Minor Summoning (725): Difference between revisions

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In one swift motion, a sorcerer pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Runestone]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.
In one swift motion, a sorcerer pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Runestone]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.


Once summoned into this realm, they are capable of performing a host of utility functions, ranging from carrying objects, silvers, and mana to finding or delivering messages to other characters, and guarding your pockets from thieves (for a full list of commands for the demon, enter the TELL MDEMON command). Demons summoned by this spell are ''not'' dangerous (unless retaliating at a pickpocket) and cannot participate in the [[combat system]].
Once summoned into this realm, they are capable of performing a host of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]], ranging from [[Minor Summoning (725)# Carrying Items|carrying objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]] to [[Minor Summoning (725)#Find a Character|finding]] or [[Minor Summoning (725)#Deliver a Message|delivering messages]] to other characters, and [[Minor Summoning (725)#Guard & Cease|guarding]] your pockets from thieves. Demons summoned by this spell are ''not'' dangerous (unless retaliating at a pickpocket) and cannot participate in the [[combat system]].


The caster may terminate the link at any time, returning the being to its original plane. The link will also be broken if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused by interplanar summoning.
The caster may terminate the link at any time, returning the being to its original plane. The link will also be broken if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused by interplanar summoning.
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* This spell is [[refreshable]] with use of a [[vakra (rune)|vakra]] runestone.
* This spell is [[refreshable]] with use of a [[vakra (rune)|vakra]] runestone.
* To use the demon to [[LOOK (verb)|see]] remotely, it can be instructed to carry an [[Eye Spy (707)|eye]].
* To use the demon to [[LOOK (verb)|see]] remotely, it can be instructed to carry an [[Eye Spy (707)|eye]].
* For a full list of commands for the demon, enter the TELL MDEMON command by itself. Each ability is also outlined within this article.


=== Demonology Benefits ===
=== Demonology Benefits ===

Revision as of 23:20, 10 February 2006

Minor Summoning (725)
Mnemonic [MSUMMON]
Duration 600 sec + 20 sec per Sorcerer Base rank + 30 sec per Sorcerous Lore, Demonology rank
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 


In one swift motion, a sorcerer pierces the veil between valences, seeks a suitable being to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. Runestones are used as the focus for this magic, and more complex runes can be used to target more specific archetypes of minor demons.

Once summoned into this realm, they are capable of performing a host of utility functions, ranging from carrying objects, silvers, and mana to finding or delivering messages to other characters, and guarding your pockets from thieves. Demons summoned by this spell are not dangerous (unless retaliating at a pickpocket) and cannot participate in the combat system.

The caster may terminate the link at any time, returning the being to its original plane. The link will also be broken if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused by interplanar summoning.

  • Cast at an appropriate runestone to initiate.
  • This spell is refreshable with use of a vakra runestone.
  • To use the demon to see remotely, it can be instructed to carry an eye.
  • For a full list of commands for the demon, enter the TELL MDEMON command by itself. Each ability is also outlined within this article.

Demonology Benefits

Training in Sorcerous Lore, Demonology will strengthen the caster's command over their demons, and increase the amount of mana and coins a demon may hold. Additionally, each rank will increase the success of summoning a demon by 1%. Summoning from valence-only runestones begins at 50%, and the success for valence-and-archetype runestones begins at 0%. Thus, a sorcerer would need 50 ranks to summon using a 'Tier 1' rune without fail, and 100 ranks to use a 'Tier 2' rune with no chance of failure. 125-150 ranks is recommended for use of 'Tier 3' runes without failure, but the precise amount seems to vary between types.

Demons and the Law

Due to tactics the Faendryl used during the Undead War, the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except Icemule Trace. Special permits for demons may be purchased in Zul Logoth, but they are otherwise considered illegal there. The guild skill Illusions, can be used to cloak the demon's true image, allowing them to bypass the law as long as they remain obfuscated. Along with the illusion's duration expiring, certain demons performing particular actions will cause the illusion to drop as well.

Summoning Chambers

Summoning chambers are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will add a flat 600 sec to the duration of the spell, and provide 25 'phantom' ranks of Demonology for the purposes of calculating the success of the summoning only.

Minor Demon Abilities

Runes Grik'tyr (rune) Lorae'tyr (rune) Shien'tyr (rune)
Ability Grik Imp Abyran Grantris Igaesha Verlok Aishan Shien
Hold Mana Yes Yes Yes Yes Yes Yes No Yes
Base Mana 4 19 9 0 12 0 N/A 24
Additional Mana bonus/10 bonus/10 bonus/10 (bonus/10)-3 bonus/10 (bonus/10)-3 N/A bonus/10
Hold Coins Y Y Y Y Y Y N Y
Base Coins 1000 500 600 500 200 800 N/A 300
Coins per Rank 60 40 45 55 10 50 N/A 20
Guard Y Y Y Y Y Y Y Y
Attack Type (flare type) Bite Bite Bite (Poison) Bite (Puncture) Phase (Acid) Bite (flare †) Bite (Disease) Bite
Carry Items Y Y Y Y Y Y Y Y
Get 2 2 2 4 0 3 1 2
Hold if Given (not cumulative) 2 2 2 4 2 3 2 2
Scout Y Y Y Y Y Y Y Y
Find Y Y Y Y Y Y Y † Y
Deliver Y Y Y Y N Y N Y †
Eat Y Y Y Y Y Y Y Y
Interfere Y Y Y † Y Y Y Y Y
  • If a demon's ability is bolded, it indicates that demon is best at that particular ability.
  • If an ability has a †, it indicates that demon has a special ability related to it.
  • If an ability is underlined within the table, it indicates that demon has particular restriction placed upon that ability.

For more information on a demon type, refer to that archetype's page, linked at the top of the table.

Follow & Return

  • TELL MDEMON FOLLOW : demon will return to your location and/or follow you
  • TELL MDEMON STOP : demon will cease following and/or stay where it is

Go

  • TELL MDEMON GO {direction|portal} : instructs the demon to move manually

Demons carrying an eye will cause each room description to be echoed to the user as if using the eye in the same manner.

Find a Character

  • TELL MDEMON FIND {character} : instructs the demon to locate a particular character

Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. Hidden and invisible characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.

Deliver a Message

  • TELL MDEMON DELIVER {character} {message} : instructs the demon to speak to another character on your behalf
  • WHISPER {demon} {message} : for other characters to reply to a demon's message
  • WHISPER MIST {message} : to communicate using shien's special message capability

Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The shien possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner's room to be dark. Only targets in the same area can have messages delivered to them.

Carry & Release

  • TELL MDEMON CARRY : demon will pick up and carry your eye
  • TELL MDEMON RELEASE : demon will release your eye into the room

Eye Spy (707) can be used in conjunction with a demon in order to see remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction, allowing the eye its full range of sight while independent. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to your eye. The eye is considered an item, thus the demon cannot carry it if already holding its maximum capacity.

Carrying Items

  • TELL MDEMON GET {item} : instructs the demon to pick up an object
  • GIVE {demon} : gives the demon the object you are holding in your right hand
  • TELL MDEMON GIVE {character} : demon will give an item it is currently carrying to a character
  • TELL MDEMON DROP {item} : instructs the demon to drop an item it is carrying

Certain demons (aishan & igaesha) will accept more items given to them by their master directly, rather than picking them up. "Get" in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). "Hold if Given" is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their "Hold if Given" value. Carrying an eye counts as one item.

Holding Coins

  • GIVE {demon} {#} : give silver coins to your demon
  • TELL MDEMON GIVE {#} : instructs demon to give you coins it is carrying

"Base Coins" + "Coins per Rank" determines the maximum amount of silver coins a demon can carry. For example, an imp (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank)) of demonology skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.

Mana Sharing

  • SEND {#} {demon} : send mana to your demon
  • TELL MDEMON SEND {#} : instructs demon to send mana to you

"Base Mana" + "Additional Mana" determines the total amount of mana each demon can hold. 'Bonus' in this situation refers to the numerical bonus corresponding to the number of demonology skill ranks (use the SKILL command to view). For example, an igaesha (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.

Guard & Cease

  • TELL MDEMON GUARD : demon will aid your chances of detecting pickpockets
  • TELL MDEMON CEASE : demon ceases guarding

If the demon is in its summoner's room, they can be instructed to help notice characters attempting to pickpocket their master. Each demon, depending upon their body type, will have a particular "Attack Type" they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a "flare type" (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.

Scout

  • TELL MDEMON SCOUT : demons scouts the surrounding area for characters, creatures, and other minor demons

The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all characters, creatures, and minor demons. Some areas do not work with this command, including the sorcerer guilds.

Eat

  • TELL MDEMON EAT : instructs the demon to consume an object

Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the igaesha will eat just about anything.

Interfere

  • TELL MDEMON INTERFERE : the demon will lend its ability to the prevention of establishing a sanctuary
  • TELL MDEMON BREAK : instructs the demon to attempt to disrupt an existing sanctuary (abyran'sa only )

Through its demonic powers, a demon can interfere with the creation of sanctuaries. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the illusion to fail, thus it is recommended to initiate this command prior to cloaking the demon. Only the abryan'sa is capable of disrupting sanctuaries which already exist. Only player-created sanctuaries can be affected by this ability.

Leave

  • TELL MDEMON LEAVE : ends the duration, returning the demon to its origin

The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.

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