Ogre warrior: Difference between revisions

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(HPs, attack attributes, armor info, treasure)
(Switched to proper template)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 20
| picture =
| level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ogre<!-- Add creature to family page list, which will be linked on preview/save -->
| family = ogre
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Pounds, Stomps and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Neartofar Forest]]<br>[[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Neartofar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Wehntoph
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 250
| hitpoints = 250
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Mace<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 193
{{creature ability|[[Military pick|Rusty iron military pick]]|+193 [[Attack strength|AS]]}}
| PA2 = Military pick
{{creature ability|[[Mace|Iron studded mace]]|+193 [[Attack strength|AS]]}}
| nobolt =
| PAB = 193
| nowarding =
| PA3 =
| nomaneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->

| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee = 97
{{creature ability|[[Melee]] |+97 [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[Bard Base]] |+60 [[Target defense|TD]]}}
| BarTD = 60
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 60
{{creature ability|[[Sorcerer Base]] |+60 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 60
{{creature ability|[[Cleric Base]] |+60 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 60
{{creature ability|[[Paladin Base]] |+60 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+60 [[Target defense|TD]]}}
| MnETD = 60
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+60 [[Target defense|TD]]}}
| MnSTD = 60
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->

| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| magic items = yes
| magic items = Yes
| gems = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = ?
| other =
| skin = an ogre tooth
| skin = an ogre tooth
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 15:50, 22 July 2019

Ogre warrior
Level 20
Family Ogre family creatures
Body Type Biped
Area(s) Found Neartofar Forest
Wehntoph
BCS Yes
HP 250
Speed
Attack Attributes
Physical Attacks
Mace 193 AS
Military pick 193 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 97
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 60
Cleric Base 60
Empath Base
Paladin Base 60
Ranger Base
Sorcerer Base 60
Wizard Base
Minor Elemental 60
Major Elemental
Minor Spiritual 60
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin an ogre tooth
Other

The ogre warrior's bulging muscles and long arms give it an advantage in any encounter it might have. The heavy, rock hard skin serves equally well as armor or to just keep itself dry from the elements. Dark, smoking eyes glare out as it challenges any to oppose it.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Neartofar Forest ogre warriors spawn with either a mace and cuirboulli leather (ASG 10) (CvA 10), or a two-handed military pick and double chain (ASG 14) (CvA 0).

References

Near-level creatures - edit
Level 18 Level 19 Level 20 Level 21 Level 22
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