Murky soul siphon: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 106
| picture =
| level = 106<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Siphon<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Siphon
| type = Biped<!-- Creature body type -->
| attacks = N/A
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Rift]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dual armrake<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical=
| PAA = 471
{{creature ability|Dual armrake|+471 [[Attack Strength|AS]]}}
| PA2 =
|maneuver=
| PAB =
{{creature ability|[[Hamstring]]}}
| PA3 =
|warding=
| PAC =
{{creature ability|[[Wither (1115)]]|+437 [[CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Limb Disruption (708)]]|+447 [[CS]]}}
| BTA =
|ability=
| WD1 = Limb Disruption (708)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Elemental Wave (410)]]}}
| WDA = 447
| WD2 = Wither (1115)
| WDB = 437
| WD3 =
| WDC =
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Hamstring<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+349 [[Defensive strength|DS]]}}
| Bolt = 349
{{creature ability|[[Bard Base]] |+413 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 413
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |+482 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 383
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |+383 [[Target defense|TD]]}}
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems =
| boxes = ?
| boxes =
| skin = ?
| other =
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}}
{{Creature end}}
{{Creature end}}

Revision as of 09:58, 28 November 2019

Murky soul siphon
Level 106
Family Siphon family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found The Rift
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Dual armrake 471 AS
Warding Spells
Limb Disruption (708) 447 CS
Wither (1115) 437 CS
Misc. Offensive Spells
Elemental Wave (410)
Combat Maneuvers
Hamstring
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 349
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 413
Cleric Base
Empath Base
Paladin Base 383
Ranger Base
Sorcerer Base
Wizard Base 482
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

A murky soul siphon can be found in the Scatter in the Rift. This is an undead entity subsisting upon the souls of the living. Classified as a semi, it uses various debuff spells to set up its foes for easier consumption. Its attacks have a chance to drain spirit and they also make use of a maneuver-based grasp to suck spirit from characters.

Though it has a vaguely humanoid shape, the soul siphon is unlike anything that inhabits the walking world -- rather, it resembles something that escaped from the fevered nightmares of the deranged. Completely hairless, its skin is a dirty pink hue, blemished with ruddy patches. Where its face should be, there is nothing more than a sunken cavern, as if a stone giant's fist made an impression in the creature's head, crushing all of its features and leaving nothing but a gaping black void. Its arms are elongated, and instead of hands, it has scythe-shaped blades of bone and flesh. Its legs seem to be twisted, causing it to walk with an awkward gait.

Hunting strategies

Upon a successful attack, the murky soul siphon has a subsequent CS maneuver that attempts to immobilize and drain spirit from the victim. This maneuver may be blocked by a shield. An example of this maneuver:

The shadows of a murky soul siphon's face briefly resolve into a gaping maw filled with concentric rows of teeth that attempt to close on you!
 AS: +476 vs DS: +296 with AvD: +24 + d100 roll: +68 = +272
 ... and hits for 66 points of damage!
 Crack to the head swells eye shut.
 You are stunned for 5 rounds!
 CS: +467 - TD: +356 + CvA: -8 + d100: +74 - +5 == +172
 Warding failed!
A silvery strand wends itself away from your body, darkening into dingy shadows as it is consumed by the gaping void in the soul siphon's face!

Other creature maneuver attack:

A murky soul siphon scuttles at you awkwardly, slashing rapidly and violently with its bladed forearms!
You are unable to predict where any of the siphon's erratic attacks will land as you take the full brunt of its bloody assault!
Coming in at an awkward angle, the siphon right arm hits you!
 ... 25 points of damage!
 Slash strikes your right eye.
 Seems there was a brain there after all.

This maneuver can be deflected by a shield.

Other information

Murky soul siphons are extraplanar beings.

Messaging

A murky soul siphon staggers forward, head listing to one side, and it swings its arms in wide arcs, cutting the air so that it whistles with each swipe.

A murky soul siphon scythes its bladed arms together, creating a strident grating sound.

References

Near-level creatures - edit
Level 104 Level 105


Level 106 Level 107


Level 108
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