Greater construct: Difference between revisions

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| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 = Mini-boss
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area2 =
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[[Category:Mini-boss creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Sunfist hated enemies]]

Revision as of 14:50, 19 March 2020

Greater construct
Level 96
Family Construct family creatures
Body Type Biped
Classification(s) Magical
Mini-boss
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Foot stomp 435 - 443 AS
Arm 449 AS
Combat Maneuvers
Crush
Tandem Dispel
Team Swat
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 299 - 344
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 366 - 387
Empath Base 358 - 379
Paladin Base
Ranger Base
Sorcerer Base 398
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Special Defensive Abilities
Antimagic aura
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other

The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Antimagic Aura

Greater constructs are shielded by a powerful golden aura that prevents magic from reaching it. While incredibly powerful, this aura has its limits, and will become overwhelmed and shatter after absorbing too many physical blows or too many magical spells.

Hardiness

Greater constructs are immune to stuns, the Symbol of Sleep (and possibly all sleep), and will survive deadly critical blows that would prove fatal for most living beings.

Implosion

Greater constructs are immune to Implosion (720), and opening a void in the room with one can be deadly to the caster:

A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 25 points of damage!
Strong blow to your right hand breaks it!
You are stunned for 2 rounds!

Disabling

Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.

Other information

Maneuvers

Solo

Greater constructs have a bearhug-like maneuver:

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

Team Attacks

When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel, and in even larger groups, they can violently swat you around.

A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

Preventing Dragging

Whenever they can, greater constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.

A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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