Bog spectre: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Armor ASG 5 light leather, 703 CS 226, MnS TD, shard) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Bog_Spectre_Colored.jpg |
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| level = 47 |
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| level = 47<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = spectre |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Ensnares. |
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| otherclass2 = |
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| area = [[Fethayl Bog]]<br> |
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| area = Fethayl Bog<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| bcs = < |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical= |
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| PAA = 269 |
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{{creature ability|Ensnare|+275 [[Attack strength|AS]]}} |
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| PA2 = Ensnare |
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{{creature ability|Claw|+269 [[Attack strength|AS]]}} |
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| |
| PAB = 275 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| warding = |
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| BTA = |
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{{creature ability|[[Disintegrate (705)]]}} |
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| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Quake (709)]]}} |
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| WDA = 226 |
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{{creature ability|[[Corrupt Essence (703)]]}} |
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| WD2 = Disintegrate (705) |
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| WDB = ? |
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| WD3 = Grasp of the Grave (709) |
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| WDC = ? |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Gaze Attack<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+228 [[Defensive strength|DS]]}} |
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| Bolt = 228 |
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{{creature ability|[[Bard Base]] |+182 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 182 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 201 |
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{{creature ability|[[Major Elemental]] |+189 [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+186 [[Target defense|TD]]}} |
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| MjETD = 189 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 186 - 204 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = |
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| MnSTD = 186 |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| MnMTD = |
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{{creature ability|[[Spirit Defense (103)]]}} |
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| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Spirit Warding II (107)]]}} |
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| DSP2 = Elemental Defense II (406) |
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| DSP3 = Spirit Defense (103) |
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| DSP4 = Spirit Warding I (101) |
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| DSP5 = Spirit Warding II (107) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| type = silver, gems, boxes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Glowing violet essence shard]] |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=350px}}>The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings. Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow. Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface. The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.</pre> |
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The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings. Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow. Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface. The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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For characters that cast from guarded, it is a good idea to kill any bog spectres during a swarm, as they have the ability to leave you stunned and in an offensive [[stance]] on the ground. This is less important for melee or bolters who are in an offensive stance or higher stance because their gaze is stance-based. In addition, spectres can also knock characters down with [[Grasp of the Grave (709)]]. If [[warrior shade|warrior shades]] are part of the swarm, their powerful attack and [[Disarm Weapon|disarm]] skill can prove a deadly followup. |
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==Other information== |
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The bog spectre has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few [[spirit]] and [[mana]] points. The more defensive a character's stance, the more likely this ability is to succeed. |
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<pre{{log2|margin-right=350px}}> |
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A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes! |
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An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse! |
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==Other information== |
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The [[bog spectre]] has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few [[spirit]] and [[mana]] points. |
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<div {{log}}> |
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A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes!<br><br> |
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An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse!<br> |
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You feel drained! |
You feel drained! |
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</ |
</pre> |
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[[ |
Like all [[:Category:Non-corporeal_undead_creatures|noncorporeal undead]], bog spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting [[bog spectre]]s more suitable for spellcasters, who primarily undergo cast roundtime during battle. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 49 |
|levelp2 = 49 |
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}} |
}} |
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[[Category:Fethayl Bog creatures]] |
Latest revision as of 17:47, 26 April 2021
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The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings. Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow. Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface. The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.
Hunting strategies
For characters that cast from guarded, it is a good idea to kill any bog spectres during a swarm, as they have the ability to leave you stunned and in an offensive stance on the ground. This is less important for melee or bolters who are in an offensive stance or higher stance because their gaze is stance-based. In addition, spectres can also knock characters down with Grasp of the Grave (709). If warrior shades are part of the swarm, their powerful attack and disarm skill can prove a deadly followup.
Other information
The bog spectre has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few spirit and mana points. The more defensive a character's stance, the more likely this ability is to succeed.
A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes! An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse! You feel drained!
Like all noncorporeal undead, bog spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting bog spectres more suitable for spellcasters, who primarily undergo cast roundtime during battle.
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