Bone golem: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Bone_Golem_Colored.jpg|thumb|upright=0.75|left]]
| picture = Bone_Golem_Colored.jpg
| level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 8
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = golem
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Ensnares and Pounds.
| otherclass2 =
| area = [[Plains of Bone]]<br>[[Danjirland]]<br>[[The Citadel]]<br>
| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes (corporeal)
| bcs = Yes
| area2 = Plains of Bone
| area3 = The Citadel
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 90
| hitpoints = 90
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 97
{{creature ability|[[Natural_weapons|Pound]]|+97 [[Attack Strength|AS]]}}
| PA2 = Pound
{{creature ability|Ensnare|+107 [[Attack Strength|AS]]}}
| nobolt =
| PAB = 107
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| maneuver =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|Tailswipe}}
| noability =
| WDA = -
| WD2 =

| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = [[Tail sweep]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+12 [[Defensive strength|DS]]}}
| Melee = 12
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+2 [[Defensive strength|DS]]}}
| Bolt = 2
{{creature ability|[[Bard Base]] |+24 to +27 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 24 - 27
{{creature ability|[[Sorcerer Base]] |+24 [[Target defense|TD]]}}
| CleTD = 24
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 24
{{creature ability|[[Cleric Base]] |+24 [[Target defense|TD]]}}
| PalTD = 24
{{creature ability|[[Empath Base]] |+24 [[Target defense|TD]]}}
| RanTD = 24
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 24
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 24
{{creature ability|[[Minor Elemental]] |+24 [[Target defense|TD]]}}
| MjETD = 24
{{creature ability|[[Major Spiritual]] |+24 [[Target defense|TD]]}}
| MnETD = 24
{{creature ability|[[Minor Spiritual]] |+24 [[Target defense|TD]]}}
| MjSTD = 24
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 24
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = 24
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| other = None
| boxes = Yes
| boxes = Yes
| other =
| skin = golem bone
| skin = a golem bone
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


<pre{{log2|margin-right=26em}}>Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem. Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe. Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons. Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature.</pre>
Formed and crafted by evil powers from masses of broken and splintered bones, the '''bone golem''' stands the height of a squat human with unnaturally long arms that end in sharp splinters of bone like the claws of a beast. A grinning skull leers from atop the unholy mass and the jawbone clacks and clicks in a grotesque parody of speech.

<i>When '''bone golems''' were updated to BCS, their descriptions were changed to:<br></i>
Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem. Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe. Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons. Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature.


==Hunting strategies==
==Hunting strategies==
Line 65: Line 76:
* Puncture resistant
* Puncture resistant
* Immune to [[Holding Song (1001)|Holding Song]]
* Immune to [[Holding Song (1001)|Holding Song]]
* The bone golems, like all golems, sometimes drop crystal cores which are utilized in [[Alchemy]].
* The bone golems, like all golems, sometimes drop crystal cores which are utilized in [[alchemy]].


Bone golems have a [[Creature maneuver|creature maneuver]] in which they can knock over an opponent with their tail. This can cause [[roundtime]] up to 20 seconds. An example of this attack:
Bone golems have a [[creature maneuver]] in which they can knock over an opponent with their tail. This can cause [[roundtime]] up to 20 seconds. An example of this attack:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=26em}}>
A bone golem swings its segmented tail of bestial vertebrae at you!<br>
A bone golem swings its segmented tail of bestial vertebrae at you!
[SMR result: 164 (Open d100: 70)]
With a loud *CLACK* the bony tail crashes into you, knocking you to the ground!<br>
With a loud *CLACK* the bony tail crashes into you, knocking you to the ground!
Roundtime: 12 sec.
Roundtime: 20 sec.
</div>
</pre>


==Messaging==
==Messaging==
<pre{{log2|margin-right=26em}}>A bone golem raises its claws above its head as its jaws click together in a silent chant.
A bone golem's legs churn backwards, sharp claws scratching a trail on the ground.


Eyeless sockets cast an undead gaze about the area as a bone golem surveys its surroundings.</pre>
A bone golem raises its claws above its head as its jaws click together in a silent chant.


;When held by [[Prayer of Holding (301)]]:
Eyeless sockets cast an undead gaze about the area as a bone golem surveys its surroundings.
<pre{{log2|margin-right=26em}}>The golem remains motionless, save for the soft clacking of its jaw bones.</pre>


==Historic information==
The golem remains motionless, save for the soft clacking of its jaw bones. (When held by [[Prayer of Holding (301)]])
When bone golems were updated to [[BCS]], their descriptions were changed from:

<pre{{log2|margin-right=26em}}>Formed and crafted by evil powers from masses of broken and splintered bones, the bone golem stands the height of a squat human with unnaturally long arms that end in sharp splinters of bone like the claws of a beast. A grinning skull leers from atop the unholy mass and the jawbone clacks and clicks in a grotesque parody of speech.</pre>


== References ==
== References ==
Line 93: Line 109:
|levelp2 = 10
|levelp2 = 10
}}
}}

[[Category:Plains of Bone creatures]]
[[Category:Danjirland creatures]]
[[Category:The Citadel creatures]]

Latest revision as of 08:33, 2 May 2021

Bone golem
Bone Golem Colored.jpg
Level 8
Family Golem family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Danjirland
Plains of Bone
The Citadel
BCS Yes
HP 90
Speed
Attack Attributes
Physical Attacks
Ensnare 97 AS
Pound 107 AS
Special Offensive Abilities
Tail sweep
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 12
Ranged
Bolt 2
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 24 - 27
Cleric Base 24
Empath Base 24
Paladin Base 24
Ranger Base 24
Sorcerer Base 24
Wizard Base 24
Minor Elemental 24
Major Elemental 24
Minor Spiritual 24
Major Spiritual 24
Minor Mental 24
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a golem bone
Other
Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem.  Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe.  Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons.  Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature.

Hunting strategies

Other information

  • Puncture resistant
  • Immune to Holding Song
  • The bone golems, like all golems, sometimes drop crystal cores which are utilized in alchemy.

Bone golems have a creature maneuver in which they can knock over an opponent with their tail. This can cause roundtime up to 20 seconds. An example of this attack:

A bone golem swings its segmented tail of bestial vertebrae at you!
[SMR result: 164 (Open d100: 70)]
With a loud *CLACK* the bony tail crashes into you, knocking you to the ground!
Roundtime: 20 sec.

Messaging

A bone golem raises its claws above its head as its jaws click together in a silent chant.

Eyeless sockets cast an undead gaze about the area as a bone golem surveys its surroundings.
When held by Prayer of Holding (301)
The golem remains motionless, save for the soft clacking of its jaw bones.

Historic information

When bone golems were updated to BCS, their descriptions were changed from:

Formed and crafted by evil powers from masses of broken and splintered bones, the bone golem stands the height of a squat human with unnaturally long arms that end in sharp splinters of bone like the claws of a beast.  A grinning skull leers from atop the unholy mass and the jawbone clacks and clicks in a grotesque parody of speech.

References

Near-level creatures - edit
Level 6 Level 7 Level 8 Level 9 Level 10
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