Skeletal lord: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
GS4-NAIKEN (talk | contribs) m (added picture from play.net) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = skeletal_lord.jpg |
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| level = 41<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 41<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
Revision as of 20:55, 30 August 2019
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.
Hunting strategies
- Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
Other information
- Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter.
References
Near-level creatures - edit | ||||||||||
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