Darkwoode: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Natural armor ASG 7 reinforced leather equivalent, updated attack|defense attributes2, Call Wind messaging)
(Attack attributes: Tremors (909), Major Shock (910))
Line 19: Line 19:
| BT1 = Minor Water (903) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Minor Water (903) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 125
| BTA = 125
| BT2 = Major Shock (910)
| BTB = 125
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Tremors (909)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
Line 49: Line 52:
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
Line 71: Line 73:


*[[Call Wind]] messaging.
*[[Call Wind]] messaging.
<pre{{log2|margin-right=27em}}>The darkwoode whispers with a sinister voice carried on the wind!
<pre{{log2|margin-right=27em}}>A darkwoode gestures mystically!

A darkwoode gestures mystically!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
You are unaffected.
You are unaffected.
The wind then subsides.</pre>
The wind then subsides.</pre>

*[[Tremors]] messaging.

<pre{{log2|margin-right=27em}}>A darkwoode gestures mystically!
The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground stops shaking as quickly as it started.</pre>


{{Nearlevel
{{Nearlevel

Revision as of 12:33, 27 April 2021

Darkwoode
Darkwoode Colored.jpg
Level 13
Family Tree family creatures
Body Type Plantlife
Classification(s) Corporeal undead
Area(s) Found The Toadwort
Sentoph
Foggy Valley
BCS Yes
HP 120
Speed 5
Attack Attributes
Physical Attacks
Claw 127 AS
Ensnare 137 AS
Bolt Spells
Minor Water (903) 125 AS
Major Shock (910) 125 AS
Misc. Offensive Spells
Call Wind (912)
Tremors (909)
Defense Attributes
Armor
Reinforced Leather (natural) ASG 7N
Defensive Strength (DS)
Melee 73
Ranged ?
Bolt 57
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 39
Cleric Base 39
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 39
Wizard Base ?
Minor Elemental 39
Major Elemental 39
Minor Spiritual 39
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other No
A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit.  An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree.  Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.
A darkwoode vanishes in a brisk wind that rips through the trees!
A darkwoode gestures mystically!
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
You are unaffected.
The wind then subsides.
A darkwoode gestures mystically!
The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground begins to shake violently, making it hard to stand.

The ground stops shaking as quickly as it started.
Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
edit edit edit edit edit