Krag dweller: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(Added a lot of info. TD, strategies, skinning info, and all the basic info.)
Line 9: Line 9:
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| maneuver =

{{Creature ability|Boulder|Special}}
}}
}}
{{Creature defense attributes
{{Creature defense attributes
Line 17: Line 18:
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |+246 to +264 [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |+246 to +264 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |230 [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+292 to +295 [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+292 to +295 [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
Line 31: Line 32:
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| type = None
| skin = <Not Known>
| skin = a brilliant purple opal
| nobox =
| nobox =
| noskinvalue =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Krag dwellers have physical attacks in the moderate range for their level. They have a strong maneuver attack that can put prone you, add RT, and stun. They cast no magic. They are immune to many types of magic including most elemental and nature magic such as [[spike thorn]] and [[tangle weed]]. The have moderate perception sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times. They carry no treasure but can be skinned while holding a one handed blunt weapon and an empty other hand. If successful the skinning attempt will yield a brilliant purple opal which is a gem. This gem can be purified by a [[bard]].


The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>


==Hunting strategies==
==Hunting strategies==
If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.
{{addmetext}}
==Other information==
==Other information==
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

Revision as of 02:55, 4 September 2009

Krag dweller
Picture
Level 72
Family dweller family creatures
Body Type Biped
Undead No
Areas Found Wehntoph
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Boulder Special
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +246 to +264 TD
Ranger Base 230 TD
Sorcerer Base +292 to +295 TD
Wizard Base <N/A> TD
Cleric Base +278 to +281 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental Not Affected
Minor Elemental Not Affected
Major Spiritual +274 to +277 TD
Minor Spiritual +274 to +277 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a brilliant purple opal
Other ?

Krag dwellers have physical attacks in the moderate range for their level. They have a strong maneuver attack that can put prone you, add RT, and stun. They cast no magic. They are immune to many types of magic including most elemental and nature magic such as spike thorn and tangle weed. The have moderate perception sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times. They carry no treasure but can be skinned while holding a one handed blunt weapon and an empty other hand. If successful the skinning attempt will yield a brilliant purple opal which is a gem. This gem can be purified by a bard.

The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.[1]

Hunting strategies

If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.

Other information

Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

References

Near-level creatures - edit
Level 70 Level 71 Level 72 Level 73 Level 74
edit edit edit edit edit