Bloodriven Village/shop listing February 2021 part 2: Difference between revisions

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*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Duskruin Arena Officials folder]
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Duskruin Arena Officials folder]


==[[BVShop:Temple of Tentacles|Temple of Tentacles]]=={{#section:BVShop:Temple of Tentacles|2021Q1}}{{top}}
==[[BVShop:Temple of Tentacles|Temple of Tentacles]]=={{#section:BVShop:Temple of Tentacles/February 2021|2021Q1}}{{top}}
==[[BVShop:The Cover Up|The Cover Up]]=={{#section:BVShop:The Cover Up/February 2021|2021Q1}}{{top}}
==[[BVShop:The Cover Up|The Cover Up]]=={{#section:BVShop:The Cover Up/February 2021|2021Q1}}{{top}}
==[[BVShop:The Librarium|The Librarium]]=={{#section:BVShop:The Librarium/February 2021|2021Q1}}{{top}}
==[[BVShop:The Librarium|The Librarium]]=={{#section:BVShop:The Librarium/February 2021|2021Q1}}{{top}}

Revision as of 14:07, 29 January 2022


Fest-duskruin-updated-2021.png

Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.

Temple of Tentacles

dark circular temple, [Map Room #2], Lich# 26850, go circular temple

Temple of Tentacles

[Temple of Tentacles - 26852]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center. You also see a silver-hued tunnel, a green-hued tunnel and a purple-hued tunnel.
Obvious exits: down, out
large sign
Blue Waiver - Unlock to T1 Green Waiver - Unlock to T2 Ebon Waiver - Unlock to T3 Dark Bow Waiver - Unlock Arrow flares (Some limitations, read the waiver.) Bracelet, Armband, and Glove waiver all change the worn location of the host item. You will lose any alteration on the item if you use the worn location change. Strange Waiver - This will allow you to change the weapon your parasite changes into. This is a ONE WAY CHANGE. There are no take-backs or do-overs!

On the rusted iron table you see: a glove parasitic waiver, an armband parasitic waiver, a bracelet parasitic waiver, a dark bow parasitic waiver, a blue parasitic waiver, an ebon parasitic waiver, a green parasitic waiver, a simple parasite flare certificate, a strange parasite certificate and an exotic parasite flare certificate.

a glove parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some gloves.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the glove parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.

1,000
an armband parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some armbands.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.

1,000
a bracelet parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to a bracelet.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.

1,000
a dark bow parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the arrow flares for the bow. These will need to be charged with ayanad crystals. The arrows cannot have flares, scripts, or be above 5x enchanted.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bow parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to unlock their parasite weapon to unlock a new feature with bows. Once unlocked, this will allow the bow to shoot with a 100% flare rate. This uses the existing parasite flare and is not in addition to the regular script flare. Each shot has a chance to consume the ayanad crystal supplied with a lower chance the higher the quality of the crystal. The arrows shot from the parasite bow cannot have flares, scripts, or be above 5x enchanted.

50,000
a blue parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
an ebon parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to the second tier.

75,000
a green parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

35,000
a simple parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20,000
a strange parasite certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
50,000
an exotic parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30,000

, [Map Room #], Lich# 26852, go silver-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26853]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye.
Obvious exits: out
bloodstained sign
All gloves within the display are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Pink - Composite Bow Coral - Short Bow Fuchsia - Longbow Burgundy - Boots Puce - Gloves Maroon - Katar Sanguine - Runestaff All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the pink lace-accented display you see: a pair of sanguine gloves, a pair of fuchsia gloves, a pair of coral gloves, a pair of pink gloves, some burgundy bracers, some puce armbands, a pair of maroon gloves and a pair of chestnut gloves.

a pair of sanguine gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: sanguine Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of fuchsia gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: fuchsia Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of coral gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: coral Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of pink gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: pink Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
some burgundy bracers Weight: <1 pound wrist-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: burgundy Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
some puce armbands Weight: <1 pound arm-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: puce Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of maroon gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: maroon Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of chestnut gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: chestnut Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

squat dilapidated bookshelf Upon the shelves are countless, stained, and ruined tomes interspersed with various dark artifacts. In what seems to have been a last grasp at life, several dead and petrified strands of tentacles have wrapped themselves around burnt out candles, tarnished dishes, and the occasional skull that are all placed on the various levels of the decaying piece of furniture. Interestingly, the bookshelf is not entirely flush against the wall of this space.

Behind the squat dilapidated bookshelf you see:
Special [1]: a tight dirt passageway

, [Map Room #], Lich# 26852, go green-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26854]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
blood-stained sign
All gloves within the locker are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Emerald - Lance Verdant Green - Jeddart-Axe Green - Spear Orange - Maul Vermilion - Two Handed Sword All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see: a pair of orange gloves, a pair of vermilion gloves, a pair of green gloves, a pair of verdant green gloves and a pair of emerald gloves.

a pair of orange gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: orange Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of vermilion gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: vermilion Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of verdant green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: verdant green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of emerald gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: emerald Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

, [Map Room #], Lich# 26852, go purple-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26855]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
blood-stained sign
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Plum - Short Sword Mauve - Bastard Sword Indigo - Dagger Lavender - Falchion Teal - Morning Star Turquoise - Mace All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

large stitched sack The sack's exterior is messily stitched together with coarse threading. Dark, sanguine circles grace every entry point of the stitching throughout the sack's surface.

In the large stitched sack you see: a pair of plum gloves, a pair of mauve gloves, a pair of indigo gloves, a pair of lavender gloves, a pair of teal gloves and a pair of turquoise gloves.

a pair of plum gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: plum Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of mauve gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: mauve Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of indigo gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: indigo Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of lavender gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: lavender Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of teal gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: teal Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of turquoise gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: turquoise Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

, [Map Room #], Lich# 26852, down

Temple Of Tentacles, Crypt

[Temple Of Tentacles, Crypt -]
Sanguine cobwebs drape from wall to wall across this dank, dark alcove. Crumbling and decrepit on a raised platform in the center of the crypt is a crumbling black coffin with a rotting black table next to it. The floor is stained a dark red with bits of decayed flesh and bone shards.
Obvious exits: up

rotting black table Haphazardly strewn across the black table are a collection of parchments.

On the rotting black table you see: a parasite blue armor waiver, a parasite green armor waiver and a parasite ebon armor waiver.

a parasite blue armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

50,000
a parasite green armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

100,000
a parasite ebon armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

150,000

crumbling black coffin Covering the sides of the black coffin are a series of foreign runes, each more complex than the next. A single band of red fabric is laid in a triangular shape across its surface.

In the crumbling black coffin you see: some rotting brigandine armor, some rotting studded leather, some rotting double leather, some rotting full leather, some rotting black robes, some rotting augmented chain, some rotting chain hauberk, a rotting metal breastplate, some rotting half plate, some rotting full plate and some rotting double chain.

some rotting brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the brigandine armor and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your brigandine armor can be altered by any skilled merchant.
LIGHTENING
Your brigandine armor can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: brigandine
Long (Post Noun):



10,000
some rotting studded leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11)
analyze
Analyze:
You analyze the studded leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your studded leather can be altered by any skilled merchant.
LIGHTENING
Your studded leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: studded
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: studded
Long (Post Noun):



10,000
some rotting double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the double leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your double leather can be altered by any skilled merchant.
LIGHTENING
Your double leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: double
Long (Post Noun):



10,000
some rotting full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the full leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your full leather can be altered by any skilled merchant.
LIGHTENING
Your full leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: black full
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: black full
Long (Post Noun):



10,000
some rotting black robes Weight: 8 pounds
Enchant: +20
robes (AsG 2)
analyze
Analyze:
You analyze the black robes and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your black robes can be altered by any skilled merchant.
LIGHTENING
Your black robes can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: black
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: black
Long (Post Noun):



10,000
some rotting augmented chain Weight: 21 pounds
Enchant: +20
augmented chain (AsG 15)
analyze
Analyze:
You analyze the augmented chain and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your augmented chain can be altered by any skilled merchant.
LIGHTENING
Your augmented chain can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: augmented
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: augmented
Long (Post Noun):



10,000
some rotting chain hauberk Weight: 22 pounds
Enchant: +20
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the chain hauberk and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your chain hauberk can be altered by any skilled merchant.
LIGHTENING
Your chain hauberk can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: chain
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: chain
Long (Post Noun):



10,000
a rotting metal breastplate Weight: 18 pounds
Enchant: +20
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the metal breastplate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your metal breastplate can be altered by any skilled merchant.
LIGHTENING
Your metal breastplate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: metal
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: metal
Long (Post Noun):



10,000
some rotting half plate Weight: 40 pounds
Enchant: +20
half plate (AsG 19)
analyze
Analyze:
You analyze the half plate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your half plate can be altered by any skilled merchant.
LIGHTENING
Your half plate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: half
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: half
Long (Post Noun):



10,000
some rotting full plate Weight: 60 pounds
Enchant: +20
full plate (AsG 20)
analyze
Analyze:
You analyze the full plate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your full plate can be altered by any skilled merchant.
LIGHTENING
Your full plate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: full
Long (Post Noun):



10,000
some rotting double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14)
analyze
Analyze:
You analyze the double chain and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your double chain can be altered by any skilled merchant.
LIGHTENING
Your double chain can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: double
Long (Post Noun):



10,000

, [Map Room #], Lich# <room # outside shop>, look behind bookshelf, go tight passageway

Deep Within Darkness

[Deep Within Darkness -]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground.
Obvious exits: none
obscured bloodstained sign
Welcome to Deep Within Darkness! If you wish to be one with the shadows, peruse and select a garment from the spikes. All waivers within the box will unlock the night shrouds in assorted ways. The shrouds have one tier of fluff unlock: the threadbare cloth shroud waiver unlocks this fluff tier! The shrouds also have three tiers of auction unlock: the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1! the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2! the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3! the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4! the bright shroud waiver unlocks the auction tier from tier 4 to tier 5! What are the auction tiers, you ask? Figure them out. ALL SALES ARE FINAL! - The Sneaky Management

In the bug-infested rotting black box you see: a threadbare cloth shroud waiver, a faded periwinkle shroud waiver, a sage green shroud waiver, a raven-toned shroud waiver, a glowing shroud waiver and a bright shroud waiver.

a threadbare cloth shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the cloth shroud waiver.
You notice something written on it...
This will unlock your night shroud to be more fluffy. This waiver will take it from a locked to unlocked status. This waiver will ONLY work if your item isn't unlocked yet.

5,000
a faded periwinkle shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at a faded periwinkle shroud waiver.
You notice something written on it...
This will unlock your night shroud to the first auction tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

30,000
a sage green shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green shroud waiver.
You notice something written on it...
This will unlock your night shroud to the second auction tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is unlocked to the first tier.

60,000
a raven-toned shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the shroud waiver.
You notice something written on it...
This will unlock your night shroud to the third auction tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is unlocked to the second tier.

90,000
a glowing shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the glowing shroud waiver.
You notice something written on it...
This will unlock your night shroud to the fourth auction tier. This waiver will take it from tier 3 to tier 4. This waiver will ONLY work if your item is unlocked to the third tier.

120,000
a bright shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bright shroud waiver.
You notice something written on it...
This will unlock your night shroud to the fifth auction tier. This waiver will take it from tier 4 to tier 5. This waiver will ONLY work if your item is unlocked to the fourth tier.

150,000

On the nearly invisible curved spikes you see: a mithglin-buttoned billowing black greatcloak, a milky purple damask greatcloak with a tentacle-shaped clasp, a long cream and ochre velvet cloak, a soft ecru linen cloak with detailed bright red hemming, a grass-stained brocade cape with parallel-threaded accents, a simple crimson-splotched silk cape, a moth-eaten pumpkin orange cotton duster and a lengthy olive-hued duster adorned with a solitary onyx.

a mithglin-buttoned billowing black greatcloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the billowing black greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The billowing black greatcloak holds the Night Shroud script.
The billowing black greatcloak can be altered by any merchant.
***************************************************************************
Your billowing black greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a milky purple damask greatcloak with a tentacle-shaped clasp Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the damask greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The damask greatcloak holds the Night Shroud script.
The damask greatcloak can be altered by any merchant.
***************************************************************************
Your damask greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a long cream and ochre velvet cloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ochre velvet cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ochre velvet cloak holds the Night Shroud script.
The ochre velvet cloak can be altered by any merchant.
***************************************************************************
Your ochre velvet cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a soft ecru linen cloak with detailed bright red hemming Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ecru linen cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ecru linen cloak holds the Night Shroud script.
The ecru linen cloak can be altered by any merchant.
***************************************************************************
Your ecru linen cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a grass-stained brocade cape with parallel-threaded accents Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the brocade cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The brocade cape holds the Night Shroud script.
The brocade cape can be altered by any merchant.
***************************************************************************
Your brocade cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a simple crimson-splotched silk cape Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the silk cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The silk cape holds the Night Shroud script.
The silk cape can be altered by any merchant.
***************************************************************************
Your silk cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a moth-eaten pumpkin orange cotton duster Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the cotton duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The cotton duster holds the Night Shroud script.
The cotton duster can be altered by any merchant.
***************************************************************************
Your cotton duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a lengthy olive-hued duster adorned with a solitary onyx Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the olive-hued duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The olive-hued duster holds the Night Shroud script.
The olive-hued duster can be altered by any merchant.
***************************************************************************
Your olive-hued duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
Return to the top of this page.

The Cover Up

a narrow building at the end of the wall, Map Room 3, Lich# 26857, go narrow building

The Cover Up, Men's Room

[The Cover Up, Men's Room - 23751]
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop.
Obvious exits: out

On the iron stand you see:
Containers [1]: a crystal bowl

In the bowl you see: some star-shaped mint chocolate.

On the short male mannequin you see: a faded ebon leather vestment beaded in pale bone, a layered shroud of well-brushed wolf pelts, a dark leather duster branded in skeletal designs, a heavy ashen suede robe hung in various bone fetishes, a charcoal felted wool overcoat with long buckskin lapels, a shaggy bear fur coat covered in a myriad of buckles and a leaf-branded pale leather cloak shaded in gradient inks.

a faded ebon leather vestment beaded in pale bone Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a layered shroud of well-brushed wolf pelts Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a dark leather duster branded in skeletal designs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a heavy ashen suede robe hung in various bone fetishes Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a charcoal felted wool overcoat with long buckskin lapels Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a shaggy bear fur coat covered in a myriad of buckles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a leaf-branded pale leather cloak shaded in gradient inks Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Whisper cloak - Tier 2/2 1,100

On the tall male mannequin you see: a muted sepia tweed overcoat with umber leather pockets, a blackened grey nubuck longcoat hooked down each sleeve, a sigil-stitched raw linen gaberdine trimmed in thick suede, a rough leather-scaled robe dyed a matte jet black, a fitted navy blue leather coat with an iron-braced sleeve, a buckskin greatcloak caught with a thin copper pauldron and a snowy white silk longcloak mantled in tonal furs.

a muted sepia tweed overcoat with umber leather pockets Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a blackened grey nubuck longcoat hooked down each sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a sigil-stitched raw linen gaberdine trimmed in thick suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a rough leather-scaled robe dyed a matte jet black Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a fitted navy blue leather coat with an iron-braced sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a buckskin greatcloak caught with a thin copper pauldron Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a snowy white silk longcloak mantled in tonal furs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75

a narrow building at the end of the wall, Map Room 3, go doorway

The Cover Up, Women's Room

[The Cover Up, Women's Room - 23752]
The back of the shop has been decorated marginally more than the front room but still lacks flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the sunlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop.
Obvious exits: none

On the tall female mannequin you see: a caramel mink cloak lined in flora-embroidered velvet, a silk-backed tatted ecru lace overcoat, a nacre-beaded dark sapphire suede longcoat, a lace-cut obsidian velvet duster lined in tonal leather, a flora-sewn iridescent lilac satin robe, a split-back greyish taupe tweed longcoat and an oiled ivory leather robe spilling layers of pale lace.

a caramel mink cloak lined in flora-embroidered velvet Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a silk-backed tatted ecru lace overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a nacre-beaded dark sapphire suede longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a lace-cut obsidian velvet duster lined in tonal leather Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a flora-sewn iridescent lilac satin robe Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a split-back greyish taupe tweed longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
an oiled ivory leather robe spilling layers of pale lace Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75

On the petite female mannequin you see: a chain-draped gilded wine lace shroud, a sage-colored wild silk robe banded in linden rings, a brushed amethyst wool longcoat with a high ivory tulle collar, a cognac nubuck leather coat blackened down the shoulders, a thorn-branded garnet leather duster, a rose gold raw silk cloak draped with soft furs and a fur-collared copper and turquoise tartan longcoat.

a chain-draped gilded wine lace shroud Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a sage-colored wild silk robe banded in linden rings Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a brushed amethyst wool longcoat with a high ivory tulle collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a cognac nubuck leather coat blackened down the shoulders Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
a thorn-branded garnet leather duster Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2
examine
Examine:
You notice a skeletal dark alabaster clasp secured at the top of the garnet leather duster.

a thorn-branded garnet leather duster

75
a rose gold raw silk cloak draped with soft furs Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Whisper cloak - Tier 2/2 1,100
a fur-collared copper and turquoise tartan longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 0/2 75
Return to the top of this page.

The Librarium

a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure

The Librarium, Study

[The Librarium, Study - 28328]
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a arched doorway and a narrow set of stairs.
Obvious exits: out
note
The books for sale come with one chapter and have some basic functionality. The book's chapter is on 'elemental magic,' the tome's is on 'general spellcraft,' and the volume's is on conjuring'. A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase). A sturdy manual (also in the case) can then give your book yet more personality. The splendid manuals will give your books the most personality yet. The books in this study have a scholarly flair, and only the chapters sold here can be added to them.

In the glass case you see: a heavy leather book, a silver-hinged leather tome, a creaky leather volume, a flimsy leather-bound manual, a sturdy canvas-bound manual and a splendid gold-painted manual.

a heavy leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Turamzzyrian Empire

You have a primary earmark at the chapter on "the Turamzzyrian Empire"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver-hinged leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Imperial Drakes

You have a primary earmark at the chapter on "the Imperial Drakes"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a creaky leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... Wyrdeep Forest

You have a primary earmark at the chapter on "Wyrdeep Forest"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a flimsy leather-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
You glance at the leather-bound manual.
You notice something written on it...
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.

250
a sturdy canvas-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
You glance at the canvas-bound manual.
You notice something written on it...
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.

250
a splendid gold-painted manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
You glance at the gold-painted manual.
You notice something written on it...
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.

1,000

On the shelf you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about the Barony of Oire.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Sea of Fire.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about Darkstone Castle.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about Wehnimer's Landing.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about the Demonwall.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Order of the Golvern Star.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about Chaston's Edict.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about the Hall of Mages.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Selanthian wines.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about the Earldom of North Hendor.

250

, [Map Room #], Lich# 28328, go stairs

The Librarium, Sanctuary

[The Librarium, Sanctuary - 28329]
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'the Arkati,' the tome concerns 'the lesser spirits' and the volume concerns 'the spirit world'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sacred flair, and only chapters sold here can be added to them.

On the small altar you see: a gold-hinged leather book, a plain leather tome and a silver leather volume.

a gold-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Hall of Patrons

You have a primary earmark at the chapter on "the Hall of Patrons"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a plain leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Spider Temple

You have a primary earmark at the chapter on "the Spider Temple"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the spirit world

You have a primary earmark at the chapter on "the spirit world"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pillows you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about the Shrine of Heroes.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about Li'aerion.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about the Shrine of Dreams.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about Melgorehn's Reach.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about the Garden of Forbidden Knowledge.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Shrine of the Jackal.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about Imaera's Grove.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about the Sheruvian monastery.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about the Temple of Steps.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about the Glowbark.

250

, [Map Room #], Lich# 28329, go stairs

The Librarium, Laboratory

[The Librarium, Laboratory - 28330]
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'dark magic,' the tome concerns 'necromancy' and the volume concerns 'undead minions'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sinister flair, and only chapters sold here can be added to them.

On the summoning circle you see: a steel-hinged leather book, a glossy vruul-skin tome and a rotting leather volume.

a steel-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... Bloodriven Village

You have a primary earmark at the chapter on "Bloodriven Village"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a glossy vruul-skin tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the vruul-skin tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... Duskruin Arena

You have a primary earmark at the chapter on "Duskruin Arena"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a rotting leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Bloodforge

You have a primary earmark at the chapter on "the Bloodforge"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pedestals you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about the Celestial Temple.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Silent Investors.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about the Poisoned Heretics.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about the Ophidian Cabal.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about the Bloodriven sewers.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about bloodscrip.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about rumored bloodrunes.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about precious MoonShards.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about thickset orcish champions.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about untamed sewer rats.

250
Return to the top of this page.

Librarium Annex

a squat three-story edifice, [Map Room #15, west, west], Lich# 26862, go three edifice

The Librarium Annex, Purple

[The Librarium Annex, Purple -]
The same shade of rich, royal purple dominates nearly every surface of this chamber, from the plush woven rug underfoot to the rune-stitched pennants dangling overhead. Bookcases and cabinets line the chamber's walls, their shelves padded with matching purple felt and piled high with sheaves of papers for sale. A purple-carpeted spiral staircase leads up and out of sight. You also see a arched doorway.
Obvious exits: up, out
prominent purple placard
Please find an expanded selection of chapters for use in your books purchased from the Librarium, both here and in the chambers above.

On the Bookcases you see: some purple papers, some plum papers, some violet papers, some fuchsia papers, some lavender papers, some amethyst papers, some indigo papers, some magenta papers, some lilac papers and some mauve papers.

some purple papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the purple papers and sense that the creator has provided the following information:

Examine:
Glancing over some purple papers, you ascertain that these are papers about the Faendryl.

250
some plum papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plum papers and sense that the creator has provided the following information:

Examine:
Glancing over some plum papers, you ascertain that these are papers about Faendryl poetry.

250
some violet papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the violet papers and sense that the creator has provided the following information:

Examine:
Glancing over some violet papers, you ascertain that these are papers about Faendryl politics.

250
some fuchsia papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the fuchsia papers and sense that the creator has provided the following information:

Examine:
Glancing over some fuchsia papers, you ascertain that these are papers about Faendryl artwork.

250
some lavender papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the lavender papers and sense that the creator has provided the following information:

Examine:
Glancing over some lavender papers, you ascertain that these are papers about Faendryl etiquette.

250
some amethyst papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the amethyst papers and sense that the creator has provided the following information:

Examine:
Glancing over some amethyst papers, you ascertain that these are papers about Faendryl cuisine.

250
some indigo papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the indigo papers and sense that the creator has provided the following information:

Examine:
Glancing over some indigo papers, you ascertain that these are papers about the Basilican Magistrate.

250
some magenta papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the magenta papers and sense that the creator has provided the following information:

Examine:
Glancing over some magenta papers, you ascertain that these are papers about New Ta'Faendryl.

250
some lilac papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the lilac papers and sense that the creator has provided the following information:

Examine:
Glancing over some lilac papers, you ascertain that these are papers about Old Ta'Faendryl.

250
some mauve papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the mauve papers and sense that the creator has provided the following information:

Examine:
Glancing over some mauve papers, you ascertain that these are papers about the Battle of Maelshyve.

250

In the cabinets you see: some mulberry papers, some beryl blue papers, some cerulean papers, some turquoise papers, some navy papers, some teal papers, some sapphire papers, some periwinkle papers, some iris papers and some heather papers.

some mulberry papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the mulberry papers and sense that the creator has provided the following information:

Examine:
Glancing over some mulberry papers, you ascertain that these are papers about Igaeshian reading.

250
some beryl blue papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the blue papers and sense that the creator has provided the following information:

Examine:
Glancing over some beryl blue papers, you ascertain that these are papers about the Clerisy.

250
some cerulean papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the cerulean papers and sense that the creator has provided the following information:

Examine:
Glancing over some cerulean papers, you ascertain that these are papers about the Palestra.

250
some turquoise papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the turquoise papers and sense that the creator has provided the following information:

Examine:
Glancing over some turquoise papers, you ascertain that these are papers about the Armata.

250
some navy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the navy papers and sense that the creator has provided the following information:

Examine:
Glancing over some navy papers, you ascertain that these are papers about Rhoska-Tor.

250
some teal papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the teal papers and sense that the creator has provided the following information:

Examine:
Glancing over some teal papers, you ascertain that these are papers about Korvath Dardanus Faendryl.

250
some sapphire papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the sapphire papers and sense that the creator has provided the following information:

Examine:
Glancing over some sapphire papers, you ascertain that these are papers about the Archchancellors.

250
some periwinkle papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the periwinkle papers and sense that the creator has provided the following information:

Examine:
Glancing over some periwinkle papers, you ascertain that these are papers about the Pentact.

250
some iris papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the iris papers and sense that the creator has provided the following information:

Examine:
Glancing over some iris papers, you ascertain that these are papers about the Emporion.

250
some heather papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the heather papers and sense that the creator has provided the following information:

Examine:
Glancing over some heather papers, you ascertain that these are papers about the Trials of Honor.

250

, up

The Librarium Annex, White

[The Librarium Annex, White -]
Every surface of this chamber is cast in white and glass. Against pale walls, bleached wooden bookcases and cabinets hold shelf after shelf of tidy white pages and manuscripts on glittering glass-crafted shelves. A painted white staircase connects the chamber to the floor above, while a hint of purple indicates the way to the stairs leading back down.
Obvious exits: up, down

On the bleached wooden bookcases you see: some white papers, some ivory papers, some silver-hued papers, some beige papers, some sand-colored papers, some grey papers, some azure papers, some eggshell papers, some frost white papers and some milk white papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about Eonak.

250
some ivory papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ivory papers and sense that the creator has provided the following information:

Examine:
Glancing over some ivory papers, you ascertain that these are papers about Imaera.

250
some silver-hued papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the silver-hued papers and sense that the creator has provided the following information:

Examine:
Glancing over some silver-hued papers, you ascertain that these are papers about Oleani.

250
some beige papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the beige papers and sense that the creator has provided the following information:

Examine:
Glancing over some beige papers, you ascertain that these are papers about Koar.

250
some sand-colored papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the sand-colored papers and sense that the creator has provided the following information:

Examine:
Glancing over some sand-colored papers, you ascertain that these are papers about Lorminstra.

250
some grey papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the grey papers and sense that the creator has provided the following information:

Examine:
Glancing over some grey papers, you ascertain that these are papers about Lumnis.

250
some azure papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the azure papers and sense that the creator has provided the following information:

Examine:
Glancing over some azure papers, you ascertain that these are papers about Ronan.

250
some eggshell papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the eggshell papers and sense that the creator has provided the following information:

Examine:
Glancing over some eggshell papers, you ascertain that these are papers about Voln.

250
some frost white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the frost white papers and sense that the creator has provided the following information:

Examine:
Glancing over some frost white papers, you ascertain that these are papers about Charl.

250
some milk white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the milk white papers and sense that the creator has provided the following information:

Examine:
Glancing over some milk white papers, you ascertain that these are papers about Phoen.

250

In the cabinets you see: some chalky papers, some bleached papers, some bone white papers, some alabaster papers, some pearly papers, some yellowed papers, some ashen papers, some dusty papers, some slate papers and some pewter-hued papers.

some chalky papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the chalky papers and sense that the creator has provided the following information:

Examine:
Glancing over some chalky papers, you ascertain that these are papers about Gosaena.

250
some bleached papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the bleached papers and sense that the creator has provided the following information:

Examine:
Glancing over some bleached papers, you ascertain that these are papers about Zelia.

250
some bone white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the bone white papers and sense that the creator has provided the following information:

Examine:
Glancing over some bone white papers, you ascertain that these are papers about Eorgina.

250
some alabaster papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the alabaster papers and sense that the creator has provided the following information:

Examine:
Glancing over some alabaster papers, you ascertain that these are papers about Fash'lo'nae.

250
some pearly papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the pearly papers and sense that the creator has provided the following information:

Examine:
Glancing over some pearly papers, you ascertain that these are papers about Luukos.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Marlu.

250
some ashen papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ashen papers and sense that the creator has provided the following information:

Examine:
Glancing over some ashen papers, you ascertain that these are papers about Sheru.

250
some dusty papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the dusty papers and sense that the creator has provided the following information:

Examine:
Glancing over some dusty papers, you ascertain that these are papers about V'Tull.

250
some slate papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the slate papers and sense that the creator has provided the following information:

Examine:
Glancing over some slate papers, you ascertain that these are papers about the Huntress.

250
some pewter-hued papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the pewter-hued papers and sense that the creator has provided the following information:

Examine:
Glancing over some pewter-hued papers, you ascertain that these are papers about Mularos.

250

, up

The Librarium Annex, Red

[The Librarium Annex, Red -]
From the painted ceiling to the carpeted floor, this chamber has been rendered in the same, exquisite shade of red. Carmine light dances off the lacquered surfaces of the red bookcases and cabinets that line the chamber's walls, their shelves displaying a collection of papers and pages. A single staircase, rendered in red, descends into the chamber below.
Obvious exits: down

On the red bookcases you see: some red papers, some maroon papers, some cerise papers, some ruby papers, some crimson papers, some scarlet papers, some pink papers, some salmon papers, some coral papers and some tomato papers.

some red papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the red papers and sense that the creator has provided the following information:

Examine:
Glancing over some red papers, you ascertain that these are papers about the Veil.

250
some maroon papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the maroon papers and sense that the creator has provided the following information:

Examine:
Glancing over some maroon papers, you ascertain that these are papers about the Ithzir.

250
some cerise papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the cerise papers and sense that the creator has provided the following information:

Examine:
Glancing over some cerise papers, you ascertain that these are papers about Lorae'tyr valence.

250
some ruby papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ruby papers and sense that the creator has provided the following information:

Examine:
Glancing over some ruby papers, you ascertain that these are papers about Shien'tyr valence.

250
some crimson papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the crimson papers and sense that the creator has provided the following information:

Examine:
Glancing over some crimson papers, you ascertain that these are papers about Grik'tyr valence.

250
some scarlet papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the scarlet papers and sense that the creator has provided the following information:

Examine:
Glancing over some scarlet papers, you ascertain that these are papers about the Maw of Luukos.

250
some pink papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the pink papers and sense that the creator has provided the following information:

Examine:
Glancing over some pink papers, you ascertain that these are papers about rumored demon archetypes.

250
some salmon papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the salmon papers and sense that the creator has provided the following information:

Examine:
Glancing over some salmon papers, you ascertain that these are papers about mythic archdemons.

250
some coral papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the coral papers and sense that the creator has provided the following information:

Examine:
Glancing over some coral papers, you ascertain that these are papers about cataclysmic planar shifts.

250
some tomato papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tomato papers and sense that the creator has provided the following information:

Examine:
Glancing over some tomato papers, you ascertain that these are papers about uncharted valences.

250

In the cabinets you see: some rose papers, some claret papers, some carmine papers, some dark pink papers, some vermilion papers, some burgundy papers, some blush papers, some sanguine papers, some garnet papers and some russet papers.

some rose papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the rose papers and sense that the creator has provided the following information:

Examine:
Glancing over some rose papers, you ascertain that these are papers about planar cartographers.

250
some claret papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the claret papers and sense that the creator has provided the following information:

Examine:
Glancing over some claret papers, you ascertain that these are papers about advanced demonology.

250
some carmine papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the carmine papers and sense that the creator has provided the following information:

Examine:
Glancing over some carmine papers, you ascertain that these are papers about unsanctioned demonologists.

250
some dark pink papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the dark pink papers and sense that the creator has provided the following information:

Examine:
Glancing over some dark pink papers, you ascertain that these are papers about illicit summoning chambers.

250
some vermilion papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the vermilion papers and sense that the creator has provided the following information:

Examine:
Glancing over some vermilion papers, you ascertain that these are papers about the Enchiridion Valentia.

250
some burgundy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the burgundy papers and sense that the creator has provided the following information:

Examine:
Glancing over some burgundy papers, you ascertain that these are papers about rare demonic runestones.

250
some blush papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the blush papers and sense that the creator has provided the following information:

Examine:
Glancing over some blush papers, you ascertain that these are papers about abyran'ra.

250
some sanguine papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the sanguine papers and sense that the creator has provided the following information:

Examine:
Glancing over some sanguine papers, you ascertain that these are papers about vathors.

250
some garnet papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the garnet papers and sense that the creator has provided the following information:

Examine:
Glancing over some garnet papers, you ascertain that these are papers about necleriines.

250
some russet papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the russet papers and sense that the creator has provided the following information:

Examine:
Glancing over some russet papers, you ascertain that these are papers about oculoths.

250
Return to the top of this page.

Sable Quietus

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28326, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.

a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Plague Mask to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the black vellum.
You notice something written on it...
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000
a waxed ebon parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

Your parchment will unlock your Plague Mask to tier 3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the ebon parchment.
You notice something written on it...
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7,500

On the wrought iron pegs you see: a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.

a scaly ichor green lizard mask with orb-shaped ebon eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the green lizard mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a bug-eyed waxy black leather mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bug-eyed waxy black leather mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently multifaceted
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beaked
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a waxed leather demon-faced mask with curly ram horns Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the demon-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a raven-faced black leather mask with sanguine eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A raven-faced black leather mask with sanguine eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently sanguine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a horned brown leather goat mask with downswept ears Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the leather goat mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A horned brown leather goat mask with downswept ears can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a bone white crow-faced mask wreathed with ebon feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the crow-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a brown tribal mask haloed in a bronze and caramel mane Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the tribal mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a black-beaked sandpiper mask fashioned of white leather Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandpiper mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a yellow-billed hornbill mask with white goggles Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the hornbill mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A yellow-billed hornbill mask with white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000

, [Map Room #], Lich# 28325, go door

The Sable Quietus, Storage

[The Sable Quietus, Storage - 23735]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.

a voluminous ebon wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a dark indigo cowl fashioned of multilayered baize Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dark indigo cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a talon-toggled burel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a tusk-buttoned dagswain cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dagswain cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a thick ebon cowl woven with iridescent sanguine threads Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a sun-bleached lamb's wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the lamb's wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a bone-toggled sephia wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the sephia wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
an umber-stitched thick frieze cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a multilayered soft plunket cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the soft plunket cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Cowl to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the off-white vellum.
You notice something written on it...
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000

, [Map Room #], Lich# 23735, go thick curtain

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

, [Map Room #], Lich# , go rickety stairs

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.

a scale-patterned dark green leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the dark green overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: round copper
1,250
a heavy leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze, examine
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: square onyx
Examine:
a heavy leather overcoat with verdigris copper buttons

1,250
a dagswain-lined slick black overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the slick black overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: oblong ruby
1,250
a blackish-red waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: hematite
1,250
a chocolate brown waxed leather overcoat with bronze buttons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: irregular ivory
1,250
a bone-white waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1,250
a floor-length caramel leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the caramel frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: carbuncle
1,250
an ebon-stitched bone white frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the white frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: stamped alum
1,250
a pale blonde frock coat with pewter toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the blonde frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1,250
a high-collared coarse brown frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: fragmented bone
1,250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Overcoat to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the pure white vellum.
You notice something written on it...
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5,000
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==The Vaalin Rose==

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Untamed Spirit

a lopsided stone hut with a ragged animal hide covering the door, [Map Room #18], Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar and the prayer rug laid out in front of it, the various items arrayed on top of them subtly reflecting the eerie light. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: north, out
chipped stone sign
The weapons and shields in this room, as well as the one to the north, contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find armors to pair with these items.

On the stone altar you see: a wavy-bladed sea blue Niima's-embrace, a sinuous vultite lance dyed in a gradient of earth tones, a sleek orase runestaff capped with a moon-shaped silver orb, a massive vultite sledgehammer with a smooth ironwood handle, some tawny leather gloves tipped with curved vultite claws, some tall vultite-toed leather boots lined with dark fur, a slim rolaren espadon with a serrated silver-edged blade and a glacial-hued rolaren morning star covered in jagged spikes.

a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
short sword Animalistic Spirit Weapon
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus, manatee.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: pod

10,000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
* Spirit Descriptor: sinuous
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: mass

10,000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy.
* Spirit Descriptor: rangy
* Spirit Color: misty green
* Spirit Call: howl
* Spirit Group: pack

10,000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
maul Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: drove

10,000
some tawny leather gloves tipped with curved vultite claws Weight: <1 pound
Enchant: +20
UAC gloves Animalistic Spirit Weapon
analyze
Analyze:
You analyze the tawny leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: lion (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: pride

10,000
some tall vultite-toed leather boots lined with dark fur Weight: 2 pounds
Enchant: +20
UAC boots Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite-toed boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
* Spirit Descriptor: lanky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: herd

10,000
a slim rolaren espadon with a serrated silver-edged blade Weight: 9 pounds
Enchant: +20
bastard sword Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren espadon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
a glacial-hued rolaren morning star covered in jagged spikes Weight: 8 pounds
Enchant: +20
morning star Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren morning star and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock

10,000

On the prayer rug you see: a curved vultite khopesh hilted with a carved piece of ivory, a gleaming argent-hued rolaren katar, a polished rolaren dirk with a simple curved crossguard, a twisted orase warstaff wrapped with strips of spidersilk, a thin rolaren-tipped harpoon with a smooth driftwood shaft and a stout vultite skull-crusher studded with pieces of bone.

a curved vultite khopesh hilted with a carved piece of ivory Weight: 4 pounds
Enchant: +20
falchion Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite khopesh and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raccoon (Type: Semi-Arboreal)
Available nouns for this type are: raccoon, opossum, possum, red panda.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000
a gleaming argent-hued rolaren katar Weight: 4 pounds
Enchant: +20
katar Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren katar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: monkey (Type: Small Primate)
Available nouns for this type are: monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin.
* Spirit Descriptor: gangly
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: troop

10,000
a polished rolaren dirk with a simple curved crossguard Weight: <1 pound
Enchant: +20
dagger Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren dirk and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a twisted orase warstaff wrapped with strips of spidersilk Weight: 5 pounds
Enchant: +20
quarter staff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase warstaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm

10,000
a thin rolaren-tipped harpoon with a smooth driftwood shaft Weight: 6 pounds
Enchant: +20
spear Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren-tipped harpoon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: sea otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000
a stout vultite skull-crusher studded with pieces of bone Weight: 6 pounds
Enchant: +20
war hammer Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite skull-crusher and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: buffalo (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede

10,000

, [Map Room #], Lich# , go dark opening

Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a rectangular uncommon flare voucher, a ragged wild backlash certificate, a jagged revenge certificate, a bright flare certificate, a dull flare certificate, a pale flare certificate, a blue parchment, a green parchment, a yellow parchment, an orange parchment, a red parchment, a dark fluff papyrus, a light fluff papyrus, a spirit change slip and a square common flare voucher.

a rectangular uncommon flare voucher Weight: <1 pound
read
Read:

You take a closer look at a rectangular uncommon flare voucher. Bearer of this voucher is entitled to change the damage type of the Animalistic Fury flares on their Animalistic Spirit weapon or shield to an uncommon damage type: disintegrate, disruption, unbalance, acid, plasma, or steam. You MUST redeem this within 30 days or this voucher is forfeit. Please contact GM Avaluka with your character name to arrange redemption at the email: gs4-avaluka@play.net

30,000
a ragged wild backlash certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the wild backlash certificate.
You notice something written on it...
Unlocks Wild Backlash on an Animalistic Spirit Weapon or Shield

20,000
a jagged revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the revenge certificate.
You notice something written on it...
Unlocks Revenge Flares on an Animalistic Spirit Weapon or Shield

30,000
a bright flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the bright flare certificate.
You notice something written on it...
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15,000
a dull flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the dull flare certificate.
You notice something written on it...
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15,000
a pale flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the pale flare certificate.
You notice something written on it...
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15,000
a blue parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the blue parchment.
You notice something written on it...
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a green parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the green parchment.
You notice something written on it...
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a yellow parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the yellow parchment.
You notice something written on it...
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10,000
an orange parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the orange parchment.
You notice something written on it...
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a red parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the red parchment.
You notice something written on it...
Unlocks Savage Power on an Animalistic Spirit Weapon or Shield to T1

10,000
a dark fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
You glance at the dark fluff papyrus.
You notice something written on it...
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a light fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
You glance at the light fluff papyrus.
You notice something written on it...
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a spirit change slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
You glance at the spirit change slip.
You notice something written on it...
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1,000
a square common flare voucher Weight: <1 pound 20,000

, [Map Room #], Lich# , main room, north


Untamed Spirit, Niche

[Untamed Spirit, Niche -]
Hewn into the stone walls without much care for aesthetics, this niche is cramped and close. Thin candles, their flames burning dull blue, are scattered around the space, lending scant illumination to a rickety shield rack in one corner and some rusted iron hooks set into the wall above it. The musty smell of damp stone permeates the air.
Obvious exits: south

On the rickety shield rack you see: a wide rolaren pavis etched with a complex pattern of scales, a thick iron-banded orase aegis studded with curved teeth, a sturdy faewood parma carved with a sharp zigzag design and a round vultite buckler etched with a trio of thin slashes.

a wide rolaren pavis etched with a complex pattern of scales Weight: 12 pounds
Enchant: +20
tower shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band

10,000
a thick iron-banded orase aegis studded with curved teeth Weight: 10 pounds
Enchant: +20
large shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a sturdy faewood parma carved with a sharp zigzag design Weight: 7 pounds
Enchant: +20
medium shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: horde

10,000

On the some rusted iron hooks you see: a sturdy ruic heavy crossbow with a triangular crystal sight, a slender ruic long bow carved with spiralled nocks, a stout ruic hand crossbow braced with strips of copper, a smooth ruic light arbalest with flared steel-braced limbs, a pale ruic composite bow adorned with a trio of feathers and a lacquered ruic short bow with sinuous silver-hued limbs.

a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a smooth ruic light arbalest with flared steel-braced limbs Weight: 8 pounds
Enchant: +20
light crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic light arbalest and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: bat (Type: Bat)
Available nouns for this type are: bat, fruit bat, vampire bat, flying fox.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: swarm

10,000
a pale ruic composite bow adorned with a trio of feathers Weight: 3 pounds
Enchant: +20
composite bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic composite bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob

10,000
a lacquered ruic short bow with sinuous silver-hued limbs Weight: 3 pounds
Enchant: +20
short bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic short bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: cat (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: clowder

10,000
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==Vambrace Yourself==

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Veiled Purpose

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

The Veiled Purpose, Parlour

[The Veiled Purpose, Parlour - 26846]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
henna-inked note
The strips of fabric are meant to conceal everything but your height, eyes, and skin. The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves. The two more expensive strips (the fringed brown buckskin and jewel-woven leather) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see: a long strip of iron-scaled cloth, a long strip of embroidered jet silk, a long strip of stained umber nubuck, a long strip of fringed brown buckskin, a long strip of gilded azure brocade, a long strip of checkered grey linen, a long strip of leather-studded chainsil, a long strip of jet-scaled satin, a long strip of oiled white leather, a long strip of naval blue tartan and a long strip of bloodstained linen.

a long strip of iron-scaled cloth Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of embroidered jet silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of stained umber nubuck Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of fringed brown buckskin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of buckskin will become a turban. The noun cannot change. This item is Tier 2/2.

The veil's description can also be altered but is limited to two words. Current veil is: sea silk

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Examine:
This lengthy piece of fringed brown buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sea silk that will drape across your face to conceal your features.

750
a long strip of gilded azure brocade Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of checkered grey linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of leather-studded chainsil Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jet-scaled satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of jet-scaled satin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of oiled white leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of oiled white leather appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of naval blue tartan Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of tartan will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of naval blue tartan appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of bloodstained linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of linen will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of bloodstained linen appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250

On the carved wooden camel you see: a long strip of pastel-dyed lace, a long strip of floral black lace, a long strip of plum and amber silk, a long strip of blackworked satin, a long strip of burnt onyx velvet, a long strip of pearl-strewn leather, a long strip of jewel-woven leather, a long strip of tonal ruby jacquard, a long strip of muted sapphire silk, a long strip of smoke grey tulle and a long strip of pale ashen suede.

a long strip of pastel-dyed lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pastel-dyed lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of floral black lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of plum and amber silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of blackworked satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of burnt onyx velvet Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pearl-strewn leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jewel-woven leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of tonal ruby jacquard Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of muted sapphire silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of smoke grey tulle Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pale ashen suede Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
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What Goes Around

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A wide barrel stands off to one side, and a greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
greasy sign
The armor on the rack is Karma Armor. It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later. Crimson-threaded seams are for Fire. Cobalt blue-threaded for Cold. Brilliant yellow for Electricity. Deep Brown for Vibration. Small spikes along the seams are for Pierce damage. Rounded stones are for Crush, and Sharp blades are for slash. Waivers are in the barrel, and can be used to unlock Karma Armor. Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available. Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion. Bronze waivers will increase the percentage chance to absorb the current damage type. Silver waivers will increase the percentage of damage that is absorbed on a successful absorption. Gold waivers will increase the maximum amount of damage that can be stored. Iron waivers will increase the number of times per day that your armor can DISCHARGE. This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type. Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see: a bronze-edged waiver, a silver-edged waiver, a gold-edged waiver, a crimson-edged waiver, a cobalt blue-edged waiver, a yellow-edged waiver, a brown-edged waiver, a spike-edged waiver, a stone-edged waiver, a blade-edged waiver and an iron-edged waiver.

a bronze-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bronze-edged waiver.
You notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

10,000
a silver-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the silver-edged waiver.
You notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!

2,000
a gold-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the gold-edged waiver.
You notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!

500
a crimson-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Fire damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the crimson-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a cobalt blue-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Cold damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a yellow-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the yellow-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a brown-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Impact damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the brown-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a spike-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the spike-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a stone-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the stone-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a blade-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blade-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
an iron-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the iron-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

2,500

On the crude birch rack you see: a stained leather tunic with rounded stones along its seams, a damaged leather tunic with sharp blades along its seams, a lopsided leather tunic with small spikes along its seams, a misshapen leather tunic with deep brown-threaded seams, a cracked leather tunic with brilliant yellow-threaded seams, a frost-marred leather tunic with cobalt blue-threaded seams and a charred leather tunic with crimson-threaded seams.

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the stained tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the damaged tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the lopsided tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the misshapen tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the cracked tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the frost-marred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the charred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the crooked pine rack you see: a damaged leather pourpoint with sharp blades along its seams, a stained leather pourpoint with rounded stones along its seams, a lopsided leather pourpoint with small spikes along its seams, a misshapen leather pourpoint with deep brown-threaded seams, a cracked leather pourpoint with brilliant yellow-threaded seams, a frost-marred leather pourpoint with cobalt blue-threaded seams and a charred leather pourpoint with crimson-threaded seams.

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the damaged pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the stained pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the lopsided pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the misshapen pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the cracked pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the frost-marred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the charred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the warped brass rack you see: a stained leather aketon with rounded stones along its seams, a damaged leather aketon with sharp blades along its seams, a lopsided leather aketon with small spikes along its seams, a misshapen leather aketon with deep brown-threaded seams, a cracked leather aketon with brilliant yellow-threaded seams, a frost-marred aketon with cobalt blue-threaded seams and a charred leather aketon with crimson-threaded seams.

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the stained aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the damaged aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the lopsided aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the misshapen aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the cracked aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the frost-marred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the charred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the tall iron rack you see: a charred leather gambeson with crimson-threaded seams, a frost-marred leather gambeson with cobalt blue-threaded seams, a cracked leather gambeson with brilliant yellow-threaded seams, a misshapen leather gambeson with deep brown-threaded seams, a lopsided leather gambeson with small spikes along its seams, a stained leather gambeson with rounded stones along its seams and a damaged leather gambeson with sharp blades along its seams.

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the charred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the frost-marred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the cracked gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the misshapen gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the lopsided gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the stained gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the damaged gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
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Wild Instinct

a sunken stone edifice decorated with animal bones, [Map Room #18], Lich# 26874, go stone edifice

Wild Instinct

[Wild Instinct -]
With much of the exterior structure partially buried in the ground, the cracked stone walls of this edifice are covered in a mixture of clinging dampness and dirt that stain them a murky brown. Guttering candles, their flames a livid green, are scattered around a cracked stone altar and the armor stand next to it, the eerie light glinting off the items arrayed on top of them. The air is stuffy and still, the accumulated dirt and mold creating a musty smell that clings to everything. You also see a dark opening.
Obvious exits: out
chipped stone sign
The armor in this room contains the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. When you are hit in combat, the spirit within will lash out defensively with Animalistic Instinct flares that will disorient and knock down your attacker, the spirit's bestial power increasing as its trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find weapons and shields to pair with these items.

On the armor stand you see: a suit of rolaren field plate accented by subtle green hues, a burnished autumnal-hued rolaren breastplate, an icy blue rolaren chain hauberk lined in sleek white fur, a wide-sleeved dark rolaren chain jazerant and a long rolaren chain tunic colored in gleaming argent hues.

a suit of rolaren field plate accented by subtle green hues Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren field plate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: visored rolaren helm
* Neck Coverage: segmented rolaren aventail
* Arm Coverage: verdant-hued rolaren arm greaves
* Leg Coverage: riveted rolaren leg guards

10,000
a burnished autumnal-hued rolaren breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: stag (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
an icy blue rolaren chain hauberk lined in sleek white fur Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain hauberk and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock
* Head Coverage: close-linked rolaren chain coif
* Neck Coverage: chainmail gorget
* Arm Coverage: fitted rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
a wide-sleeved dark rolaren chain jazerant Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain jazerant and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: wide rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
a long rolaren chain tunic colored in gleaming argent hues Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain tunic and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000

On the cracked stone altar you see: some cowled dark silk robes with wide trailing sleeves, an embossed leather arming doublet lined in pale silk, a sleek dark leather bodysuit, a leather breastplate pyrographed on the chest with spirals and a dark rolaren coat-of-plates with metal-scaled pauldrons.

some cowled dark silk robes with wide trailing sleeves Weight: 8 pounds
Enchant: +20
robes (AsG 2) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark silk robes and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob
* Hood: voluminous cowl
* Sleeves: wide trailing sleeves
* Material: dark silk

10,000
an embossed leather arming doublet lined in pale silk Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather arming doublet and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: leather arm greaves
* Leg Coverage: None

10,000
a sleek dark leather bodysuit Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark leather bodysuit and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: panther (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards

10,000
a leather breastplate pyrographed on the chest with spirals Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
a dark rolaren coat-of-plates with metal-scaled pauldrons Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren coat-of-plates and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band
* Head Coverage: rolaren-plated leather helm
* Neck Coverage: rigid leather aventail
* Arm Coverage: rolaren-plated leather bracers
* Leg Coverage: rolaren-studded leather leg guards

10,000

, [Map Room #], Lich# , go dark opening

Wild Instinct, Shrine

[Wild Instinct, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various green-flamed candles set into several nooks along the uneven walls. There is not much room for anything besides a flat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of moist earth, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
cracked stone sign
Unlock the further potential of the spirit within your armor. * Animalistic Instinct flares Reacting defensively to being hit, the spirit within sends out a sonic attack to disorient and knockdown your attacker. Using the provided papers raises the power of this attack, as well as how long attackers can remain disoriented. * Revenge flares Unlock a chance to unleash Animalistic Instinct flares on a successful evade. NOTE: You must be in forward or greater stance, as well as be an active participant in combat to properly enrage the spirit to retaliate. * Bestial Barrier When unlocked, the spirit can shroud you with a barrier whenever Animalistic Instinct flares hit defensively. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will become. * Untamed Vitality Draw upon the power of your spirit to increase the regeneration of your mana, health, and/or stamina for 15 minutes every hour. Unlock only one or go for all three, but choose which benefits you the most by choosing the appropriate slips. * Feral Whirlwind Once unlocked, gain access to unleash Animalistic Instinct flares offensively once an hour against 3-5 creatures in the room with you, knocking them down and disorienting them. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your armor, with the provided scrolls. As well, you can change the type of animal in your armor with the provided note (TURN to find the one you like), which will morph the spirit within.

On the flat stone shrine you see: a twisted Feral Whirlwind certificate, a sturdy Bestial Barrier certificate, a tattered Revenge certificate, a stamina Untamed Vitality slip, a mana Untamed Vitality slip, a health Untamed Vitality slip, a wide fluff scroll, a slim fluff scroll, a spirit change note, a large flare paper, a medium flare paper and a small flare paper.

a twisted Feral Whirlwind certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Feral Whirlwind feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Feral Whirlwind certificate.
You notice something written on it...
Unlock the Feral Whirlwind ability on a set of Animalistic Spirit armor.

15,000
a sturdy Bestial Barrier certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Bestial Barrier feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Bestial Barrier certificate.
You notice something written on it...
Unlock the Bestial Barrier ability on a set of Animalistic Spirit armor.

20,000
a tattered Revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Revenge certificate.
You notice something written on it...
Unlock Revenge flares on a set of Animalistic Spirit armor.

30,000
a stamina Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Stamina Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a stamina Untamed Vitality slip.
You notice something written on it...
Add Stamina Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a mana Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Mana Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a mana Untamed Vitality slip.
You notice something written on it...
Add Mana Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a health Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Health Recovery.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a health Untamed Vitality slip.
You notice something written on it...
Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

10,000
a wide fluff scroll Weight: <1 pound
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
You glance at the wide fluff scroll.
You notice something written on it...
T2 to T3 fluff actions on a set of Animalistic Spirit armor.

2,500
a slim fluff scroll Weight: <1 pound
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
You glance at the slim fluff scroll.
You notice something written on it...
T1 (OTS) to T2 fluff actions on a set of Animalistic Spirit armor.

2,500
a spirit change note Weight: <1 pound
analyze, examine
Analyze:
Your note is used to unlock the potential of things held in your other hand.

This will change the spirit within a set of Animalistic Spirit Armor to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the note to change the type.


You need only RAISE your note while holding a compatible piece of equipment in your other hand.

Your note may not be altered or changed in any way.
Examine:
You glance at the spirit change note.
You notice something written on it...
This will change the spirit type within a set of Animalistic Spirit armor. TURN to change the spirit type you wish to change to, ANALYZE to see the current spirit type it is focused on. WARNING: This will clear any custom spirit settings already on the armor.

1,000
a large flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T3 to T4.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the large flare paper.
You notice something written on it...
T3 to T4 flares on a set of Animalistic Spirit armor.

10,000
a medium flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the medium flare paper.
You notice something written on it...
T2 to T3 flares on a set of Animalistic Spirit armor.

10,000
a small flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the small flare paper.
You notice something written on it...
T1 (OTS) to T2 flares on a set of Animalistic Spirit armor.

10,000
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Written Word

a small shop with a book-shaped sign, Room 2, Lich# 25188, go small shop

The Written Word

[The Written Word - 25188]
Wave-edged, light maple frames decorate the sides of a carved ebony bookcase displaying a variety of writing utensils and other sundry items. A bookish elven clerk works tirelessly behind a dark maple counter, pulling sheafs of paper and covers from a cloth-lined chest. Occasionally, bits of torn paper float lazily through the air and land on the floor.
Obvious exits: out

On the counter you see:
Special [1]: a simple book binding press
Misc [2]: a small printed placard, a neatly lettered note

a small printed placard
Some obscure details about my wares: Be aware when writing that the spoken and written word are closely linked. You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them. You may erase what you've written by CLEANing the page. You may TEAR the page to *permanently* remove it from the book. PUSH, TURN, and FLIP will allow you to work with the individual pages.
a neatly lettered note
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.

Once combined, creates a Writable book

In the cloth-lined chest you see: a sheaf of grid-lined parchment, a sheaf of sepia parchment, a sheaf of bloodied parchment, a sheaf of burnt vellum, a sheaf of silvered vellum, a sheaf of marbled vellum, a sheaf of lily white parchment, a sheaf of faded paper, a sheaf of paw-inked paper, a sheaf of cat-edged paper, a slim burgundy leather cover, an aged leather compass-clasped cover, a scarab-inset ashen nubuck cover, a branch-inked pale silk cover, an obsidian rose jacquard cover, a thorn-tooled emerald leather cover, a talon-clasped sable velvet cover, a fang-strung pale snakeskin cover, a demon-branded greyed leather cover, a sinew-bound black suede cover, a jewel-inset rose gold suede cover and a sheaf of dark floral vellum.

a sheaf of grid-lined parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The grid-lined parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of sepia parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The sepia parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of bloodied parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The bloodied parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of burnt vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The burnt vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of silvered vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The silvered vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of marbled vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The marbled vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of lily white parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The lily white parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of faded paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The faded paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of paw-inked paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The paw-inked paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of cat-edged paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The cat-edged paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a slim burgundy leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an aged leather compass-clasped cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The compass-clasped cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a scarab-inset ashen nubuck cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The ashen nubuck cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a branch-inked pale silk cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale silk cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an obsidian rose jacquard cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose jacquard cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a thorn-tooled emerald leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The emerald leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a talon-clasped sable velvet cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The sable velvet cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a fang-strung pale snakeskin cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale snakeskin cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a demon-branded greyed leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The greyed leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sinew-bound black suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The black suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a jewel-inset rose gold suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose gold suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sheaf of dark floral vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The dark floral vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750

On the ebony bookcase you see: an onyx-dipped swan feather quill, a gilt-banded eagle feather quill, a glossed crow feather quill, a map-branded tan leather bookmark, a glass-beaded pastel silk bookmark, a leaf-pressed ecru vellum bookmark, a slightly torn aged parchment bookmark, a flora-tied ivory feather quill, an ink-stained ashen feather quill and a kelp-twined osprey feather quill.

an onyx-dipped swan feather quill Weight: <1 pound pin-worn Wearable Quill 5
a gilt-banded eagle feather quill Weight: <1 pound pin-worn Wearable Quill 5
a glossed crow feather quill Weight: <1 pound pin-worn Wearable Quill 5
a map-branded tan leather bookmark Weight: <1 pound 1
a glass-beaded pastel silk bookmark Weight: <1 pound 1
a leaf-pressed ecru vellum bookmark Weight: <1 pound 1
a slightly torn aged parchment bookmark Weight: <1 pound 1
a flora-tied ivory feather quill Weight: <1 pound pin-worn Wearable Quill 5
an ink-stained ashen feather quill Weight: <1 pound pin-worn Wearable Quill 5
a kelp-twined osprey feather quill Weight: <1 pound pin-worn Wearable Quill 5
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Yarrrpee Shoppe

a ship-shaped dark wood wagon, [Map Room #16], Lich# 26877, go dark wagon

The Yarrrpee Shoppe

[The Yarrrpee Shoppe -]
Planks of sun-bleached wood have been reinforced by iron rivets, the disorganized shop resembling the interior of a ramshackle ship. Faded flags of unknown origin are draped against the walls, providing a backdrop for a cluttered stained wood wardrobe and a heavily notched wooden chest firmly wedged towards the back. A chum bucket sits empty in the back corner, save for a bright yellow pineapple.
Obvious exits: east, out

In the heavily notched wooden chest you see: a dark lacquer kraken-carved pegleg, an aged wooden barrel-stacked pegleg, a fish-carved colorful wooden pegleg, a kelp-caged pale driftwood pegleg and a mahogany seahorse-shaped pegleg.

a dark lacquer kraken-carved pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
an aged wooden barrel-stacked pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a fish-carved colorful wooden pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a kelp-caged pale driftwood pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a mahogany seahorse-shaped pegleg Weight: <1 pound pin-worn Pirate Pegleg 50

In the cluttered stained wood wardrobe you see: a sun-bleached dark leather tricorn, an empty rusted steel bucket, a skull-inked black cotton bandana, a map-branded tan leather eyepatch, a bone-beaded white suede eyepatch, a patinaed gilded bronze hook, a salt-corroded copper hook, an unevenly notched steel hook, a rope-bound darkened steel hook and a lace-cuffed rose gold hook.

a sun-bleached dark leather tricorn Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The tricorn has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a sun-bleached dark leather tricorn, which is tightly knotted in the back.
He has a sun-bleached dark leather tricorn covering his bald head.
with a sun-bleached dark leather tricorn placed at the crown of his head.
He has a sun-bleached dark leather tricorn placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: left in a myriad of loose braids beneath a sun-bleached dark leather tricorn
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
an empty rusted steel bucket Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bucket has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under an empty rusted steel bucket, which is tightly knotted in the back.
He has an empty rusted steel bucket covering his bald head.
with an empty rusted steel bucket placed at the crown of his head.
He has an empty rusted steel bucket placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: stuffed beneath an empty rusted steel bucket
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
a skull-inked black cotton bandana Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bandana has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a skull-inked black cotton bandana, which is tightly knotted in the back.
He has a skull-inked black cotton bandana covering his bald head.
with a skull-inked black cotton bandana placed at the crown of his head.
He has a skull-inked black cotton bandana placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: roughly raked beneath a skull-inked black cotton bandana, leaving the length to hang in braided sections
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
a map-branded tan leather eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
a bone-beaded white suede eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
a patinaed gilded bronze hook Weight: <1 pound pin-worn Pirate Hook 50
a salt-corroded copper hook Weight: <1 pound pin-worn Pirate Hook 50
an unevenly notched steel hook Weight: <1 pound pin-worn Pirate Hook 50
a rope-bound darkened steel hook Weight: <1 pound pin-worn Pirate Hook 50
a lace-cuffed rose gold hook Weight: <1 pound pin-worn Pirate Hook 50

, [Map Room #], Lich# , east

The Yarrrpee Shoppe, Closet

[The Yarrrpee Shoppe, Closet -]
The haphazardly nailed closet is both narrow, yet oddly spacious. An oversized steel birdcage stands guard over a number of rolled up maps, the scrawled renderings of mysterious locales laid bare between stains of ale and saltwater. A torn hemp net decorates the back wall, dangling random props that sway with every movement of the wagon.
Obvious exits: west

In the oversized steel birdcage you see: a glossy black silk penguin, a grey-bellied ivory linen seagull, a button-eyed cotton arctic puffin, a sepia-winged pale chainsil osprey and a salt-stained bright satin parrot.

a glossy black silk penguin Weight: <1 pound pin-worn Pirate Parrot 50
a grey-bellied ivory linen seagull Weight: <1 pound pin-worn Pirate Parrot 50
a button-eyed cotton arctic puffin Weight: <1 pound pin-worn Pirate Parrot 50
a sepia-winged pale chainsil osprey Weight: <1 pound pin-worn Pirate Parrot 50
a salt-stained bright satin parrot Weight: <1 pound pin-worn Pirate Parrot 50

On the torn hemp net you see: a tri-forked peppered yarn beard, a dried deep green kelp beard, a steel-ringed rough wool beard, a multihued cotton yarn beard and a five-braided hemp and wool beard.

a tri-forked peppered yarn beard Weight: <1 pound pin-worn Pirate Beard 50
a dried deep green kelp beard Weight: <1 pound pin-worn Pirate Beard 50
a steel-ringed rough wool beard Weight: <1 pound pin-worn Pirate Beard 50
a multihued cotton yarn beard Weight: <1 pound pin-worn Pirate Beard 50
a five-braided hemp and wool beard Weight: <1 pound pin-worn Pirate Beard 50
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