Hobgoblin acolyte: Difference between revisions

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m (Added near level template. This will need to be updated when the level is updated.)
(Creature Level 7, living, HP 100, armor ASG 5, minor shock, minor water, TD (Sor, MnE, MnS), DS spells, Treasure (all), messaging, nearlevel template entries)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 7 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Goblin <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| family = Goblin <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = Muddy Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Muddy Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 100
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}


{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Leather whip<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Minor Shock (901)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA = 104
| BT2 = Minor Water (903)
| BTB = 104
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 24 to 44
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = ?
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| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 32 to 39
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 28 to 33
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 36 to 46
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Defense (103)
| DSP3 = Spirit Warding II (107)
| DSP4 = Spirit Shield (202)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| skin = ear
| skin = ear
}}
}}
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<pre{{log2|margin-right=26em}}>The acolyte has a surprisingly intelligent look for a hobgoblin acolyte, though he is no less primitive and vicious than his tribesmen. His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity. The fervor in the acolyte's heart is clear from the frenzied gleam in his eyes, and you're certain that whatever his plans are for you, they are not pleasant.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>
<pre{{log2|margin-right=26em}}>The acolyte has a surprisingly intelligent look for a hobgoblin acolyte, though he is no less primitive and vicious than his tribesmen. His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity. The fervor in the acolyte's heart is clear from the frenzied gleam in his eyes, and you're certain that whatever his plans are for you, they are not pleasant.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>

;Assess
<pre{{log2|margin-right=26em}}>The hobgoblin acolyte is medium in size and about five feet high in his current state.</pre>


==Hunting Strategies==
==Hunting Strategies==
{{addmetext}} <!-- Remove when adding to section -->
{{addmetext}} <!-- Remove when adding to section -->

==Combat Messaging==
;[[Minor Shock (901)]]
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte utters a guttural, primitive prayer.
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!
A hobgoblin acolyte hurls a stream of water at you!
AS: +104 vs DS: +245 with AvD: +30 + d100 roll: +13 = -98</pre>

;[[Minor Water (903)]]
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte utters a guttural, primitive prayer.
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!
A hobgoblin acolyte hurls a stream of water at you!
AS: +104 vs DS: +133 with AvD: +30 + d100 roll: +60 = 61</pre>


==Other Information==
==Other Information==
;Appearance
{{addmetext}} <!-- Remove when adding to section -->
<pre{{log2|margin-right=26em}}>You see a fairly typical hobgoblin acolyte.
She appears to be in good shape.
She has a lynx skull (worn), a leather whip and a bone vest (worn).</pre>

;Entering
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte struts in!</pre>

;Leaving
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte struts northeast.</pre>

;Death
<pre{{log2|margin-right=26em}}>The hobgoblin acolyte screams up at the heavens, then collapses and dies.</pre>

;Decay
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte decays into a pile of compost.</pre>

===Other Messaging===
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte raises a clenched fist into the air!
A hobgoblin acolyte suddenly looks more powerful.</pre>
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte points a stubby, clawed finger at you as she snarls, "Go 'way!"</pre>
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte sniffs at the air and glances about with a hungry gleam in his eyes.</pre>
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte snarls as he retreats!</pre>
<pre{{log2|margin-right=26em}}>A hobgoblin acolyte scratches at a mangy tuft of hair on the back of his head.</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 5
|levelm1 =
|levelm1 = 6
|level =
|level = 7
|levelp1 =
|levelp1 = 8
|levelp2 =
|levelp2 = 9
}}
}}

{{stub}}

Latest revision as of 16:23, 29 December 2023

Hobgoblin acolyte
Level 7
Family Goblin family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Muddy Village
BCS Yes
HP 100
Speed
Attack Attributes
Physical Attacks
Leather whip
Bolt Spells
Minor Shock (901) 104 AS
Minor Water (903) 104 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee  ?
Ranged  ?
Bolt  24 to 44
Unarmed Defense Factor
UDF  ?
Target Defense (TD)
Bard Base  ?
Cleric Base  ?
Empath Base  ?
Paladin Base  ?
Ranger Base  ?
Sorcerer Base  32 to 39
Wizard Base  ?
Minor Elemental  28 to 33
Major Elemental  ?
Minor Spiritual  36 to 46
Major Spiritual  ?
Minor Mental  ?
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Spirit Shield (202)
Treasure Attributes
Coins  Yes
Gems  Yes
Magic Items  Yes
Boxes  Yes
Skin  ear
Other ?

Description

The acolyte has a surprisingly intelligent look for a hobgoblin acolyte, though he is no less primitive and vicious than his tribesmen.  His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity.  The fervor in the acolyte's heart is clear from the frenzied gleam in his eyes, and you're certain that whatever his plans are for you, they are not pleasant. 
Assess
The hobgoblin acolyte is medium in size and about five feet high in his current state.

Hunting Strategies

This section has not been added yet; please add to it now!

Combat Messaging

Minor Shock (901)
A hobgoblin acolyte utters a guttural, primitive prayer.
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!
A hobgoblin acolyte hurls a stream of water at you!
  AS: +104 vs DS: +245 with AvD: +30 + d100 roll: +13 = -98
Minor Water (903)
A hobgoblin acolyte utters a guttural, primitive prayer.
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!
A hobgoblin acolyte hurls a stream of water at you!
  AS: +104 vs DS: +133 with AvD: +30 + d100 roll: +60 = 61

Other Information

Appearance
You see a fairly typical hobgoblin acolyte.
She appears to be in good shape.
She has a lynx skull (worn), a leather whip and a bone vest (worn).
Entering
A hobgoblin acolyte struts in!
Leaving
A hobgoblin acolyte struts northeast.
Death
The hobgoblin acolyte screams up at the heavens, then collapses and dies.
Decay
A hobgoblin acolyte decays into a pile of compost.

Other Messaging

A hobgoblin acolyte raises a clenched fist into the air!
A hobgoblin acolyte suddenly looks more powerful.
A hobgoblin acolyte points a stubby, clawed finger at you as she snarls, "Go 'way!"
A hobgoblin acolyte sniffs at the air and glances about with a hungry gleam in his eyes.
A hobgoblin acolyte snarls as he retreats!
A hobgoblin acolyte scratches at a mangy tuft of hair on the back of his head.


Near-level creatures - edit
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