Template:Script Gear Difficulty Modifier: Difference between revisions

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(→‎Table: parasite weapon difficulty is now -200 per a change by GM Retser (to align with other weapons))
(Adding up to T3 Fighting Knife script)
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|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100
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|role="rowheader" align=left| [[Fighting Knife]] || -10/-60/-140/-??
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|role="rowheader" align=left| [[Forest Armor]] || -70
|role="rowheader" align=left| [[Forest Armor]] || -70

Revision as of 20:24, 5 September 2021

Instructions

Table


Script Gear Difficulty Modifier
Script Modifiers for Animalistic Spirit to Fusion Arms
Script Name Modifier
Animalistic Spirit Weapon/Shield/Armor -200
Banshee Flares -200
Blink Weapon -200
Bloodtooth Bracers -100
Briar Flares (T1/T2/T3) -70/-100/-200
Bubble Flares -200
Chain Spear -150
Chronomage Flares -200
Cursed Armor -200
Elemental Gloves -70
Elven Armor (T1/T2/T3/T4) -70/-140/-200/-200
10/20/30/40*
Energy Runestaff -200
Ethereal Armor varies with unlocks, caps at -140
Ethereal String -200
Ethereal Tattoo Weapon -100
Fighting Knife -10/-60/-140/-??
Forest Armor -70
Fusion Arms (1/2/3/4/5/6 slots) -25/-75/-140/-225/-325/-450
Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)
Script Name Modifier
Globus Elanthias (T1/T2/T3/T4) -40/-40/-40/-100
Greater Elemental Flares -150
Grobey shield -70
Hinged Armor -10
Ithzir Armor -200
Karma Armor -200
Knockout Flares -150
Mana-infused Armor (T0/T1/T2/T3/T4) -70/-70/-140/-200/-200
Mechanical Crossbow (T1/T2) -70/-140
Morphing Armor -100
Nerve Staff -150
Parasite Armor -100
Parasite Weapon -200 (including penalty from bone material)
Poison Weapon -70
Polearm Flares -100
Pure Black Ora Weapon (Iasha) -70
Pure White Ora Weapon (Iasha) -70
Script Modifiers for Realm Weapon to Wand Bow
Script Name Modifier
Realm Weapon -100 (-200 including flare)
Returning (Disarm) Weapon -70
Returning (Hurl) Weapon -200
Rotflares -200
Self-mana Armor -40
Shell Armor -40
Shock Lance varies with unlocks, caps at -140
Sigil Staff (T1/T2/T3/T4/T5) 0/-40/-70/-140/-200
Snake Flares -100
Solar/Nebular Weapon (T1/T2+) -40/-80
Splitter Weapon -200
Sprite Weapon/Armor -200
Twin Weapons (T1/T2/T3) -50/-100/-150
Vial Flares -70
Voln Armor (T1/T2/T3+) -70/-140/-200
Wand Bow -150

*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.

†Subscript penalties stack with all other modifiers.