Moor hound: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 33<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Hound<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = hound |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites and Claws. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Shattered Moors]]<br> |
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| otherclass2 = |
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| area = Shattered Moors<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 260 |
| hitpoints = 260 |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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{{creature ability|[[bite]]|+232 [[Attack strength|AS]]}} |
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| PA2 = Charge |
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{{creature ability|[[Charge (attack)|charge]]|+242 [[Attack strength|AS]]}} |
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| PAB = 242 |
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{{creature ability|[[Claw (attack)|claw]]|+242 [[Attack strength|AS]]}} |
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| PA3 = Claw |
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| PAC = 242 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nowarding = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+168 [[Defensive strength|DS]]}} |
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| Melee = 168 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+101 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 101 |
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{{creature ability|[[Sorcerer Base]] |+119 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 119 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+124 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 124 |
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{{creature ability|[[Minor Spiritual]] |+113 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 113 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = No |
| coins = No |
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| magic items = No |
| magic items = No |
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| gems = No |
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| boxes = No |
| boxes = No |
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| other = None |
| other = None |
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| skin = moor hound paw |
| skin = moor hound paw |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 07:55, 5 July 2019
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The moor hound stands nearly as tall as a halfling, her broad shoulders easily support the weight of her frame. The jet-black fur is matted and frizzled, giving the hound an unkept appearance. Tiny droplets of perspiration drip from her blood-red eyes as misty vapor wafts out of the nostrils. A curl in her upper lip forms, revealing a massive canine tooth as she hungrily looks upon her pray.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
In outside rooms, moor hounds have a damaging water spitting attack. The moor hounds in inside rooms do not have this attack.
A moor hound dips his heads into the murky bog. Tiny bubbles drift to the surface near the hound's neck. In a spray of water, the moor hound jerks his head out of the bog and an angered curl forms in his lower lip. Without warning, the moor hound emits a muffled bark that sprays a mixture of putrid bog water throughout the area!
A moor witch is buffeted by the acidic bog water and is knocked to the ground.
- ... 30 points of damage!
- Acid dissolves the knee ligaments. Your tibia passes your femur in a very unpleasant manner!
- You are knocked to the ground!
- You are stunned for 6 rounds!
Roundtime: 20 Sec.
Unable to react quickly enough, you are covered in a wash of putrid bog water that soon starts to sizzle and burn.
- ... 50 points of damage!
- Acid Flush! Your brains get washed right out your mouth!
A moor hound will eat a dead body if given the chance. An example of a moor hound eating the dead:
References
Near-level creatures - edit |
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