Kobold: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture =
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save -->
| family = kobold
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>[[Briar Thicket]]<br>[[Wehnimer's Environs]]<br>[[Marshtown]]<br>[[North Beach]]<br>[[Caravansary]]
| area = Kobold Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Icemule Environs
| bcs = Yes
| area3 = Briar Thicket
| area4 = Wehnimer's Environs
| area5 = Marshtown
| area6 = North Beach
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 40
| hitpoints = 40
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Short sword <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 36
{{Creature ability|[[Short sword]]|+36 [[Attack Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nomaneuver=
| noability=
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+18 [[Defensive strength|DS]]}}
| Melee = 18
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 3
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 3
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 3
{{creature ability|[[Empath Base]] |+3 [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |+3 [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = 3
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 3
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| MjSTD = 3
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = yes
| gems = yes
| coins = Yes
| magic items = yes
| magic items = Yes
| boxes = yes
| gems = Yes
| boxes = Yes
| other = None
| skin = kobold skin
| skin = kobold skin
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:40, 22 January 2019

Kobold
Level 1
Family Kobold family creatures
Body Type Biped
Area(s) Found Kobold Village
Icemule Environs
Briar Thicket
Wehnimer's Environs
Marshtown
North Beach
BCS Yes
HP 40
Speed ?
Attack Attributes
Physical Attacks
Short sword 36 AS
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee 18
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 3
Cleric Base ?
Empath Base 3
Paladin Base 3
Ranger Base ?
Sorcerer Base 3
Wizard Base ?
Minor Elemental 3
Major Elemental 3
Minor Spiritual ?
Major Spiritual 3
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin kobold skin
Other None

Kobolds are a rodent-like race of creatures which dwell throughout Elanthia.

Smaller than a dwarf and even many halflings, kobolds have ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the kobold eschews any display of brute strength and relies on what agility it pretends to have. The kobold stares at its enemies with beady little black eyes to size up its foe.

Hunting strategies

This section has not been added yet; please add to it now!

Messaging

When fighting several kobolds at once, if one of them dies the others will mourn:

The kobold throws herself on the kobold's lifeless body. The kobold exclaims, "Alas, my friend, I knew thee well!"

Other information

When two kobolds work together, they are capable of knocking over even the most skilled adventurers, though they're clumsy enough to attack themselves from time to time. They have even been known to kill themselves. Due to their clumsy antics, they are some of the more adored creatures in Elanthia, along with goblins.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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