and sense that the creator has provided the following information:
This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the Hall of Patrons
You have a primary earmark at the chapter on "the Hall of Patrons"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a plain leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sacred analyzeAnalyze:
You analyze the leather tome and sense that the creator has provided the following information:
This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the Spider Temple
You have a primary earmark at the chapter on "the Spider Temple"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a silver leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sacred analyzeAnalyze:
You analyze the leather volume and sense that the creator has provided the following information:
This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the spirit world
You have a primary earmark at the chapter on "the spirit world"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 On the some pillows you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the white papers and sense that the creator has provided the following information:
Examine:
Glancing over some white papers, you ascertain that these are papers about the Shrine of Heroes.250 some tidy papers Weight: <1 pound analyze, examineAnalyze:
You analyze the tidy papers and sense that the creator has provided the following information:
Examine:
Glancing over some tidy papers, you ascertain that these are papers about Li'aerion.250 some neat papers Weight: <1 pound analyze, examineAnalyze:
You analyze the neat papers and sense that the creator has provided the following information:
Examine:
Glancing over some neat papers, you ascertain that these are papers about the Shrine of Dreams.250 some curling papers Weight: <1 pound analyze, examineAnalyze:
You analyze the curling papers and sense that the creator has provided the following information:
Examine:
Glancing over some curling papers, you ascertain that these are papers about Melgorehn's Reach.250 some aged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the aged papers and sense that the creator has provided the following information:
Examine:
Glancing over some aged papers, you ascertain that these are papers about the Garden of Forbidden Knowledge.250 some tattered papers Weight: <1 pound Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:
Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Shrine of the Jackal.250 some torn papers Weight: <1 pound analyze, examineAnalyze:
You analyze the torn papers and sense that the creator has provided the following information:
Examine:
Glancing over some torn papers, you ascertain that these are papers about Imaera's Grove.250 some ragged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ragged papers and sense that the creator has provided the following information:
Examine:
Glancing over some ragged papers, you ascertain that these are papers about the Sheruvian monastery.250 some yellowed papers Weight: <1 pound analyze, examineAnalyze:
You analyze the yellowed papers and sense that the creator has provided the following information:
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about the Temple of Steps.250 some plain papers Weight: <1 pound analyze, examineAnalyze:
You analyze the plain papers and sense that the creator has provided the following information:
Examine:
Glancing over some plain papers, you ascertain that these are papers about the Glowbark.250
, [Map Room #], Lich# 28329, go stairs
The Librarium, Laboratory
[The Librarium, Laboratory - 28330] | |
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points. | |
Obvious exits: down |
note
The books come with one chapter and have some basic functionality. The book concerns 'dark magic,' the tome concerns 'necromancy' and the volume concerns 'undead minions'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sinister flair, and only chapters sold here can be added to them.
On the summoning circle you see: a steel-hinged leather book, a glossy vruul-skin tome and a rotting leather volume.
a steel-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sinister analyzeAnalyze:
You analyze the leather book and sense that the creator has provided the following information:
This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... Bloodriven Village
You have a primary earmark at the chapter on "Bloodriven Village"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a glossy vruul-skin tome Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sinister analyzeAnalyze:
You analyze the vruul-skin tome and sense that the creator has provided the following information:
This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... Duskruin Arena
You have a primary earmark at the chapter on "Duskruin Arena"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 a rotting leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one itemFancyBook - Tier 1 sinister analyzeAnalyze:
You analyze the leather volume and sense that the creator has provided the following information:
This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.
USAGE: CLOSE, OPEN, READ, SCRATCH
*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*
Chapter 1 ..... the Bloodforge
You have a primary earmark at the chapter on "the Bloodforge"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500 On the some pedestals you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the white papers and sense that the creator has provided the following information:
Examine:
Glancing over some white papers, you ascertain that these are papers about the Celestial Temple.250 some tidy papers Weight: <1 pound analyze, examineAnalyze:
You analyze the tidy papers and sense that the creator has provided the following information:
Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Silent Investors.250 some neat papers Weight: <1 pound analyze, examineAnalyze:
You analyze the neat papers and sense that the creator has provided the following information:
Examine:
Glancing over some neat papers, you ascertain that these are papers about the Poisoned Heretics.250 some curling papers Weight: <1 pound analyze, examineAnalyze:
You analyze the curling papers and sense that the creator has provided the following information:
Examine:
Glancing over some curling papers, you ascertain that these are papers about the Ophidian Cabal.250 some aged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the aged papers and sense that the creator has provided the following information:
Examine:
Glancing over some aged papers, you ascertain that these are papers about the Bloodriven sewers.250 some tattered papers Weight: <1 pound Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:
Examine:
Glancing over some tattered papers, you ascertain that these are papers about bloodscrip.250 some torn papers Weight: <1 pound analyze, examineAnalyze:
You analyze the torn papers and sense that the creator has provided the following information:
Examine:
Glancing over some torn papers, you ascertain that these are papers about rumored bloodrunes.250 some ragged papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ragged papers and sense that the creator has provided the following information:
Examine:
Glancing over some ragged papers, you ascertain that these are papers about precious MoonShards.250 some yellowed papers Weight: <1 pound analyze, examineAnalyze:
You analyze the yellowed papers and sense that the creator has provided the following information:
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about thickset orcish champions.250 some plain papers Weight: <1 pound analyze, examineAnalyze:
You analyze the plain papers and sense that the creator has provided the following information:
Examine:
Glancing over some plain papers, you ascertain that these are papers about untamed sewer rats.250
The Librarium Annex
a squat three-story edifice, [Map Room #15, west, west], Lich# 26862, go three edifice
The Librarium Annex, Purple
[The Librarium Annex, Purple -] | |
The same shade of rich, royal purple dominates nearly every surface of this chamber, from the plush woven rug underfoot to the rune-stitched pennants dangling overhead. Bookcases and cabinets line the chamber's walls, their shelves padded with matching purple felt and piled high with sheaves of papers for sale. A purple-carpeted spiral staircase leads up and out of sight. You also see a arched doorway. | |
Obvious exits: up, out |
prominent purple placard
Please find an expanded selection of chapters for use in your books purchased from the Librarium, both here and in the chambers above.
On the Bookcases you see: some purple papers, some plum papers, some violet papers, some fuchsia papers, some lavender papers, some amethyst papers, some indigo papers, some magenta papers, some lilac papers and some mauve papers.
some purple papers Weight: <1 pound analyze, examineAnalyze:
You analyze the purple papers and sense that the creator has provided the following information:
Examine:
Glancing over some purple papers, you ascertain that these are papers about the Faendryl.250 some plum papers Weight: <1 pound analyze, examineAnalyze:
You analyze the plum papers and sense that the creator has provided the following information:
Examine:
Glancing over some plum papers, you ascertain that these are papers about Faendryl poetry.250 some violet papers Weight: <1 pound analyze, examineAnalyze:
You analyze the violet papers and sense that the creator has provided the following information:
Examine:
Glancing over some violet papers, you ascertain that these are papers about Faendryl politics.250 some fuchsia papers Weight: <1 pound analyze, examineAnalyze:
You analyze the fuchsia papers and sense that the creator has provided the following information:
Examine:
Glancing over some fuchsia papers, you ascertain that these are papers about Faendryl artwork.250 some lavender papers Weight: <1 pound analyze, examineAnalyze:
You analyze the lavender papers and sense that the creator has provided the following information:
Examine:
Glancing over some lavender papers, you ascertain that these are papers about Faendryl etiquette.250 some amethyst papers Weight: <1 pound analyze, examineAnalyze:
You analyze the amethyst papers and sense that the creator has provided the following information:
Examine:
Glancing over some amethyst papers, you ascertain that these are papers about Faendryl cuisine.250 some indigo papers Weight: <1 pound analyze, examineAnalyze:
You analyze the indigo papers and sense that the creator has provided the following information:
Examine:
Glancing over some indigo papers, you ascertain that these are papers about the Basilican Magistrate.250 some magenta papers Weight: <1 pound analyze, examineAnalyze:
You analyze the magenta papers and sense that the creator has provided the following information:
Examine:
Glancing over some magenta papers, you ascertain that these are papers about New Ta'Faendryl.250 some lilac papers Weight: <1 pound analyze, examineAnalyze:
You analyze the lilac papers and sense that the creator has provided the following information:
Examine:
Glancing over some lilac papers, you ascertain that these are papers about Old Ta'Faendryl.250 some mauve papers Weight: <1 pound analyze, examineAnalyze:
You analyze the mauve papers and sense that the creator has provided the following information:
Examine:
Glancing over some mauve papers, you ascertain that these are papers about the Battle of Maelshyve.250 In the cabinets you see: some mulberry papers, some beryl blue papers, some cerulean papers, some turquoise papers, some navy papers, some teal papers, some sapphire papers, some periwinkle papers, some iris papers and some heather papers.
some mulberry papers Weight: <1 pound analyze, examineAnalyze:
You analyze the mulberry papers and sense that the creator has provided the following information:
Examine:
Glancing over some mulberry papers, you ascertain that these are papers about Igaeshian reading.250 some beryl blue papers Weight: <1 pound analyze, examineAnalyze:
You analyze the blue papers and sense that the creator has provided the following information:
Examine:
Glancing over some beryl blue papers, you ascertain that these are papers about the Clerisy.250 some cerulean papers Weight: <1 pound analyze, examineAnalyze:
You analyze the cerulean papers and sense that the creator has provided the following information:
Examine:
Glancing over some cerulean papers, you ascertain that these are papers about the Palestra.250 some turquoise papers Weight: <1 pound analyze, examineAnalyze:
You analyze the turquoise papers and sense that the creator has provided the following information:
Examine:
Glancing over some turquoise papers, you ascertain that these are papers about the Armata.250 some navy papers Weight: <1 pound analyze, examine250 some teal papers Weight: <1 pound analyze, examineAnalyze:
You analyze the teal papers and sense that the creator has provided the following information:
Examine:
Glancing over some teal papers, you ascertain that these are papers about Korvath Dardanus Faendryl.250 some sapphire papers Weight: <1 pound analyze, examineAnalyze:
You analyze the sapphire papers and sense that the creator has provided the following information:
Examine:
Glancing over some sapphire papers, you ascertain that these are papers about the Archchancellors.250 some periwinkle papers Weight: <1 pound analyze, examineAnalyze:
You analyze the periwinkle papers and sense that the creator has provided the following information:
Examine:
Glancing over some periwinkle papers, you ascertain that these are papers about the Pentact.250 some iris papers Weight: <1 pound analyze, examineAnalyze:
You analyze the iris papers and sense that the creator has provided the following information:
Examine:
Glancing over some iris papers, you ascertain that these are papers about the Emporion.250 some heather papers Weight: <1 pound analyze, examineAnalyze:
You analyze the heather papers and sense that the creator has provided the following information:
Examine:
Glancing over some heather papers, you ascertain that these are papers about the Trials of Honor.250
, up
The Librarium Annex, White
[The Librarium Annex, White -] | |
Every surface of this chamber is cast in white and glass. Against pale walls, bleached wooden bookcases and cabinets hold shelf after shelf of tidy white pages and manuscripts on glittering glass-crafted shelves. A painted white staircase connects the chamber to the floor above, while a hint of purple indicates the way to the stairs leading back down. | |
Obvious exits: up, down |
On the bleached wooden bookcases you see: some white papers, some ivory papers, some silver-hued papers, some beige papers, some sand-colored papers, some grey papers, some azure papers, some eggshell papers, some frost white papers and some milk white papers.
some white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the white papers and sense that the creator has provided the following information:
Examine:
Glancing over some white papers, you ascertain that these are papers about Eonak.250 some ivory papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ivory papers and sense that the creator has provided the following information:
Examine:
Glancing over some ivory papers, you ascertain that these are papers about Imaera.250 some silver-hued papers Weight: <1 pound analyze, examineAnalyze:
You analyze the silver-hued papers and sense that the creator has provided the following information:
Examine:
Glancing over some silver-hued papers, you ascertain that these are papers about Oleani.250 some beige papers Weight: <1 pound analyze, examineAnalyze:
You analyze the beige papers and sense that the creator has provided the following information:
Examine:
Glancing over some beige papers, you ascertain that these are papers about Koar.250 some sand-colored papers Weight: <1 pound analyze, examineAnalyze:
You analyze the sand-colored papers and sense that the creator has provided the following information:
Examine:
Glancing over some sand-colored papers, you ascertain that these are papers about Lorminstra.250 some grey papers Weight: <1 pound analyze, examineAnalyze:
You analyze the grey papers and sense that the creator has provided the following information:
Examine:
Glancing over some grey papers, you ascertain that these are papers about Lumnis.250 some azure papers Weight: <1 pound analyze, examineAnalyze:
You analyze the azure papers and sense that the creator has provided the following information:
Examine:
Glancing over some azure papers, you ascertain that these are papers about Ronan.250 some eggshell papers Weight: <1 pound analyze, examineAnalyze:
You analyze the eggshell papers and sense that the creator has provided the following information:
Examine:
Glancing over some eggshell papers, you ascertain that these are papers about Voln.250 some frost white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the frost white papers and sense that the creator has provided the following information:
Examine:
Glancing over some frost white papers, you ascertain that these are papers about Charl.250 some milk white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the milk white papers and sense that the creator has provided the following information:
Examine:
Glancing over some milk white papers, you ascertain that these are papers about Phoen.250 In the cabinets you see: some chalky papers, some bleached papers, some bone white papers, some alabaster papers, some pearly papers, some yellowed papers, some ashen papers, some dusty papers, some slate papers and some pewter-hued papers.
some chalky papers Weight: <1 pound analyze, examineAnalyze:
You analyze the chalky papers and sense that the creator has provided the following information:
Examine:
Glancing over some chalky papers, you ascertain that these are papers about Gosaena.250 some bleached papers Weight: <1 pound analyze, examineAnalyze:
You analyze the bleached papers and sense that the creator has provided the following information:
Examine:
Glancing over some bleached papers, you ascertain that these are papers about Zelia.250 some bone white papers Weight: <1 pound analyze, examineAnalyze:
You analyze the bone white papers and sense that the creator has provided the following information:
Examine:
Glancing over some bone white papers, you ascertain that these are papers about Eorgina.250 some alabaster papers Weight: <1 pound analyze, examineAnalyze:
You analyze the alabaster papers and sense that the creator has provided the following information:
Examine:
Glancing over some alabaster papers, you ascertain that these are papers about Fash'lo'nae.250 some pearly papers Weight: <1 pound analyze, examineAnalyze:
You analyze the pearly papers and sense that the creator has provided the following information:
Examine:
Glancing over some pearly papers, you ascertain that these are papers about Luukos.250 some yellowed papers Weight: <1 pound analyze, examineAnalyze:
You analyze the yellowed papers and sense that the creator has provided the following information:
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Marlu.250 some ashen papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ashen papers and sense that the creator has provided the following information:
Examine:
Glancing over some ashen papers, you ascertain that these are papers about Sheru.250 some dusty papers Weight: <1 pound analyze, examineAnalyze:
You analyze the dusty papers and sense that the creator has provided the following information:
Examine:
Glancing over some dusty papers, you ascertain that these are papers about V'Tull.250 some slate papers Weight: <1 pound analyze, examineAnalyze:
You analyze the slate papers and sense that the creator has provided the following information:
Examine:
Glancing over some slate papers, you ascertain that these are papers about the Huntress.250 some pewter-hued papers Weight: <1 pound analyze, examineAnalyze:
You analyze the pewter-hued papers and sense that the creator has provided the following information:
Examine:
Glancing over some pewter-hued papers, you ascertain that these are papers about Mularos.250
, up
The Librarium Annex, Red
[The Librarium Annex, Red -] | |
From the painted ceiling to the carpeted floor, this chamber has been rendered in the same, exquisite shade of red. Carmine light dances off the lacquered surfaces of the red bookcases and cabinets that line the chamber's walls, their shelves displaying a collection of papers and pages. A single staircase, rendered in red, descends into the chamber below. | |
Obvious exits: down |
On the red bookcases you see: some red papers, some maroon papers, some cerise papers, some ruby papers, some crimson papers, some scarlet papers, some pink papers, some salmon papers, some coral papers and some tomato papers.
some red papers Weight: <1 pound analyze, examineAnalyze:
You analyze the red papers and sense that the creator has provided the following information:
Examine:
Glancing over some red papers, you ascertain that these are papers about the Veil.250 some maroon papers Weight: <1 pound analyze, examineAnalyze:
You analyze the maroon papers and sense that the creator has provided the following information:
Examine:
Glancing over some maroon papers, you ascertain that these are papers about the Ithzir.250 some cerise papers Weight: <1 pound analyze, examineAnalyze:
You analyze the cerise papers and sense that the creator has provided the following information:
Examine:
Glancing over some cerise papers, you ascertain that these are papers about Lorae'tyr valence.250 some ruby papers Weight: <1 pound analyze, examineAnalyze:
You analyze the ruby papers and sense that the creator has provided the following information:
Examine:
Glancing over some ruby papers, you ascertain that these are papers about Shien'tyr valence.250 some crimson papers Weight: <1 pound analyze, examineAnalyze:
You analyze the crimson papers and sense that the creator has provided the following information:
Examine:
Glancing over some crimson papers, you ascertain that these are papers about Grik'tyr valence.250 some scarlet papers Weight: <1 pound analyze, examineAnalyze:
You analyze the scarlet papers and sense that the creator has provided the following information:
Examine:
Glancing over some scarlet papers, you ascertain that these are papers about the Maw of Luukos.250 some pink papers Weight: <1 pound analyze, examineAnalyze:
You analyze the pink papers and sense that the creator has provided the following information:
Examine:
Glancing over some pink papers, you ascertain that these are papers about rumored demon archetypes.250 some salmon papers Weight: <1 pound analyze, examineAnalyze:
You analyze the salmon papers and sense that the creator has provided the following information:
Examine:
Glancing over some salmon papers, you ascertain that these are papers about mythic archdemons.250 some coral papers Weight: <1 pound analyze, examineAnalyze:
You analyze the coral papers and sense that the creator has provided the following information:
Examine:
Glancing over some coral papers, you ascertain that these are papers about cataclysmic planar shifts.250 some tomato papers Weight: <1 pound analyze, examineAnalyze:
You analyze the tomato papers and sense that the creator has provided the following information:
Examine:
Glancing over some tomato papers, you ascertain that these are papers about uncharted valences.250 In the cabinets you see: some rose papers, some claret papers, some carmine papers, some dark pink papers, some vermilion papers, some burgundy papers, some blush papers, some sanguine papers, some garnet papers and some russet papers.
some rose papers Weight: <1 pound analyze, examineAnalyze:
You analyze the rose papers and sense that the creator has provided the following information:
Examine:
Glancing over some rose papers, you ascertain that these are papers about planar cartographers.250 some claret papers Weight: <1 pound analyze, examineAnalyze:
You analyze the claret papers and sense that the creator has provided the following information:
Examine:
Glancing over some claret papers, you ascertain that these are papers about advanced demonology.250 some carmine papers Weight: <1 pound analyze, examineAnalyze:
You analyze the carmine papers and sense that the creator has provided the following information:
Examine:
Glancing over some carmine papers, you ascertain that these are papers about unsanctioned demonologists.250 some dark pink papers Weight: <1 pound analyze, examineAnalyze:
You analyze the dark pink papers and sense that the creator has provided the following information:
Examine:
Glancing over some dark pink papers, you ascertain that these are papers about illicit summoning chambers.250 some vermilion papers Weight: <1 pound analyze, examineAnalyze:
You analyze the vermilion papers and sense that the creator has provided the following information:
Examine:
Glancing over some vermilion papers, you ascertain that these are papers about the Enchiridion Valentia.250 some burgundy papers Weight: <1 pound analyze, examineAnalyze:
You analyze the burgundy papers and sense that the creator has provided the following information:
Examine:
Glancing over some burgundy papers, you ascertain that these are papers about rare demonic runestones.250 some blush papers Weight: <1 pound analyze, examineAnalyze:
You analyze the blush papers and sense that the creator has provided the following information:
Examine:
Glancing over some blush papers, you ascertain that these are papers about abyran'ra.250 some sanguine papers Weight: <1 pound analyze, examineAnalyze:
You analyze the sanguine papers and sense that the creator has provided the following information:
Examine:
Glancing over some sanguine papers, you ascertain that these are papers about vathors.250 some garnet papers Weight: <1 pound analyze, examineAnalyze:
You analyze the garnet papers and sense that the creator has provided the following information:
Examine:
Glancing over some garnet papers, you ascertain that these are papers about necleriines.250 some russet papers Weight: <1 pound analyze, examineAnalyze:
You analyze the russet papers and sense that the creator has provided the following information:
Examine:
Glancing over some russet papers, you ascertain that these are papers about oculoths.250
Madder Hats Tea Room
Make Your Mark
Mar and Scar
a stucco-faced dark stone building, #13, Lich# 28711, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801] | |
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. | |
Obvious exits: northeast, northwest, out |
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.
an opaque glass of aged whiskey Weight: <1 pound 1 a thin silver needle Weight: <1 pound Piercing needle 50 In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.
a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item analyzeAnalyze:
You analyze the iron crucible and sense that the creator has provided the following information:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.125 a primitive metal chisel Weight: <1 pound Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.125 On the wrought iron cart you see: a small note.
a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
, [Map Room #], Lich# 23801, go curtain
The Mar and Scar, Inked
[The Mar and Scar, Inked - 23802] | |
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist. | |
Obvious exits: out |
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist The human tattoo artist is shirtless, though his torso is nearly covered in ink. He is wearing an oil-stained apron around his waist, with several tools hanging from his side. >ask artist about Tattoo The human tattoo artist says, "Ah! A tattoo is an excellent idea! You look kinda puny, but you might be able ta handle one. For only 25000 silver, I can set ye up with one o'dese fine pieces o'art. Look at the display and pick ye out somethin nice. Then just ASK me FOR whichever number ye want and I'll ink ya!"
, [Map Room #], Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804] | |
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. | |
Obvious exits: southeast |
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.
a heap of shoddy jewelry Weight: <1 pound 10 a pile of ornate finery Weight: <1 pound 10
, [Map Room #], Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803] | |
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. | |
Obvious exits: southwest |
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the crimson glass display case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.
a brushed steel razor Weight: <1 pound Scarring Razor 5,000 a curved invar razor Weight: <1 pound Scarring Razor 25 a primitive iron razor Weight: <1 pound Scarring Razor 50 a pitted iron razor Weight: <1 pound Scarring Razor 25 an alum-swept invar razor Weight: <1 pound Scarring Razor 125 a reinforced invar razor Weight: <1 pound Scarring Razor 125
, [Map Room #], Lich# 23801, search, go trap door
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805] | |
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. | |
Obvious exits: up |
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.
a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functionalChaos Jewelry - Tier 0 analyzeAnalyze:
A chaotic voice reverberates throughout your mind... "I have not been unlocked.
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
100 a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functionalChaos Jewelry - Tier 1 analyzeAnalyze:
A chaotic voice reverberates throughout your mind...
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
1,000 a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functionalChaos Jewelry - Tier 2 analyzeAnalyze:
A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
2,500 On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a darkly stained doeskin cloak with beaded accents.
a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)belt-worn
functionalPelt Bag - unlocked analyze, examineAnalyze:This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.15,000 a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)front-worn
functionalPirate Harness - unlocked analyze, examineAnalyze:This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
The leather harness is fully unlocked. It has 16 verbs.
When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
Examine:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.15,000 a darkly stained doeskin cloak with beaded accents Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.
a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2,500 some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2,500 some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2,500 a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2,500 a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)cloak-worn
functionalWounded Wear - Tier 2 2,500 some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1,000 some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1,000 a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1,000 a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1,000 a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2,500 a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2,500 a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2,500 a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2,500 some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small sizeleg-worn Wounded Wear - Tier 1 1,000 On the heavy iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining and a midnight blue suede cloak with flared cuffs.
a deep mulberry leather cloak with gold threading Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a satin-lapeled indigo suede cloak with side slits Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a dun-hued leather cloak fringed with fangs Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a fur-lined ivory suede cloak with cobalt stitching Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a forest green leather cloak with ivory accents Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a heavy rust-dyed suede cloak edged in talons Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a supple black leather cloak with wine-hued silk lining Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 a midnight blue suede cloak with flared cuffs Weight: 5 pounds
Pocketed: gigantic (200-1000)cloak-worn
functionalClimateWear - unlocked 30,000 In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.
a shadowy climate wear certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.250 a small harness-shaped certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.1,000 a black harness-shaped certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.2,000 a gold harness-shaped certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.7,000 a small pelt bag certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.1,000 a large pelt bag certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.4,000 a pale gory weapon certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.1,000 a light gory weapon certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.2,500 a bright gory weapon certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.5,000 a light sheath-shaped certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.1,000 a bright sheath-shaped certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.1,000 a hood-shaped climate wear certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.1,000 a bright climate wear certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.2,500 a shimmering climate wear certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.30,000
Messy Alchemist
a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building
The Messy Alchemist
[The Messy Alchemist - 26872] | |
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway. | |
Obvious exits: out |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe
On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.
a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the copper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.
a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175 a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175
, [Map Room #], Lich# 26872, go archway
The Messy Alchemist, Hallway
[The Messy Alchemist, Hallway - 26873] | |
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. | |
Obvious exits: none |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN
On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.
a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the rose gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the copper band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the bronze band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the silver band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250
Mystic Phrases
a lopsided and waterlogged store, Map Room #19, Lich# 26871, go water store
Mystic Phrases, Entry
[Mystic Phrases -] | |
Several tented and rusted cauldrons are placed about the small room to collect the steadily dripping water that seeps through the sodden roof. Tiny rivulets cascade down the northern wall, their passage causing the paint to blister and peel. A small round table sits in the only dry section of both floor and ceiling, its contents illuminated by a flickering candle. | |
Obvious exits: west, out |
On the small round table you see: a shield-cut white palimpsest, a shield-cut grey palimpsest, a shield-cut beige palimpsest, a white-flecked palimpsest, a copper-edged dark palimpsest, a gold-edged red palimpsest, a silver-edged speckled palimpsest and a shield-cut off-white palimpsest.
a shield-cut white palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You point to the earth as you call upon your patron with righteous fervor to render the [Spell Name]!
Third Person: Xanlin points to the earth as he invokes the name of his patron with righteous fervor!
Hidden or Invisible:
Specific Spell Restriction: 1603
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a shield-cut grey palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You turn your gaze earthward as you call upon the dark glory of your patron to render the [Spell Name]...
Third Person: Xanlin turns his gaze earthward as he prays to his patron with dark intent...
Hidden or Invisible: An unseen voice prays darkly to the gods.
Specific Spell Restriction: 1603
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a shield-cut beige palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this beige palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You jut your fist angrily toward the earth as you invoke your patron's might to deliver the [Spell Name]!
Third Person: Xanlin adulates his patron in fevered tones as he juts his fist at the earth before him!
Hidden or Invisible: An unseen voice adulates the gods in fevered tones.
Specific Spell Restriction: 1603
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a white-flecked palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this white-flecked palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You warn the weak to look away as you summon [Spell Name], conjuring a rippling veil of holy flames around you.
Third Person: Xanlin warns all to look away in fear as he summons the power of his patron, and a rippling veil of holy flames envelopes him.
Hidden or Invisible: A rippling veil of holy flames swirls into existence around an unseen voice.
Specific Spell Restriction: 1614
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a copper-edged dark palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this dark palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With an upstretched arm you invoke [Spell Name], commanding one and all to tremble at the dark splendor of your mighty patron!
Third Person: With an upstretched arm, Xanlin commands one and all to tremble at the dark splendor of his mighty patron!
Hidden or Invisible: An unseen voice commands one and all to tremble at the dark splendor of his patron.
Specific Spell Restriction: 1614
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a gold-edged red palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this red palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A splendid aura swells from your heart as you manifest [Spell Name], bathing your foes in the glory of your patron...
Third Person: A splendid aura swells from Xanlin's heart as he welcomes his foes to behold the glory of his patron.
Hidden or Invisible: A splendid aura swells mid-air as an unseen voice welcomes his foes to behold the glory of his patron.
Specific Spell Restriction: 1614
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a silver-edged speckled palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this speckled palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Fervent rays of light burst from your chest as you usher forth [Spell Name], commanding your enemies to behold the magnificence of your patron!
Third Person: Fervent rays of light burst from Xanlin's chest as he commands his enemies to behold the magnificence of his patron!
Hidden or Invisible: Fervent rays of light burst mid-air as an unseen voice commands his enemies to behold the magnificence of his patron!
Specific Spell Restriction: 1614
Examine:
The palimpsest looks interesting... perhaps you should read it.750 a shield-cut off-white palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this off-white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You direct your gaze to the earth before you as you humbly pray to your patron to proffer the [Spell Name]...
Third Person: Xanlin directs his gaze to the earth before him as he humbly prays to his patron.
Hidden or Invisible: An unseen voice humbly prays to the gods.
Specific Spell Restriction: 1603
Examine:
The palimpsest looks interesting... perhaps you should read it.750
, [Map Room #], Lich# , west
Mystic Phrases, West
[Mystic Phrases -] | |
Warped and uneven, the wall-to-wall pine floorboards display signs of water damage, which cause many of the copper nails to rise up from the seating within the wood. Floor-to-ceiling bookcases are pristinely kept, their clean shelves a stark contrast to the utter gloom that hangs over the rest of the shop. A lone candle rests upon a counter covered in cobwebs, its flickering flame threatening to consume the dusty gossamer strands. | |
Obvious exits: east |
On the white birch shelf you see: a whorl-edged grass green letter, a whorl-edged leafy green letter, a water-stained yellow letter, a water-stained bronze letter, a dog-eared green letter and a dog-eared brown letter.
a whorl-edged grass green letter Weight: <1 pound analyze, examineAnalyze:
Invoking this grass green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray with righteous intensity to summon the power of [Spell Name] to your will, and you feel the earth rumble beneath you in response...
Third Person: Xanlin prays with righteous intensity to summon the spirits of nature to his will, and the very earth around him seems to rumble in response.
Hidden or Invisible: An unseen voice prays with righteons intention, and the earth rumbles in response.
Specific Spell Restriction: 635
Examine:
The letter looks interesting... perhaps you should read it.750 a whorl-edged leafy green letter Weight: <1 pound analyze, examineAnalyze:
Invoking this leafy green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A furious wind whips and churns around you as you call upon the spirits to strike with [Spell Name]!
Third Person: A furious wind whips and churns around Xanlin as he calls upon the spirits of nature itself to strike!
Hidden or Invisible: A furious wind whips and churns around an unseen voice.
Specific Spell Restriction: 635
Examine:
The letter looks interesting... perhaps you should read it.750 a water-stained yellow letter Weight: <1 pound analyze, examineAnalyze:
Invoking this yellow letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A menacing rattle within the earth quickly grows louder as you command the spirits and summon the power of [Spell Name]!
Third Person: A menacing rattle somewhere underfoot quickly grows louder as Xanlin commands the spirits of nature to strike at once!
Hidden or Invisible: Something rattles beneath the earth as an unseen voice prays.
Specific Spell Restriction: 616
Examine:
The letter looks interesting... perhaps you should read it.750 a water-stained bronze letter Weight: <1 pound analyze, examineAnalyze:
Invoking this bronze letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: As you cast your gaze earthward in prayer for the power of [Spell Name], sharpened thorns ripple across your skin in response.
Third Person: As Xanlin casts his gaze earthward in prayer, a spray of sharpened thorns ripples across his skin for a moment...
Hidden or Invisible: An unseen voice prays to nature.
Specific Spell Restriction: 616
Examine:
The letter looks interesting... perhaps you should read it.750 a dog-eared green letter Weight: <1 pound analyze, examineAnalyze:
Invoking this green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You speak the words for [Spell Name], beckoning the turbulence and anger of the wind spirits to tear through the dangers before you...
Third Person: Xanlin beckons the turbulent and angry wind spirits to tear through the dangers before him.
Hidden or Invisible: An unseen voice beckons the turbulent and angry wind spirits to come to his aid.
Specific Spell Restriction: 612
Examine:
The letter looks interesting... perhaps you should read it.750 a dog-eared brown letter Weight: <1 pound analyze, examineAnalyze:
Invoking this brown letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You summon the power of [Spell Name] with a prayer to the spirits of the wind, calling on them to come forth and protect you...
Third Person: Xanlin murmurs a prayer to the spirits of the wind to come to him now and protect him.
Hidden or Invisible: An unseen voice murmurs a prayer to the spirits of the wind.
Specific Spell Restriction: 612
Examine:
The letter looks interesting... perhaps you should read it.750 On the maple shelf you see: a fragrant beige scroll, a fragrant bronze scroll, a leafy yellowish red scroll, a leafy blue-green scroll, a mottled brown scroll and a mottled green scroll.
a fragrant beige scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this beige scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You summon the power of [Spell Name] with a whisper for the shadows to conceal you, preparing for your moment to strike...
Third Person: Xanlin glares with the eyes of a predator as he whispers and begins to fade into the shadows around him...
Hidden or Invisible: An unseen voice whispers to the spirits for aid.
Specific Spell Restriction: 608
Examine:
The scroll looks interesting... perhaps you should read it.750 a fragrant bronze scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this bronze scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You tune your thoughts to the dark protection of the forest canopy as you call upon the spirits for the magic of [Spell Name]...
Third Person: A shadow of leaves falls across Xanlin as he calls upon the spirits of the forest to obscure him from view.
Hidden or Invisible: An unseen voice calls upon the spirits of the forest for aid.
Specific Spell Restriction: 608
Examine:
The scroll looks interesting... perhaps you should read it.750 a leafy yellowish red scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this yellowish red scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You feel your skin tense and toughen with the power of [Spell Name] as you command the spirits of the forest to shield you.
Third Person: A strange cracking noise cuts across Xanlin's flesh as he commands the spirits of the forest to shield him.
Hidden or Invisible: An unseen voice commands the spirits to protect him.
Specific Spell Restriction: 605
Examine:
The scroll looks interesting... perhaps you should read it.750 a leafy blue-green scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this blue-green scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With outstretched arms, you supplicate the spirits of the forest for the protection of [Spell Name] in this moment of need...
Third Person: With outstretched arms, Xanlin supplicates the spirits of the forest for their protection in this moment of need...
Hidden or Invisible: An unseen voice supplicates the spirits of the forest for their protection.
Specific Spell Restriction: 605
Examine:
The scroll looks interesting... perhaps you should read it.750 a mottled brown scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this brown scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With the whispered words of [Spell Name], you summon forth the rot and ruin of nature to devour your enemies
Third Person: With a whispered word, Xanlin summons the rot and ruin of nature to devour his enemies.
Hidden or Invisible: An unseen voice summons forth the rot and ruin of nature.
Specific Spell Restriction: 603
Examine:
The scroll looks interesting... perhaps you should read it.750 a mottled green scroll Weight: <1 pound analyze, examineAnalyze:
Invoking this green scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With pride and force, you call forth the power of [Spell Name] to return your foes to the earth from which they came...
Third Person: In a proud and forceful voice, Xanlin calls out to the spirits of nature to return his foes to the earth from which they came...
Hidden or Invisible: An unseen voice calls out to the spirits of nature with pride and force.
Specific Spell Restriction: 603
Examine:
The scroll looks interesting... perhaps you should read it.750 On the pine shelf you see: a bright yellow note, a bright red note, a bright white note and a bright blue note.
a bright yellow note Weight: <1 pound analyze, examineAnalyze:
Invoking this yellow note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The pleasure of [Spell Name] wracks your body as you condemn the faithless to suffer the pitiless torment of your patron.
Third Person: Xanlin can barely conceal his pleasure as he condemns the faithless to suffer the pitiless torment of his patron's judgment.
Hidden or Invisible: An unseen voice condemns the faithless to suffer the pitiless torment of his patron.
Specific Spell Restriction: 1630
Examine:
The note looks interesting... perhaps you should read it.750 a bright red note Weight: <1 pound analyze, examineAnalyze:
Invoking this red note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With raised fist, you command the weak to bow in supplication to the will of your mighty patron, or face the wrath of [Spell Name]!
Third Person: With raised fist, Xanlin commands the weak to bow in supplication to the judgment of his mighty patron!
Hidden or Invisible: An unseen voice commands the weak to bow in supplication to the judgment of his mighty patron!
Specific Spell Restriction: 1630
Examine:
The note looks interesting... perhaps you should read it.750 a bright white note Weight: <1 pound analyze, examineAnalyze:
Invoking this white note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] infuses you as you announce the time has come for your foes to face the mighty wrath of your righteous patron!
Third Person: Xanlin declares the time has come for his foes to face the mighty wrath of his righteous patron!
Hidden or Invisible: An unseen voice declares the wrath of his righteous patron is imminent!
Specific Spell Restriction: 1630
Examine:
The note looks interesting... perhaps you should read it.750 a bright blue note Weight: <1 pound analyze, examineAnalyze:
Invoking this blue note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With serene purpose, you warn the faithless that the judgment of your patron is at hand. The power of [Spell Name] awaits you...
Third Person: With serene purpose, Xanlin warns the faithless that the judgment of his patron is at hand.
Hidden or Invisible: An unseen voice warns the faithless that the judgment of his patron is at hand.
Specific Spell Restriction: 1630
Examine:
The note looks interesting... perhaps you should read it.750 On the oak shelf you see: a thin cream-hued parchment, a thin translucent parchment, a thin off-white parchment, a thin grey parchment, a thick ecru parchment, a thick textured parchment, a thick mist grey parchment and a thick pearly white parchment.
a thin cream-hued parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this cream-hued parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray to your patron to burn away your enemies' transgressions through the power of [Spell Name]...
Third Person: With upstretched arms, Xanlin prays for a cleansing fire to burn away his enemies' transgressions...
Hidden or Invisible: An unseen voice prays for a cleansing fire to burn away his enemies' transgressions.
Specific Spell Restriction: 1615
Examine:
The parchment looks interesting... perhaps you should read it.750 a thin translucent parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this translucent parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You promise a terrible punishment for defying your patron as you invoke the holy magical furor of [Spell Name]...
Third Person: Xanlin promises a terrible punishment for defying his patron as he rants with a holy magical furor.
Hidden or Invisible: An unseen voice swears vengenance and rants with a holy furor.
Specific Spell Restriction: 1615
Examine:
The parchment looks interesting... perhaps you should read it.750 a thin off-white parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this off-white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed brow you summon the power of [Spell Name], praying for the deliverance of your enemies unto your patron's mercy...
Third Person: With bowed brow, Xanlin prays for the deliverance of his enemies into the succor of his merciful patron.
Hidden or Invisible: An unseen voice prays for the deliverance of his enemies into the succor of his merciful patron.
Specific Spell Restriction: 1615
Examine:
The parchment looks interesting... perhaps you should read it.750 a thin grey parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] propels you as you call upon your enemies to seek penance for their wickedness!
Third Person: Xanlin raises his arm as he calls upon his enemies to seek penance for their wickedness!
Hidden or Invisible: An unseen voice calls upon his enemies to seek penance for their wickedness.
Specific Spell Restriction: 1615
Examine:
The parchment looks interesting... perhaps you should read it.750 a thick ecru parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this ecru parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You howl a wild and ruthless prayer for the power of [Spell Name], swearing death to all who would defy your patron's will!
Third Person: Xanlin howls a wild and ruthless prayer, swearing death to all who would defy his patron's will!
Hidden or Invisible: An unseen voice howls a wild and ruthless prayer, swearing death to all who would defy his patron's will.
Specific Spell Restriction: 1617
Examine:
The parchment looks interesting... perhaps you should read it.750 a thick textured parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this textured parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed head, you pray to your patron for the power, and feel yourself filled with the dark and ferocious intensity of [Spell Name]...
Third Person: With bowed head, Xanlin prays to his patron for power, and looks back up with a dark and ferocious zeal.
Hidden or Invisible: An unseen voice petitions his patron for power in battle.
Specific Spell Restriction: 1617
Examine:
The parchment looks interesting... perhaps you should read it.750 a thick mist grey parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this mist grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] swirls within your soul as you beckon your patron to inspire and uplift you in battle.
Third Person: Though murmured prayer, Xanlin beckons the spirit of his patron to inspire and uplift him in battle.
Hidden or Invisible: An unseen voice murmurs prayers to his patron for inspiration in battle.
Specific Spell Restriction: 1617
Examine:
The parchment looks interesting... perhaps you should read it.750 a thick pearly white parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this pearly white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The holy will of [Spell Name] fills you as you swear great deeds will be done this day in the name of your patron!
Third Person: With noble abandon, Xanlin swears great deeds will be done this day in the name of his patron!
Hidden or Invisible: An unseen voice swears great deeds will be done this day in the name of his patron.
Specific Spell Restriction: 1617
Examine:
The parchment looks interesting... perhaps you should read it.750
==Ode to Resistance==BVShop:Ode to Resistance/February 2021
On the Other Hand
Out of the Bleak
a small black and grey tent, [Map Room #20, then east], Lich#26863 , go black tent
Out of the Bleak
[Out of the Bleak -] | |
The small tent holds the faint odor of acidic rain, and pale yellow hazy smoke curls up from a talon-shaped lantern positioned directly in the center of the room. A circular, dark oak table is covered with tattered, blue vulture feathers and various walking sticks. Suspended from the pavilion's center pillar are a series of stained hooks that perch over a battered wooden vanity. Several patchwork bear hide rugs surround a small glaes display case. | |
Obvious exits: out |
On the table you see: a gnarled red oak stick set with a blood marble sphere, a burnished ebony parasol wreathed with blood marble stones, a curved black oak cane inlaid with bleakstone shards, a tall ebony cane capped with a slender bleakstone and a twisted ebonwood cane inset with a cracked bleakstone orb.
a gnarled red oak stick set with a blood marble sphere Weight: 5 pounds analyzeAnalyze:
The red oak stick is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical stick, which is intended. The stick is fully unlocked.2,500 a burnished ebony parasol wreathed with blood marble stones Weight: 5 pounds analyzeAnalyze:
The ebony parasol is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical parasol, which is intended. The parasol is fully unlocked.2,500 a curved black oak cane inlaid with bleakstone shards Weight: 5 pounds analyzeAnalyze:
The black oak cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.2,500 a tall ebony cane capped with a slender bleakstone Weight: 5 pounds analyzeAnalyze:
The ebony cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.2,500 a twisted ebonwood cane inset with a cracked bleakstone orb Weight: 5 pounds analyzeAnalyze:
The ebonwood cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.2,500 In the case you see: a white-armored crusader miniature.
On the hooks you see: a small black wrist sheath inlaid with bleakstone shards, a smooth dark belt sheath inset with blood marble fragments, a narrow grey ankle sheath inlaid with bleached bones, a sea blue wrist sheath set with polished blood marbles, a slim grey belt sheath trimmed with blue vulture feathers and a deep red ankle sheath wreathed with thorny black roots.
a small black wrist sheath inlaid with bleakstone shards Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizewrist-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.20 a smooth dark belt sheath inset with blood marble fragments Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizebelt-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.20 a narrow grey ankle sheath inlaid with bleached bones Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizeankle-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.20 a sea blue wrist sheath set with polished blood marbles Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizewrist-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.20 a slim grey belt sheath trimmed with blue vulture feathers Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizebelt-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.20 a deep red ankle sheath wreathed with thorny black roots Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizeankle-worn
functional analyzeAnalyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.20 On the vanity you see: a round blood marble-set glass mirror and a cracked bleakstone-framed glass mirror.
a round blood marble-set glass mirror Weight: <1 pound examineExamine:
You must be holding the blood marble mirror.100
Potation Parlor
Rock Solid
an angular granite-covered wagon, Map Room 23, Lich#26840, go granite wagon
Rock Solid
[Rock Solid - 23822] | |
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings. | |
Obvious exits: out |
large red-inked sign
Welcome to Rock Solid! Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff! The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The golvern-bound bows are enchanted six times and will load any kind of wand.
On the engraved bow rack you see: a hemp-stringed ruic yumi inlaid with golvern, a balenite-ringed pale blue villswood longbow, a fiery red mesille longbow wreathed with gilded flames, a polished elm longbow traced with zorchar runes, a dark-stained ruic composite bow with a hawk-carved grip, a crimson-streaked dark ruic composite bow with a horn belly, a silvery blue composite bow of layered horn and ruic and a buffed villswood composite bow with golvern tips.
a hemp-stringed ruic yumi inlaid with golvern Weight: 3 pounds
Enchant: +30long bow analyzeAnalyze:
This is a yumi that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
Metal or Blue wands - Cold flares
Crystal wands - Acid flares
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
It has both the PULL and POINT verbs available as well.15,000 a balenite-ringed pale blue villswood longbow Weight: 2 pounds
Enchant: +25long bow analyzeAnalyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Metal or Blue wands - Cold flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a fiery red mesille longbow wreathed with gilded flames Weight: 2 pounds
Enchant: +25long bow analyzeAnalyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a polished elm longbow traced with zorchar runes Weight: 2 pounds
Enchant: +25long bow analyzeAnalyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a dark-stained ruic composite bow with a hawk-carved grip Weight: 2 pounds
Enchant: +25composite bow analyzeAnalyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a crimson-streaked dark ruic composite bow with a horn belly Weight: 2 pounds
Enchant: +25composite bow analyzeAnalyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a silvery blue composite bow of layered horn and ruic Weight: 2 pounds
Enchant: +25composite bow analyzeAnalyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Metal or Blue wands - Cold flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.2,000 a buffed villswood composite bow with golvern tips Weight: 3 pounds
Enchant: +30composite bow analyzeAnalyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
Metal or Blue wands - Cold flares
Crystal wands - Acid flares
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
It has both the PULL and POINT verbs available as well.15,000 On the large weapon stand you see: a jackal-headed dhara wrought from black kelyn, a mottled red kelyn morning star patterned with faint sigils, a matte black golvern maul with a smooth witchwood handle, a pennon-tied rolaren lance, a silvery white rolaren wakizashi, an alder-handled moon axe inset with garnet, a bone-hilted dull black khopesh, a pair of eonake-scaled boots, some dark leather gauntlets with flat eonake knuckles, a silvery-grey eonake warlance twined with barbed tendrils, a scarlet-traced brilliant white eonake spikestar, an obsidian-veined pure white hatchet, a gleaming eonake-spiked tetsubo, some rolaren-toed boots set on ironwood heels, some short rolaren-scaled black leather gauntlets and a teak-hafted matte blue rolaren longhammer.
a jackal-headed dhara wrought from black kelyn Weight: 8 pounds
Enchant: +25
Flares: realmmace 2,000 a mottled red kelyn morning star patterned with faint sigils Weight: 8 pounds
Enchant: +25
Flares: realmmorning star 2,000 a pennon-tied rolaren lance Weight: 15 pounds
Enchant: +25
Flares: realmlance 2,000 a silvery white rolaren wakizashi Weight: 4 pounds
Enchant: +25
Flares: realmshort sword 2,000 an alder-handled moon axe inset with garnet Weight: 6 pounds
Enchant: +25
Flares: realmhandaxe 2,000 a bone-hilted dull black khopesh Weight: 5 pounds
Enchant: +25
Flares: realmfalchion 2,000 a pair of eonake-scaled boots Weight: 2 pounds
Enchant: +25
Flares: realm
SanctifiedUAC boots 2,500 some dark leather gauntlets with flat eonake knuckles Weight: <1 pound
Enchant: +25
Flares: realm
SanctifiedUAC gloves 2,500 a silvery-grey eonake warlance twined with barbed tendrils Weight: 12 pounds
Enchant: +25
Flares: realm
Sanctifiedlance 2,500 a scarlet-traced brilliant white eonake spikestar Weight: 6 pounds
Enchant: +25
Flares: realm
Sanctifiedmorning star 2,500 an obsidian-veined pure white hatchet Weight: 5 pounds
Enchant: +25
Flares: realm
Sanctifiedhandaxe 2,500 a gleaming eonake-spiked tetsubo Weight: 6 pounds
Enchant: +25
Flares: realm
Sanctifiedmaul 2,500 some rolaren-toed boots set on ironwood heels Weight: 2 pounds
Enchant: +25
Flares: realmUAC boots 2,000 some short rolaren-scaled black leather gauntlets Weight: <1 pound
Enchant: +25
Flares: realmUAC gloves 2,000 On the carved runestaff display you see: a tortuous fireleaf staff with gilt-chased veins, a spiraling lor walking stick riddled with bore holes, a fused glowbark scepter crowned with a smoky glass orb and a corkscrewed illthorn staff channeled with hardened red sap.
a tortuous fireleaf staff with gilt-chased veins Weight: 4 pounds
Enchant: +22
Flares: realmrunestaff 2,000 a spiraling lor walking stick riddled with bore holes Weight: 3 pounds
Enchant: +25
Flares: realmrunestaff 2,500 a fused glowbark scepter crowned with a smoky glass orb Weight: 4 pounds
Enchant: +22
Flares: realmrunestaff 2,000 a corkscrewed illthorn staff channeled with hardened red sap Weight: 4 pounds
Enchant: +25
Flares: realmrunestaff 2,500
Shadowed Light
some steps heading towards a basement entrance, [Map Room #11], Lich# 26851, go steps
Shadowed Light, Entry
[Shadowed Light -] | |
The subtle smell of old blood lingers in the air as dried pools of the sanguineous substance, along with various drips, mar the already damaged wood floors. A series of hangers hang from rusted hooks protruding from soiled walls, with small oil lanterns between them. Resting against a far wall is a pine table, its surface bare save for a few scraps of paper. You also see a splintered ebonwood door. | |
Obvious exits: southeast, southwest |
battered sign
Let it be known these wares are dangerous to those who wear them. Accursed are they, for they, once worn, refuse to be removed without the aid of curse removal.
On the pine table you see: a red-scribed matte black slip, a white-scribed matte black slip and a grey-scribed matte black slip.
a red-scribed matte black slip Weight: <1 pound analyze, examineAnalyze:
Your slip is used to unlock the potential of things held in your other hand.
This slip will draw power from the shadows to upgrade Cursed Armor from Tier 3 to Tier 4, the final tier.
You need only RAISE your slip while holding a compatible piece of equipment in your other hand.
Your slip may not be altered or changed in any way.
Examine:
You examine the a red-scribed matte black slip. Relying on negative space, the slip's faint crimson print resembles a face with a hand squeezed over the mouth.500,000 a white-scribed matte black slip Weight: <1 pound analyze, examineAnalyze:
Your slip is used to unlock the potential of things held in your other hand.
This slip will draw power from the shadows to upgrade Cursed Armor from Tier 2 to Tier 3.
You need only RAISE your slip while holding a compatible piece of equipment in your other hand.
Your slip may not be altered or changed in any way.
Examine:
You examine the a white-scribed matte black slip. Relying on negative space, the slip's faint white print resembles a face with a hand squeezed over the mouth.200,000 a grey-scribed matte black slip Weight: <1 pound analyze, examineAnalyze:
Your slip is used to unlock the potential of things held in your other hand.
This slip will draw power from the shadows to upgrade Cursed Armor from Tier 1 to Tier 2.
You need only RAISE your slip while holding a compatible piece of equipment in your other hand.
Your slip may not be altered or changed in any way.
Examine:
You examine the a grey-scribed matte black slip. Relying on negative space, the slip's faint grey print resembles a face with a hand squeezed over the mouth.70,000 On the hangers you see: a black ora-collared dingy linen soutane, a dark crimson houppelande detailed with black ora florets and a midnight blue silk gown draped from a black ora pendant.
a black ora-collared dingy linen soutane Weight: 8 pounds
Enchant: +25robes (AsG 2) analyze, examineAnalyze:
You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the soutane's surface.You also notice a small enchanter's glyph.30,000 a dark crimson houppelande detailed with black ora florets Weight: 8 pounds
Enchant: +25robes (AsG 2) analyze, examineAnalyze:
You analyze the crimson houppelande and sense that the creator has provided the following information: This houppelande has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the houppelande to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the houppelande's surface.You also notice a small enchanter's glyph.30,000 a midnight blue silk gown draped from a black ora pendant Weight: 8 pounds
Enchant: +25robes (AsG 2) analyze, examineAnalyze:
You analyze the blue silk gown and sense that the creator has provided the following information: This gown has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the gown to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the gown's surface.You also notice a small enchanter's glyph.30,000
, [Map Room #], Lich# , southwest
Shadowed Light, Southwest
[Shadowed Light -] | |
Piles of muck, along with other questionable substances, are scattered about the area and corners of the room. Seemingly out of place, a compartmented case sits beside a segmented armor stand in the middle of the room, both surrounded by ostentatious candelabras casting light into even the darkest corners. | |
Obvious exits: northeast, east |
In the compartmented case you see: some lasktol'zko crafted from mithril melded with black ora, some mithglin plate-and-mail framed in black ora, a burnished rolaren coracia inset with black ora filigree and a black ora-swirled vultite cuirass.
some lasktol'zko crafted from mithril melded with black ora Weight: 67 pounds
Enchant: +25full plate (AsG 20) analyze, examineAnalyze:
You analyze the mithril lasktol'zko and sense that the creator has provided the following information: This lasktol'zko has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the lasktol'zko to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the lasktol'zko's surface.You also notice a small enchanter's glyph.30,000 some mithglin plate-and-mail framed in black ora Weight: 45 pounds
Enchant: +25half plate (AsG 19) analyze, examineAnalyze:
You analyze the mithglin plate-and-mail and sense that the creator has provided the following information: This plate-and-mail has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the plate-and-mail to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the plate-and-mail's surface.You also notice a small enchanter's glyph.30,000 a burnished rolaren coracia inset with black ora filigree Weight: 25 pounds
Enchant: +25augmented plate (AsG 18) analyze, examineAnalyze:
You analyze the rolaren coracia and sense that the creator has provided the following information: This coracia has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the coracia to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the coracia's surface.You also notice a small enchanter's glyph.30,000 a black ora-swirled vultite cuirass Weight: 18 pounds
Enchant: +25metal breastplate (AsG 17) analyze, examineAnalyze:
You analyze the vultite cuirass and sense that the creator has provided the following information: This cuirass has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the cuirass to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the cuirass's surface.You also notice a small enchanter's glyph.30,000 On the armor stand you see: some onyx-enameled mithril body armor woven with black ora, a black ora and mithglin haubergeon, a six-in-one rolaren jazerant inset with a black ora emblem and a vultite ruskag rezga interspersed with black ora rings.
some onyx-enameled mithril body armor woven with black ora Weight: 20 pounds
Enchant: +25chain hauberk (AsG 16) analyze, examineAnalyze:
You analyze the mithril body armor and sense that the creator has provided the following information: This armor has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the armor to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.30,000 a black ora and mithglin haubergeon Weight: 20 pounds
Enchant: +25augmented chain (AsG 15) analyze, examineAnalyze:
You analyze the mithglin haubergeon and sense that the creator has provided the following information: This haubergeon has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the haubergeon to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the haubergeon's surface.You also notice a small enchanter's glyph.30,000 a six-in-one rolaren jazerant inset with a black ora emblem Weight: 20 pounds
Enchant: +25double chain (AsG 14) analyze, examineAnalyze:
You analyze the rolaren jazerant and sense that the creator has provided the following information: This jazerant has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the jazerant to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the jazerant's surface.You also notice a small enchanter's glyph.30,000 a vultite ruskag rezga interspersed with black ora rings Weight: 20 pounds
Enchant: +25chain mail (AsG 13) analyze, examineAnalyze:
You analyze the vultite ruskag rezga and sense that the creator has provided the following information: This ruskag rezga has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the ruskag rezga to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the ruskag rezga's surface.You also notice a small enchanter's glyph.30,000
, [Map Room #], Lich# , east
Shadowed Light, Southeast
[Shadowed Light -] | |
Sheer, black gossamer painted with small, silver moons and stars hang across loosely planked walls in a poor attempt to dress up the room. Soft light from several mostly melted candles reflects upon the moons and stars on the fabric, creating the illusion of dancing fireflies in the dim room. A leather-bound chest, its lid propped open by a pronged pole, sits off to one side of the area across from a pine closet with its door broken off the hinges. | |
Obvious exits: west, northwest |
In the leather-bound chest you see: a mottled viper skin bodysuit with black ora accents, a black ora-stitched dark cinereal chamois aketon, an oxblood suede arming doublet with black ora clasps and a stygian leather jerkin stitched with black ora thread.
a mottled viper skin bodysuit with black ora accents Weight: 16 pounds
Enchant: +25double leather (AsG 8) analyze, examineAnalyze:
You analyze the viper skin bodysuit and sense that the creator has provided the following information: This bodysuit has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the bodysuit to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the bodysuit's surface.You also notice a small enchanter's glyph.30,000 a black ora-stitched dark cinereal chamois aketon Weight: 15 pounds
Enchant: +25reinforced leather (AsG 7) analyze, examineAnalyze:
You analyze the chamois aketon and sense that the creator has provided the following information: This aketon has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the aketon to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the aketon's surface.You also notice a small enchanter's glyph.30,000 an oxblood suede arming doublet with black ora clasps Weight: 13 pounds
Enchant: +25full leather (AsG 6) analyze, examineAnalyze:
You analyze the suede arming doublet and sense that the creator has provided the following information: This doublet has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the doublet to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the doublet's surface.You also notice a small enchanter's glyph.30,000 a stygian leather jerkin stitched with black ora thread Weight: 10 pounds
Enchant: +25light leather (AsG 5) analyze, examineAnalyze:
You analyze the leather jerkin and sense that the creator has provided the following information: This jerkin has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the jerkin to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the jerkin's surface.You also notice a small enchanter's glyph.30,000 In the pine closet you see: a steel-plated corovan kuyak riveted with black ora, some indigo doeskin armor adorned with a black ora crest, a shagreen lamellar jerkin bound with black ora rivets and a black ora-scaled burnt sienna corselet.
a steel-plated corovan kuyak riveted with black ora Weight: 25 pounds
Enchant: +25brigandine armor (AsG 12) analyze, examineAnalyze:
You analyze the cordovan kuyak and sense that the creator has provided the following information: This kuyak has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the kuyak to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the kuyak's surface.You also notice a small enchanter's glyph.30,000 some indigo doeskin armor adorned with a black ora crest Weight: 20 pounds
Enchant: +25studded leather (AsG 11) analyze, examineAnalyze:
You analyze the doeskin armor and sense that the creator has provided the following information: This armor has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the armor to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.30,000 a shagreen lamellar jerkin bound with black ora rivets Weight: 17 pounds
Enchant: +25cuirbouilli leather (AsG 10) analyze, examineAnalyze:
You analyze the lamellar shirt and sense that the creator has provided the following information: This shirt has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the shirt to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the shirt's surface.You also notice a small enchanter's glyph.10,000 a black ora-scaled burnt sienna corselet Weight: 16 pounds
Enchant: +25leather breastplate (AsG 9) analyze, examineAnalyze:
You analyze the burnt sienna corselet and sense that the creator has provided the following information: This corselet has been imbued by shadow one time.
Its tiny dark tendrils seem to undulate without bias.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the corselet to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the corselet's surface.You also notice a small enchanter's glyph.30,000
Shield Thyself
a canvas-topped alleyway shop, Map Room #12,southwest, Lich# 26868, go alleyway shop
Shield Thyself
[Shield Thyself - 28333] | |
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall. | |
Obvious exits: north, out |
plain wooden sign
Each of the cloaks or capes on the table comes with a brooch or bangle. For your convenience, here is a list of the pairings: an ahmdir blue yierka wool cape ~*~a lacquered morduska talon fibula ~*~an etched bone bangle a beige dagswain cape with red-stitched geometric designs ~*~a copper and boar tusk cloak pin ~*~a polished tortoise shell bangle an aqua moreen cape woven with cobalt blue threads ~*~a carnelian cameo brooch ~*~a thick amber bangle a fringed winter tartan cape ~*~a stylized wolf cloak pin ~*~an etched mithril bangle a heavyweight hunter green cape ~*~a bear claw brooch ~*~a knotwork vultite bangle a frayed broadcloth cloak with tone-on-tone feather patterns ~*~a carved raven brooch ~*~a blocky bone bangle
On the sturdy table you see: an ahmdir blue yierka wool cape, a beige dagswain cape with red-stitched geometric designs, an aqua moreen cape woven with cobalt blue threads, a fringed winter tartan cape, a heavyweight hunter green cape and a frayed broadcloth cloak with tone-on-tone feather patterns.
an ahmdir blue yierka wool cape Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
An ahmdir blue yierka wool cape has an etched bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a lacquered morduska talon fibula pinned to it.1,000 a beige dagswain cape with red-stitched geometric designs Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
A beige dagswain cape with red-stitched geometric designs has a polished tortoise shell bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a copper and boar tusk cloak pin pinned to it.1,000 an aqua moreen cape woven with cobalt blue threads Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
An aqua moreen cape woven with cobalt blue threads has a thick amber bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carnelian cameo brooch pinned to it.1,000 a fringed winter tartan cape Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
A fringed winter tartan cape has an etched mithril bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a stylized wolf cloak pin pinned to it.1,000 a heavyweight hunter green cape Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
A heavyweight hunter green cape has a knotwork vultite bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a bear claw brooch pinned to it.1,000 a frayed broadcloth cloak with tone-on-tone feather patterns Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalShield Cape examineExamine:
A frayed broadcloth cloak with tone-on-tone feather patterns has a blocky bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carved raven brooch pinned to it.1,000
, [Map Room #], Lich# 28333, north
Shield Thyself, Extension
[Shield Thyself, Extension - 28334] | |
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items. | |
Obvious exits: south |
In the small woven basket you see: a pearly white vellum, a wood grain-decorated vellum, a crisp gold-edged vellum, a crisp silver-edged vellum, a crisp copper-edged vellum, a simple bronze-hued vellum and a simple iron-hued vellum.
a wood grain-decorated vellum Weight: <1 pound analyze, writingAnalyze:
You analyze the grain-decorated vellum and sense that the creator has provided the following information:
WHISPER vellum to provide information such as such as availability, special needs and/or requests, or any other information that might be useful for the redeeming GM to know. (Example: I would like this +1 enhancive to be applied to the lockpicking bonus. I am available only on Thursdays between 5pm and 9pm CST and would like this service for <character name>.)
GAZE vellum to review your whispered request.
TO REDEEM: Hold the item to be worked on (if applicable) in your LEFT HAND before you REDEEM this vellum. If your service request does not apply to an existing item, just REDEEM vellum with an empty left hand.
You must REDEEM this vellum to notify the merchant you want work.
The bearer of this vellum is entitled to choose one of the following Reactive Flares added their Shield Cape Bangle. You may pick: acid, cold, disintegrate, fire, lightning, magma, plasma, steam, or unbalance. WHISPER availability details to the vellum; hold the Shield Cape Bangle you want us to work on in your left hand, and REDEEM this vellum to use, which will cause the vellum to crumble. You have until one week after the Duskruin event closes to redeem this vellum or it is forfeit! No exceptions!
This will crumble after it is redeemed.
Read:
In the Common language, it reads:
75,000 a crisp gold-edged vellum Weight: <1 pound analyze, examineAnalyze:
Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 5.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
You glance at the gold-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 4 to Tier 5. At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.200,000 a crisp silver-edged vellum Weight: <1 pound analyze, examineAnalyze:
Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 4.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
You glance at the silver-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 3 to Tier 4. At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.160,000 a crisp copper-edged vellum Weight: <1 pound analyze, examineAnalyze:
Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 3.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
You glance at the copper-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 2 to Tier 3. At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.120,000 a simple bronze-hued vellum Weight: <1 pound analyze, examineAnalyze:
Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
You glance at the bronze-hued vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 1 to Tier 2. At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.80,000 a simple iron-hued vellum Weight: <1 pound analyze, examineAnalyze:
Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 1.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
You glance at the iron-hued vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from (OTS) to Tier 1. At this tier, the Shield cape will have a 1% chance to block an incoming attack. Please ANALYZE for more information.40,000 On the hooks you see: a quartz-winged mourning dove clasp, a green jade-winged lunar moth clasp, a bejeweled pewter-barred fibula, a hammered circular gold fibula, a hammer-hasped black iron cloak-pin, a twisted copper theatre cloak-pin, a spherical platinum brooch encircled by sapphire chips and a half-circle faenor brooch with a stylized crossbar.
a quartz-winged mourning dove clasp Weight: <1 pound Shield Cape 500 a green jade-winged lunar moth clasp Weight: <1 pound Shield Cape 500 a bejeweled pewter-barred fibula Weight: <1 pound Shield Cape 500 a hammered circular gold fibula Weight: <1 pound Shield Cape 500 a hammer-hasped black iron cloak-pin Weight: <1 pound Shield Cape 500 a twisted copper theatre cloak-pin Weight: <1 pound Shield Cape 500 a spherical platinum brooch encircled by sapphire chips Weight: <1 pound Shield Cape 500 a half-circle faenor brooch with a stylized crossbar Weight: <1 pound Shield Cape 500 On the pegs you see: an indigo-veined fluorite bangle, a water-filled blue glass bangle, a serpent-etched green jade bangle, a petrified flaeshorn bangle, a dark-edged cocobolo bangle, a star-carved golden maple bangle, a polished black walnut bangle, a flower-etched smooth linden bangle and a peony-carved fruitwood bangle.
an indigo-veined fluorite bangle Weight: <1 pound Shield Cape 500 a water-filled blue glass bangle Weight: <1 pound Shield Cape 500 a serpent-etched green jade bangle Weight: <1 pound Shield Cape 500 a petrified flaeshorn bangle Weight: <1 pound Shield Cape 500 a dark-edged cocobolo bangle Weight: <1 pound Shield Cape 500 a star-carved golden maple bangle Weight: <1 pound Shield Cape 500 a polished black walnut bangle Weight: <1 pound Shield Cape 500 a flower-etched smooth linden bangle Weight: <1 pound Shield Cape 500 a peony-carved fruitwood bangle Weight: <1 pound Shield Cape 500
Sigil Shop
a hazy sigil-carved building, [Map Room #16], Lich# 26877, go sigil-carved building
Sigil Shop
[Sigil Shop -] | |
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate. | |
Obvious exits: south, out |
simple witchwood sign
~~~ Sigil Staves ~~~ Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff. Tiers 1: unique actions 2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6 3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held 4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging 5. unlocks the ability for the staff to multi-cast one spell as a flare
On the ironwood table you see: a sigil-carved witchwood scepter, a sigil-carved orase walking stick, a sigil-carved ironwood crook, a sigil-carved glowbark crosier, a sigil-carved fireleaf staff and a sigil-carved faewood staff-of-Lumnis.
a sigil-carved witchwood scepter Weight: 3 pounds
Enchant: +17runestaff Sigil Staff - Tier 1 5,000 a sigil-carved orase walking stick Weight: 4 pounds
Enchant: +20runestaff Sigil Staff - Tier 1 1,000 a sigil-carved ironwood crook Weight: 3 pounds runestaff Sigil Staff - Tier 1 2,000 a sigil-carved glowbark crosier Weight: 4 pounds
Enchant: +22runestaff Sigil Staff - Tier 1 10,000 a sigil-carved fireleaf staff Weight: 4 pounds
Enchant: +22runestaff Sigil Staff - Tier 1 5,000 a sigil-carved faewood staff-of-Lumnis Weight: 4 pounds
Enchant: +20runestaff Sigil Staff - Tier 1 1,000 In the glowbark display case you see: a glowing sigil certificate, a sigil-covered ticket, a vibrant sigil certificate, a bright sigil certificate and a pale sigil certificate.
a glowing sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 4 to 5 250,000 a sigil-covered ticket Weight: <1 pound analyze, examineAnalyze:
Your ticket is used to unlock the potential of things held in your other hand.
The sigil-covered ticket will add 1 to the spell capacity of a Sigil Staff, up to a total of 6 spells.
You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.
Your ticket may not be altered or changed in any way.
Examine:
This sigil-covered ticket will increase the spell capacity of a Sigil Staff.5,000 a vibrant sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 3 to 4 100,000 a bright sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 2 to 3 50,000 a pale sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 1 to 2 10,000
, [Map Room #], Lich# , south
Sigil Shop, Armory
[Sigil Shop, Armory -] | |
Fog from the north continues to permeate every available space in the room, leaving no corner unobscured. Small and large sigils of bright colors fade in and out of view along each wall, briefly illuminating previously unseen armor stands. | |
Obvious exits: north |
elegant fireleaf sign
~~~ Mana-Infused Armor ~~~ Please enjoy my selection of Mana-Infused Armor. The armor has been enchanted four times and has no other properties. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each armor. Tiers 0: a standard armor with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Set Bonus: If you use both my Sigil Staff and Mana-Infused Armor in combat, your Sigil Staff will have a chance to flare a Sigil of Binding effect to root your opponents! Each tier of both increases the odds by 1%.
In the glowbark display case you see: a glowing sigil ticket, a dim sigil ticket, a pale sigil ticket, a bright sigil ticket and a vibrant sigil ticket.
a glowing sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 4 to 5 200,000 a dim sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 0 to 1 50,000 a pale sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 1 to 2 100,000 a bright sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 2 to 3 150,000 a vibrant sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 3 to 4 175,000 On the light armor stand you see: an ensigiled silk robe.
an ensigiled silk robe Weight: 8 pounds
Enchant: +20robes (AsG 2) Mana-Infused Armor - Tier 0 1,000 On the plate armor stand you see: some ensigiled field plate, some ensigiled half plate, an ensigiled plate corselet and an ensigiled metal cuirass.
some ensigiled field plate Weight: 75 pounds
Enchant: +20full plate (AsG 20) Mana-Infused Armor - Tier 0 1,000 some ensigiled half plate Weight: 50 pounds
Enchant: +20half plate (AsG 19) Mana-Infused Armor - Tier 0 1,000 an ensigiled plate corselet Weight: 25 pounds
Enchant: +20augmented plate (AsG 18) Mana-Infused Armor - Tier 0 1,000 an ensigiled metal cuirass Weight: 23 pounds
Enchant: +20metal breastplate (AsG 17) Mana-Infused Armor - Tier 0 1,000 On the soft leather armor stand you see: some ensigiled leather hunts, an ensigiled leather aketon, some ensigiled casting leathers and an ensigiled leather vest.
some ensigiled leather hunts Weight: 16 pounds
Enchant: +20double leather (AsG 8) Mana-Infused Armor - Tier 0 1,000 an ensigiled leather aketon Weight: 15 pounds
Enchant: +20reinforced leather (AsG 7) Mana-Infused Armor - Tier 0 1,000 some ensigiled casting leathers Weight: 13 pounds
Enchant: +20full leather (AsG 6) Mana-Infused Armor - Tier 0 1,000 an ensigiled leather vest Weight: 10 pounds
Enchant: +20light leather (AsG 5) Mana-Infused Armor - Tier 0 1,000 On the chain armor stand you see: an ensigiled jazerant hauberk, a dense ensigiled chain haubergeon, a dense ensigiled chain corselet and a dense ensigiled chain shirt.
an ensigiled jazerant hauberk Weight: 27 pounds
Enchant: +20chain hauberk (AsG 16) Mana-Infused Armor - Tier 0 1,000 a dense ensigiled chain haubergeon Weight: 26 pounds
Enchant: +20augmented chain (AsG 15) Mana-Infused Armor - Tier 0 1,000 a dense ensigiled chain corselet Weight: 25 pounds
Enchant: +20double chain (AsG 14) Mana-Infused Armor - Tier 0 1,000 a dense ensigiled chain shirt Weight: 25 pounds
Enchant: +20chain mail (AsG 13) Mana-Infused Armor - Tier 0 1,000 On the hard leather armor stand you see: an ensigiled leather coat-of-plates, some ensigiled lamellar leather, an ensigiled leather corselet and an ensigiled leather jerkin.
an ensigiled leather coat-of-plates Weight: 25 pounds
Enchant: +20brigandine armor (AsG 12) Mana-Infused Armor - Tier 0 1,000 some ensigiled lamellar leather Weight: 20 pounds
Enchant: +20studded leather (AsG 11) Mana-Infused Armor - Tier 0 1,000 an ensigiled leather corselet Weight: 17 pounds
Enchant: +20cuirbouilli leather (AsG 10) Mana-Infused Armor - Tier 0 1,000 an ensigiled leather jerkin Weight: 16 pounds
Enchant: +20leather breastplate (AsG 9) Mana-Infused Armor - Tier 0 1,000
Smoke Screen
a grey brick building, Map Room #23, Lich# 26840, go grey building
Smoke Screen
[Smoke Screen - 25189] | |
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall. | |
Obvious exits: out |
On the table you see: a metallic snakeskin flask dangling various fetishes, a polished silver flask wrought into the shape of a mermaid, a barrel-shaped umber clay mug inset with square rivets, a tanned leather flask gripped by thin finger bones and a dark silver tankard framed by small iron axes.
a metallic snakeskin flask dangling various fetishes Weight: <1 pound Drink Container 15 a polished silver flask wrought into the shape of a mermaid Weight: <1 pound Drink Container 15 a barrel-shaped umber clay mug inset with square rivets Weight: <1 pound Drink Container 15 a tanned leather flask gripped by thin finger bones Weight: <1 pound Drink Container 15 a dark silver tankard framed by small iron axes Weight: <1 pound Drink Container 15 In the trunks you see: a lacquered bamboo pipe carved with a twining dragon, a long ebony pipe inset with tiny jeweled scarabs, a blackened teak pipe with a translucent flame-shaped bowl, a glowbark pipe shaped into entangled branches, some darkened cognac pipe tobacco, some amber bacon pipe tobacco, some dense cherry pipe tobacco, some speckled almond pipe tobacco, some dried mango pipe tobacco and a matte black matchbook inked with a skeletal design.
a lacquered bamboo pipe carved with a twining dragon Weight: <1 pound 75 a long ebony pipe inset with tiny jeweled scarabs Weight: <1 pound 75 a blackened teak pipe with a translucent flame-shaped bowl Weight: <1 pound 75 a glowbark pipe shaped into entangled branches Weight: <1 pound 75 some darkened cognac pipe tobacco Weight: <1 pound 1 some amber bacon pipe tobacco Weight: <1 pound 1 some dense cherry pipe tobacco Weight: <1 pound 1 some speckled almond pipe tobacco Weight: <1 pound 1 some dried mango pipe tobacco Weight: <1 pound 1 a matte black matchbook inked with a skeletal design Weight: <1 pound analyze, examineAnalyze:
You analyze the skeleton-inked matchbook and sense that the creator has provided the following information:
The skeleton-inked matchbook holds matches. It currently holds 15 matches.
To use, OPEN MY matchbook and GET MATCH FROM MY matchbook.
It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.
The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.
The skeleton-inked matchbook will be deleted if you take the last match. To refill the matchbook, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
Examine:
In the skeleton-inked matchbook you see several matches.1 In the oak cupboard you see:
Containers [1]: a glass bowl
Special [1]: an unframed mirrorIn the glass bowl you see: a translucent sea glass cameo framed by an ivory kraken, a black-lacquered enamel rose hairpin, an obsidian badge inset with with a single heliodor eye, a sinew-wrapped dark horn fetish and a seven-chained emerald cabochon choker backed in black lace.
a translucent sea glass cameo framed by an ivory kraken Weight: <1 pound analyzeAnalyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.25 a black-lacquered enamel rose hairpin Weight: <1 pound analyzeAnalyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.25 an obsidian badge inset with with a single heliodor eye Weight: <1 pound analyzeAnalyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.25 a sinew-wrapped dark horn fetish Weight: <1 pound analyzeAnalyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.25 a seven-chained emerald cabochon choker backed in black lace Weight: <1 pound analyzeAnalyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.25
, [Map Room #], Lich# 25189, go doorway
Smoke Screen, Back Room
[Smoke Screen, Back Room - 23821] | |
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case. You also see a doorway. | |
Obvious exits: none |
placard
The cigar tubes inside this case are rather unique. They will hold a single cigar, but they will conceal up to 5 lockpicks, as well. The onyx-veined gnarled bone tube is a bit fancier.
In the display case's you see: an onyx-veined gnarled bone tube, a gear-covered burnished gold tube, a shield-inset ivory suede tube, a demon-branded ebonwood tube and an antler-inset smoky maple tube.
an onyx-veined gnarled bone tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item analyze, examineAnalyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1.
The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the gnarled bone tube for you.
Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the gnarled bone tube. An eahnor and jet ring encircles the tube just beneath the hinged cap.300 a gear-covered burnished gold tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item analyze, examineAnalyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.
The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the burnished gold tube for you.
Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously etched onto the surface of the burnished gold tube. An electrum and ruby band encircles the tube just beneath the hinged cap.50 a shield-inset ivory suede tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item analyze, examineAnalyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.
The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ivory suede tube for you.
Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ivory suede tube. A peridot and leather ring encircles the tube just beneath the hinged cap.50 a demon-branded ebonwood tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item analyze, examineAnalyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.
The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ebonwood tube for you.
Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ebonwood tube. An amber and onyx band encircles the tube just beneath the hinged cap.50 an antler-inset smoky maple tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item analyze, examineAnalyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.
The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the smoky maple tube for you.
Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the smoky maple tube. A copper and brass ring encircles the tube just beneath the hinged cap.50
So Shifty
a small oak-framed shop, Map Room #21, Lich# 26837, go oak shop
So Shifty
[So Shifty - 23717] | |
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby. | |
Obvious exits: out |
tall sign
~Welcome to So Shifty~ The choker, wristlet, and bracelet on the table are shifty! The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!
On the squat oak table you see: a small blush rose gossamer neckpouch fettered by jeweled silver links, a waist chain of sharpened onyx talons set with near-black bloodstones, a woven smoke grey chiffon bracelet trailing blue agate rose petals and a Farusteri gown waiver.
a small blush rose gossamer neckpouch fettered by jeweled silver links Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizeneck-worn Morphing Container 500 a waist chain of sharpened onyx talons set with near-black bloodstones Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizewaist-worn (as a belt) Morphing Container 500 a woven smoke grey chiffon bracelet trailing blue agate rose petals Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small sizewrist-worn Morphing Container 500 a Farusteri gown waiver Weight: <1 pound analyze, examineAnalyze:
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock the fluff tier of a Farusteri gown.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.
Examine:
You glance at the Farusteri gown waiver.5,000 On the curvy oak mannequin you see: an ebon-sheened copper silk gown with a hem of indigo lace dragonflies.
an ebon-sheened copper silk gown with a hem of indigo lace dragonflies Weight: <1 pound chest-worn analyze, examineAnalyze:
*************************** Farusteri's Gowns ************************************
This copper silk gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3
This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.
Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
Examine:
A small silk tag with silver stitching has been discreetly sewn inside the neckline of the copper silk gown that reads, "A Customized Creation".10,000
Spellbound
a narrow space between two buildings, [Map Room 3], Lich# 26877, go narrow space
Spellbound
[Spellbound - 26878] | |
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. | |
Obvious exits: south, out |
dust-covered note
Items in the case are magical trinkets which automatically recharge daily: Green Mossbark Wand: Wild Entropy (603) - 40x/day White Ora Rod: Condemn (309) - 40x/day Twisted Crystal Wand: Phase (704) - 40x/day Earthen Brock Rock Trinket: Tremors (909) - 40x/day White Eonake Cross: Remove Curse (315) - 3x/day Golden Shield Pin: Mantle of Faith (1601) - 3x/day Blue Quartz Pin: Mindward (1208) - 1x/day Small Statue Clasp: Spirit Guard (1712) - 1x/day Shiny Gold Coin Pin: Arcane Decoy (1701) - 20x/day Green Leaf Symbol: Phoen's Strength (606) - 1x/day Shiny Knight Symbol: Dauntless (1606) - 1x/day Pearl-edged White Ora Cube: Benediction (307) - 1x/day Bright Yellow Potion Trinket: Adrenal Surge (1107) - 3x/day Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity. New potions on the shelf! The absinthe green tincture significantly increases one's enchanting skill and comes with 5 doses (new style Enchanting only!). The pearlescent purple philter significantly increases one's ensorcelling skill and comes with 1 dose. The blue-violet infusion significantly increases one's loresong unlocking skill and comes with 1 dose. Lastly, the dilute copper ayan'eth potions (8x), dilute silver ayan'eth potions (9x), and dilute golden ayan'eth potions (10x) are for pretempering to enchant items to much higher than normal levels (8-10x) and come with 5 doses each.
In the sigil-incised display case you see: a blackened green mossbark wand, an elegant white ora rod, a twisted crystal wand, an earthen brown rock trinket, a gleaming white eonake cross, a dazzling golden shield pin, a blue quartz symbol, a small statue clasp, a shiny gold coin pin, a green leaf symbol, a metallic shiny knight symbol, a pearl-edged white ora cube engraved with variegated symbols and a bright yellow potion trinket.
a blackened green mossbark wand Weight: <1 pound Wild Entropy
40 charges
persists
wave activated10,000 an elegant white ora rod Weight: <1 pound Condemn
40 charges
persists
wave activated15,000 a twisted crystal wand Weight: <1 pound Phase
40 charges
persists
wave activated10,000 an earthen brown rock trinket Weight: <1 pound pin-worn
functionalTremors
40 charges
persists
rub activated20,000 a gleaming white eonake cross Weight: <1 pound pin-worn
functionalRemove Curse
3 charges
persists
rub activated15,000 a dazzling golden shield pin Weight: <1 pound pin-worn
functionalMantle of Faith
3 charges
persists
raise activated15,000 a blue quartz symbol Weight: <1 pound pin-worn
functionalMindward
1 charge
persists
raise activated15,000 a small statue clasp Weight: <1 pound pin-worn
functionalSpirit Guard
1 charge
persists
raise activated20,000 a shiny gold coin pin Weight: <1 pound pin-worn
functionalArcane Decoy
20 charges
persists
rub activated15,000 a green leaf symbol Weight: <1 pound pin-worn
functionalPhoen's Strength
1 charge
persists
raise activated15,000 a metallic shiny knight symbol Weight: <1 pound pin-worn
functionalDauntless
1 charge
persists
raise activated20,000 a pearl-edged white ora cube engraved with variegated symbols Weight: <1 pound pin-worn
functionalBenediction
1 charge
persists
raise activated15,000 a bright yellow potion trinket Weight: <1 pound pin-worn
functionalAdrenal Surge
3 charges
persists
rub activated15,000 In the rune-covered wooden crate you see: a heavy invar necklace set with square-cut rubies, a diamond-linked silver necklace dangling tiny sapphires and a twisted rose gold necklace accented with dark aquamarine rosettes.
a heavy invar necklace set with square-cut rubies Weight: <1 pound neck-worn Analyze:
You analyze the invar necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished moonstone. Silver light shines out in a glimmering sliver from the stone, reflecting Liabo's current waxing crescent phase. A delicate setting of pure platinum holds the miniature moon.25,000 a diamond-linked silver necklace dangling tiny sapphires Weight: <1 pound neck-worn analyze, examineAnalyze:
You analyze the silver necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfectly spherical star ruby. Crimson light shines out in a glimmering sliver from the stone, reflecting Tilaok's current waxing crescent phase. The stone's star twinkles gently, brightening and dimming. An elegant setting of pure platinum holds the miniature moon.25,000 a twisted rose gold necklace accented with dark aquamarine rosettes Weight: <1 pound neck-worn analyze, examineAnalyze:
You analyze the rose gold necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished opal. Pearlescent light shines out in a luminous crescent from the stone, reflecting Lornon's current first half phase. A simple setting of pure platinum holds the miniature moon.25,000 On the small round table you see: a smoke-tinted rolaren monocle, a rose-tinged bronze monocle, a silver squiggly-framed monocle and a filigreed gold-tinted monocle.
a smoke-tinted rolaren monocle Weight: <1 pound analyzeAnalyze:
You analyze the rolaren monocle and sense that the creator has provided the following information:
A smoke-tinted rolaren monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.
USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]
Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear
Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
1,500 a rose-tinged bronze monocle Weight: <1 pound analyzeAnalyze:
You analyze the bronze monocle and sense that the creator has provided the following information:
A rose-tinged bronze monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.
USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]
Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear
Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
1,500 a silver squiggly-framed monocle Weight: <1 pound analyzeAnalyze:
You analyze the squiggly-framed monocle and sense that the creator has provided the following information:
A silver squiggly-framed monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.
USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]
Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear
Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
1,500 a filigreed gold-tinted monocle Weight: <1 pound analyzeAnalyze:
You analyze the gold-tinted monocle and sense that the creator has provided the following information:
A filigreed gold-tinted monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.
USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]
Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear
Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
1,500 On the dilapidated wooden shelf you see: a shimmering trinket, a smooth turquoise leather journal embossed with a peacock feather, an ivory suede-spined gold puma fur-covered ledger, a translucent gold and teal bottle, a twine-wrapped smoky grey jar, a gold-leafed shimmering pink bottle, a black-eyed skull-shaped jar, a shimmering certificate, a glittering ticket, a dilute golden ayan'eth potion, a dilute silver ayan'eth potion, a dilute copper ayan'eth potion, a pale blue-violet infusion, an absinthe green tincture and a pearlescent purple philter.
a shimmering trinket Weight: <1 pound pin-worn analyze, examineAnalyze:
The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets.
It is not currently active, but is using set 1 (out of 1): nothing special at this time.
The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.
Examine:
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.5,000 a smooth turquoise leather journal embossed with a peacock feather Weight: <1 pound analyzeAnalyze:
This leather journal is a heavily scripted fluff book. It can be altered freely so long as it remains a book.
Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE
TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2,000 an ivory suede-spined gold puma fur-covered ledger Weight: <1 pound analyzeAnalyze:
This fur-covered ledger is a heavily scripted fluff book. It can be altered freely so long as it remains a book.
Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE
TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2,000 a translucent gold and teal bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one itemAlchemy jar
50 items100 a twine-wrapped smoky grey jar Weight: <1 pound
Pocketed: Very small (<2-4)
one itemAlchemy jar
50 items100 a gold-leafed shimmering pink bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one itemAlchemy jar
100 items250 a black-eyed skull-shaped jar Weight: <1 pound
Pocketed: Very small (<2-4)
one itemAlchemy jar
100 items250 a shimmering certificate Weight: <1 pound analyze, examineAnalyze:
Your certificate is used to unlock the potential of things held in your other hand.
The shimmering certificate will add 1 current and maximum charge to an existing Shimmer Trinket.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine:
You glance at the shimmering certificate.
You notice something written on it...
This shimmering certificate will add 1 maximum charge to an existing Shimmer Trinket.1,000 a glittering ticket Weight: <1 pound analyze, examineAnalyze:
Your ticket is used to unlock the potential of things held in your other hand.
The glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).
You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.
Your ticket may not be altered or changed in any way.
Examine:
You glance at the glittering ticket.
You notice something written on it...
This glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).3,500 a dilute golden ayan'eth potion Weight: 2 pounds 30,000 a dilute silver ayan'eth potion Weight: 2 pounds 25,000 a dilute copper ayan'eth potion Weight: 2 pounds 20,000 a pale blue-violet infusion Weight: <1 pound analyzeAnalyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this infusion. A bard may be able to provide more specifics.10,000 an absinthe green tincture Weight: <1 pound analyzeAnalyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this tincture. A bard may be able to provide more specifics.50,000 a pearlescent purple philter Weight: <1 pound analyzeAnalyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this philter. A bard may be able to provide more specifics.50,000
a narrow space between two buildings, [Map Room #], Lich# 26878, south
Spellbound, Crevice
[Spellbound, Crevice - 26881] | |
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice. | |
Obvious exits: north |
On the dilapidated birch shelf you see: a smooth off-white vellum, a translucent cream-hued vellum, a silvery lightning-motif vellum, a small scale-shaped parchment, an inky black palimpsest and a thin shadowy black parchment.
a smooth off-white vellum Weight: <1 pound analyze, examineAnalyze:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your anthracite eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Maetriks utters a lyrical prayer that is accompanied by simple gestures. Her anthracite eyes flash with a holy light as she releases her spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
Examine:
This paper looks interesting... perhaps you should read it.750 a translucent cream-hued vellum Weight: <1 pound analyze, examineAnalyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your anthracite eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing her eyes tightly, Maetriks appears to be concentrating for several seconds as she murmurs a soft prayer to the spirits. As the last syllable falls from her lips, her anthracite eyes fly wide open and she flicks her fingers, releasing her spell.
Hidden or Invisible: Anthracite light suddenly flashes in the air.
Specific Spell Restriction: 116
Examine:
This paper looks interesting... perhaps you should read it.750 a silvery lightning-motif vellum Weight: <1 pound analyze, examineAnalyze:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your smooth, immaculately pallid skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling her fingers into claws, Maetriks forcefully confronts the spirits and demands that they mold themselves to her will. Zorchar energy crackles across the surface of her smooth, immaculately pallid skin as she releases the stored energy of her spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
Examine:
This paper looks interesting... perhaps you should read it.750 a small scale-shaped parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of her prayer, Maetriks implores shadows and darkness to protect her.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
Examine:
This paper looks interesting... perhaps you should read it.750 an inky black palimpsest Weight: <1 pound analyze, examineAnalyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your anthracite eyes and transforms into a [Spell Name] before you...
Third Person: Flexing her fingers slightly, Maetriks's form begins to darken and shadows seep from her anthracite eyes. Maetriks releases her spell by transforming that darkness around her into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
Examine:
This paper looks interesting... perhaps you should read it.750 a thin shadowy black parchment Weight: <1 pound analyze, examineAnalyze:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tenebrous shadows slip across your smooth, immaculately pallid skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Maetriks's smooth, immaculately pallid skin as she demands divinity to heed her prayers. As if in answer, her anthracite eyes briefly blacken as she releases her fury.
Hidden or Invisible:
Specific Spell Restriction: 317
Examine:
This paper looks interesting... perhaps you should read it.750 On the decaying oaken slab you see: a coin-edged piece of sheet music, a sheet of watermarked music, a violet cotton sheet, a soft sigil-etched sheet and a whorl-edged cloud white note.
a coin-edged piece of sheet music Weight: <1 pound analyze, examineAnalyze:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Maetriks weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
Examine:
This paper looks interesting... perhaps you should read it.750 a sheet of watermarked music Weight: <1 pound analyze, examineAnalyze:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting her voice in song, Maetriks spins a quick tale involving a small child trying to discover the mysteries of water elementals. As she sings, she weaves her fingers in a complicated pattern that mimics the cadence of her tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
Examine:
This paper looks interesting... perhaps you should read it.750 a violet cotton sheet Weight: <1 pound analyze, examineAnalyze:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tracing simple lines upon your smooth, immaculately pallid brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third anthracite eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon her smooth, immaculately pallid brow, Maetriks invokes the elements and almost instantly a third anthracite eye opens in her forehead. Seconds after she releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
Examine:
This paper looks interesting... perhaps you should read it.750 a soft sigil-etched sheet Weight: <1 pound analyze, examineAnalyze:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Maetriks invokes the elements as she casts her spell.
Hidden or Invisible:
Specific Spell Restriction: 419
Examine:
This paper looks interesting... perhaps you should read it.750 a whorl-edged cloud white note Weight: <1 pound analyze, examineAnalyze:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing her fingers through the air, Maetriks's movements gradually become sluggish as she finishes the somatic components of her spell.
Hidden or Invisible:
Specific Spell Restriction: 504
Examine:
This paper looks interesting... perhaps you should read it.750