Lich qyn'arj: Difference between revisions
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(changed type to hybrid, changed family to reptilian, removed outdated play.net bestiary link) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Lich_qynarj.jpg |
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| level = 84<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = lich |
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| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = qyn'arj |
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| type = Hybrid <!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites. |
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| otherclass2 = |
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| area = [[Unknown]]<br> |
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| otherclass3 = Magical |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 379 |
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| PA3 = |
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| PAC = |
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| BT1 = Minor Cold (1709)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 370 |
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| BT2 = Web (118) |
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| BTB = 351 |
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| WD1 = Unbalance (110)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 341 |
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| WD2 = Web (118) |
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| WDB = 341 |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 333 - 336 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 391 |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = Lesser Shroud<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Spirit Shield |
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| DSP3 = Spirit Warding II |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = |
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| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The qyn'arj is a creature of legend, a massive serpent held aloft on brightly colored wings. But the lich qyn'arj before you has been animated by some means. The qyn'arj's body seems to hover there without the need to beat its rotting and mottled wings. Decaying flesh covers its body, but the head is completely skeletal and polished to the fine white of bleached bone. Swirling red pinpoints float where eyes used to be, and dagger sharp teeth can be seen inside its maw. |
The qyn'arj is a creature of legend, a massive serpent held aloft on brightly colored wings. But the lich qyn'arj before you has been animated by some means. The qyn'arj's body seems to hover there without the need to beat its rotting and mottled wings. Decaying flesh covers its body, but the head is completely skeletal and polished to the fine white of bleached bone. Swirling red pinpoints float where eyes used to be, and dagger sharp teeth can be seen inside its maw. |
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==Hunting strategies== |
==Hunting strategies== |
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Lich qyn'arj cannot be stunned, and have neither arms nor legs. They are therefore quite difficult to disable. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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The lich qyn'arj only comes out at night and will die when exposed to sunlight. |
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{{addmetext}} |
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It blocks attempts to [[DRAG]] corpses, similar to [[lesser construct|lesser]] and [[greater construct]]s. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 86 |
|levelp2 = 86 |
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}} |
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[[Category:Unknown creatures]] |
Latest revision as of 12:57, 16 August 2020
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The qyn'arj is a creature of legend, a massive serpent held aloft on brightly colored wings. But the lich qyn'arj before you has been animated by some means. The qyn'arj's body seems to hover there without the need to beat its rotting and mottled wings. Decaying flesh covers its body, but the head is completely skeletal and polished to the fine white of bleached bone. Swirling red pinpoints float where eyes used to be, and dagger sharp teeth can be seen inside its maw.
Hunting strategies
Lich qyn'arj cannot be stunned, and have neither arms nor legs. They are therefore quite difficult to disable.
Other information
The lich qyn'arj only comes out at night and will die when exposed to sunlight.
It blocks attempts to DRAG corpses, similar to lesser and greater constructs.
Near-level creatures - edit | ||||||||||
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