Spotted velnalin: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = spotted_velnalin.jpg |
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| level = 3<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Deer <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Charges and Stomps. |
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| otherclass2 = |
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| area = [[Yander's Farm]]<br> |
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| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear. |
Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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Spotted Velnalins were removed from their hunting area in [[Yander's Farm]] when it was overhauled; however, they might still be found elsewhere. They have [[velnalin|close relatives]] in the [[The West|western]] wildlands. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 5 |
|levelp2 = 5 |
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}} |
}} |
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[[Category:Yander's Farm creatures]] |
Latest revision as of 18:28, 28 July 2020
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Graceful as an antelope, this member of the deer family stands proud and fierce before you. The spotted velnalin is covered with a satiny sheen of brown fur that is occasionally broken by tufts of coarse black fur giving her the spotted look from which she draws her name. Long, straight horns the length of a good sword jut from her head. The deadly horns glimmer like hard, polished bone and taper to hard, sharp points. The beast moves like quicksilver as she brings her formidable weapons to bear.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Spotted Velnalins were removed from their hunting area in Yander's Farm when it was overhauled; however, they might still be found elsewhere. They have close relatives in the western wildlands.
Near-level creatures - edit | ||||||||||
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