Crystal golem: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Crystal_Golem_Colored.jpg |
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| level = 12 |
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| level = 12<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = golem |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Ensnares and Stomps. |
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| otherclass2 = |
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| area = [[Old Mine Road]]<br> |
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 140 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 134 |
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| PA2 = Pound |
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| PAB = 134 |
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| PA3 = Stomp |
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| PAC = 144 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Foot stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = quake effect<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 14N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 112 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 60 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 30 - 42 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 30 - 42 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 30 - 42 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = a crystal core |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.</pre> |
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Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting |
==Hunting Strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
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==Messaging== |
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;Arrival |
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<pre{{log2}}>A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! |
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A crystal golem stomps in, fiery eyes the only clue to its deadly intent. |
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A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.</pre> |
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;Ambient |
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<pre{{log2}}>Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.</pre> |
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;Departure |
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<pre{{log2}}>A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.</pre> |
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;Death |
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<pre{{log2}}>A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.</pre> |
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;Upon Loot |
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<pre{{log2}}>A crystal golem shatters, tiny pieces scattering before fading away.</pre> |
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==Other Information== |
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* Requires enchanted weapon or UAC gear |
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* Puncture resistant |
* Puncture resistant |
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* They drop crystal cores ([[alchemy]]) |
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* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below. |
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<pre{{log2|margin-right=26em}}>A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: 30 (Open d100: 87)] |
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You manage to keep your footing.</pre> |
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==Historical Information== |
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Old creature description |
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<pre{{log2|margin-right=26em}}>Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.</pre> |
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== References == |
== References == |
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* |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1495 Crystal golem on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 06:49, 28 September 2022
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Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.
Hunting Strategies
This section has not been added yet; please add to it now!
Messaging
- Arrival
A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! A crystal golem stomps in, fiery eyes the only clue to its deadly intent. A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.
- Ambient
Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.
- Departure
A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.
- Death
A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.
- Upon Loot
A crystal golem shatters, tiny pieces scattering before fading away.
Other Information
- Requires enchanted weapon or UAC gear
- Puncture resistant
- They drop crystal cores (alchemy)
- In addition to their stomp attack, crystal golems have a foot stomp maneuver as shown below.
A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 30 (Open d100: 87)] You manage to keep your footing.
Historical Information
Old creature description
Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.
References
Near-level creatures - edit | ||||||||||
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