Moor eagle: Difference between revisions
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
WHIGHTCNIGHT (talk | contribs) (updated proper skin name) |
||
(18 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 35<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = eagle |
|||
| family = Bird <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = eagle |
|||
| type = Avian<!-- Creature body type --> |
|||
| attacks = Bites, Claws and Special. |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[Shattered Moors]]<br> |
|||
| |
| otherclass2 = |
||
| area = Shattered Moors<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 400 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 259 |
|||
{{creature ability|beak impale|+239 [[AS]]}} |
|||
| PA2 = Impale |
|||
{{creature ability|razor-sharp claw|+259 [[AS]]}} |
|||
| PAB = 239 |
|||
| PA3 = |
|||
| |
| PAC = |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| nowarding = |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |+171 to +198 [[Defensive strength|DS]]}} |
|||
| Melee = 171 - 198 |
|||
{{creature ability|[[Ranged]] |+173 [[Defensive strength|DS]]}} |
|||
| Ranged = 173 |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = |
|||
{{creature ability|[[Bard Base]] |+109 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 109 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = 121 |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 128 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |+134 [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 134 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 121 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = No |
||
| |
| magic items = No |
||
| |
| gems = No |
||
| |
| boxes = No |
||
| other = None |
|||
| skin = moor eagle talon |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Wide, snow white wings spread ten feet across as the moor eagle soars in flight. Pale yellow feet extend below the bird's light grey, feathered body, the feet displaying razor-sharp talons that look long and strong enough to powerfully grasp most anything the eagle might encounter. A large, hooked beak protrudes from the moor eagle's head. In contrast to the muted colors on the rest of the moor eagle, the eagle's eyes are a striking sky blue. |
Wide, snow white wings spread ten feet across as the moor eagle soars in flight. Pale yellow feet extend below the bird's light grey, feathered body, the feet displaying razor-sharp talons that look long and strong enough to powerfully grasp most anything the eagle might encounter. A large, hooked beak protrudes from the moor eagle's head. In contrast to the muted colors on the rest of the moor eagle, the eagle's eyes are a striking sky blue. |
||
==Hunting strategies== |
==Hunting strategies== |
||
Moor eagles will generally be flying out of reach of melee weapon users and ground-based spells unless they have just attacked a player. Spells with a knockdown effect, such as [[Call Swarm (615)]], or that can stun, such as [[Mind Jolt (706)]] (also found in [[Clear glass wand|clear glass wands]]), can be used to bring them into range. |
|||
{{addmetext}} |
|||
==Other information== |
==Other information== |
||
Moor eagles have standard avian maneuver attacks. They can incur [[roundtime]]: |
|||
{{addmetext}} |
|||
<pre{{log2|margin-right=350px}}> |
|||
A moor eagle swoops down over you, buffeting you with its wings! |
|||
You duck to the side and the eagle barely misses with a powerful swat! |
|||
Roundtime: 2 sec. |
|||
A moor eagle swoops down over you, buffeting you with its wings! |
|||
One of the eagle's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes! |
|||
Roundtime: 10 sec. |
|||
</pre> |
|||
or also cause damage: |
|||
<pre{{log2|margin-right=350px}}> |
|||
A moor eagle dives down and hooks its claws into you! With a great flap of its wings the moor eagle carries you into the air! |
|||
Just as the eagle begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground! |
|||
You twist awkwardly as you try to break your fall with something other than your head! |
|||
... 20 points of damage! |
|||
Good blow to your left leg! |
|||
</pre> |
|||
== References == |
== References == |
||
* [https://en.wikipedia.org/wiki/Eagle Eagle on Wikipedia] |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 63: | Line 114: | ||
|levelp2 = 37 |
|levelp2 = 37 |
||
}} |
}} |
||
[[Category:Shattered Moors creatures]] |
Latest revision as of 08:45, 30 June 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Wide, snow white wings spread ten feet across as the moor eagle soars in flight. Pale yellow feet extend below the bird's light grey, feathered body, the feet displaying razor-sharp talons that look long and strong enough to powerfully grasp most anything the eagle might encounter. A large, hooked beak protrudes from the moor eagle's head. In contrast to the muted colors on the rest of the moor eagle, the eagle's eyes are a striking sky blue.
Hunting strategies
Moor eagles will generally be flying out of reach of melee weapon users and ground-based spells unless they have just attacked a player. Spells with a knockdown effect, such as Call Swarm (615), or that can stun, such as Mind Jolt (706) (also found in clear glass wands), can be used to bring them into range.
Other information
Moor eagles have standard avian maneuver attacks. They can incur roundtime:
A moor eagle swoops down over you, buffeting you with its wings! You duck to the side and the eagle barely misses with a powerful swat! Roundtime: 2 sec. A moor eagle swoops down over you, buffeting you with its wings! One of the eagle's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes! Roundtime: 10 sec.
or also cause damage:
A moor eagle dives down and hooks its claws into you! With a great flap of its wings the moor eagle carries you into the air! Just as the eagle begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground! You twist awkwardly as you try to break your fall with something other than your head! ... 20 points of damage! Good blow to your left leg!
References
Near-level creatures - edit |
---|