Seething pestilent vision: Difference between revisions
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FIREPHOENIX (talk | contribs) (These are seething pestilent vision as the targeted creature. Arg) |
MOD-GSMOTTE (talk | contribs) m (Added some clarification, internal links, and boldmono template.) |
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| picture = |
| picture = |
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| level = 70 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 70 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = <!-- Creature body type --> |
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| otherclass = Non-corporeal undead |
| otherclass = Non-corporeal undead |
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| area = Den of Rot <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Den of Rot <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Disintegrate (705) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 317 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Web (118)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Spirit Dispel (119) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] | [[Defensive strength|DS]]}} |
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| Melee = 262 (in offensive) |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 238 (in offensive) |
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{{creature ability|[[Bard Base]] | [[Target defense|TD]]}} |
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| UDF = 309 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 296 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 256 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] | <N/A. [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 252 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 267 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2}}>Writhing green smoke comprises the form of a seething pestilent vision. It has only the suggestion of a humanoid form, and a buzzing like that of countless swarming flies fills the air around it. Where eyes ought to be, it has only a pair of luminous orbs that pulse between phosphorescent white and toxic green.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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If you are a member of the [[Order of Voln]] using [[Symbol of Disruption]], it is recommended to lower their [[TD]] to aid in warding them. |
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⚫ | |||
For those relying on ambush, it is not possible to leg them or hit their eyes as they have neither natively as [[:Category:non-corporeal undead creatures|non-corporeal undead]]. |
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== References == |
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⚫ | |||
As they are non-corporeal undead, {{boldmono|[[WAYLAY]]}} only works on visions when it is open/{{boldmono|[[AIM]]}} is undirected. |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 68 |
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|levelm1 = |
|levelm1 = 69 |
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|level = 70 |
|level = 70 |
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|levelp1 = |
|levelp1 = 71 |
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|levelp2 = |
|levelp2 = 72 |
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}} |
}} |
Latest revision as of 15:49, 28 May 2021
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Writhing green smoke comprises the form of a seething pestilent vision. It has only the suggestion of a humanoid form, and a buzzing like that of countless swarming flies fills the air around it. Where eyes ought to be, it has only a pair of luminous orbs that pulse between phosphorescent white and toxic green.
Hunting strategies
If you are a member of the Order of Voln using Symbol of Disruption, it is recommended to lower their TD to aid in warding them.
For those relying on ambush, it is not possible to leg them or hit their eyes as they have neither natively as non-corporeal undead.
Other information
As they are non-corporeal undead, WAYLAY only works on visions when it is open/AIM is undirected.
Near-level creatures - edit | ||||||||||
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