Kiramon defender: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 46
| picture =
| level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Insect
| family = Kiramon<!-- Add creature to family page list, which will be linked on preview/save -->
| family = kiramon
| type = Insect<!-- Creature body type -->
| attacks = Charges, Claws and Special.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Kharam Dzu]]<br>[[Seethe Naedal]]<br>[[Darkstone Castle]]<br>
| undead = No
| otherclass2 =
| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = Kharam Dzu
| area3 = Seethe Naedal
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Tongue Strike<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 256
{{Creature ability|[[Long tongue]]|+256 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| warding =
| PAB =
| PA3 =
{{Creature ability|Disease}}
| PAC =
{{Creature ability|Poison}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| maneuver =
| BTA =
| WD1 = Disease<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Hamstring]]}}
| WDA = Poison
{{Creature ability|Lunge}}
| noability =
| WD2 =
| WDB =

| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Hamstring<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+188 [[Defensive strength|DS]]}}
| Melee = 188
{{creature ability|[[Ranged]] |+205 [[Defensive strength|DS]]}}
| Ranged = 205
{{creature ability|[[Bolt]] |+195 [[Defensive strength|DS]]}}
| Bolt = 195
{{creature ability|[[UAC]] |+234 [[UDF]]}}
| UDF = 234
{{creature ability|[[Bard Base]] |+160 to +163 [[Target defense|TD]]}}
| BarTD = 160 - 163
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Sorcerer Base]] |+177 to +195 [[Target defense|TD]]}}
| SorTD = 177 - 195
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+198 [[Target defense|TD]]}}
| MnETD = 198
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Mental]] |+177 [[Target defense|TD]]}}
| MnSTD = 168 - 186
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 177
{{creature ability|[[Minor Spiritual]] |+168 to +186 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| boxes = no
| gems = Yes
| gems = Yes
| other = ?
| boxes =
| other =
| skin = a kiramon tongue
| skin = a kiramon tongue
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 07:48, 3 May 2019

Kiramon defender
Level 46
Family Kiramon family creatures
Body Type Insect
Area(s) Found Darkstone Castle
Kharam Dzu
Seethe Naedal
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Tongue Strike 256 AS
Warding Spells
Disease Poison CS
Combat Maneuvers
Hamstring
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 188
Ranged 205
Bolt 195
Unarmed Defense Factor
UDF 234
Target Defense (TD)
Bard Base 160 - 163
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 177 - 195
Wizard Base
Minor Elemental 198
Major Elemental
Minor Spiritual 168 - 186
Major Spiritual
Minor Mental 177
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin a kiramon tongue
Other

The kiramon defender has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from his massive head is a vicious-looking snout with insectile mandibles, while the back of his cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though his middle legs have evolved away long ago, his front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from his long cylindrical body.

Hunting strategies

Other information

  • Have the ability to emit lightning flares on successful melee strikes. An example of these lightning flares:

A kiramon defender charges at you!
AS: +256 vs DS:X with AvD: +31 + d100 roll: +91 = X
... and hits for 6 points of damage!
Thumped your chest.

** White-blue bolts of electrical energy radiate outward from the defender! **

... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.

  • On successful tongue strike attacks, a CS based poison attempt will occur every time.
  • Can still stand and attack even if all four of their limbs are removed.
  • Puncture resistance.
  • Fire resistance.
  • Contrary to popular belief, Perception does NOT play a role in searching or looting them.

An example of a kiramon defender's hamstring:

A kiramon defender darts behind you quickly and tries to hamstring you with its pincers!
[Roll result: 52 (open d100: 44)]
The kiramon defender's swing goes wide!

An example of a kiramon defender's lunge attack:

A kiramon defender lunges at you with its open mandibles!
It clamps on to your Rather Large Weapon, wrangling and thrashing with it in its powerful jaws!
 ... 20 points of damage!
 Finger and wrist grappled, twists hand!
 You are knocked to the ground!
 You are stunned for 2 rounds!

  • Kiramon have a chance to cut through webbing from Web (118). Other kiramon can pull them from the web as well.

Examples of kiramon avoiding webbing:

A kiramon defender strains at the webs which bind it.
The kiramon defender slashes the webs away with its vicious mandibles!
The webs dissolve from around a kiramon defender.

A kiramon defender pulls its fellow defender from some webs!
The webs dissolve from around a kiramon defender.

  • Similarly, kiramon can dispell the spell Calm (201) from fellow kiramon:

A kiramon defender rouses its fellow kiramon defender!
The calmed look leaves a kiramon defender.

References

Near-level creatures - edit
Level 44 Level 45 Level 46 Level 47 Level 48
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